Nephilim
No Club
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CHIP
lvl
1
1
7
CHIP

Power: 55

HERO; SUPPORT; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER

Offense:
45
Defense:
18
Health:
270
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
92
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Bonk
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus damage per Helpful effect on Chip.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 45 damage to target opponent.
Deal up to 45 damage to target opponent. Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 68 damage to target opponent. Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 68 damage to target opponent. Deal 10% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 90 damage to target opponent. Deal 10% bonus damage per Helpful effect on Chip, up to a max of 10.
The Game is Afoot
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to copy Helpful effects.
Requires Gear Tier 3
50
5,000
Level 3
+1 Helpful effect threshold.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to copy Helpful effects.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+1 Helpful effect threshold.
Requires Gear Tier 9
100
75
50
128,750
25
For each Helpful effect on target opponent, 50% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 2 Helpful effects, he gains stacks of [COUNTER] until he has 2 Helpful effects.
For each Helpful effect on target opponent, 60% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 2 Helpful effects, he gains stacks of [COUNTER] until he has 2 Helpful effects.
For each Helpful effect on target opponent, 60% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 3 Helpful effects, he gains stacks of [COUNTER] until he has 3 Helpful effects.
For each Helpful effect on target opponent, 70% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 3 Helpful effects, he gains stacks of [COUNTER] until he has 3 Helpful effects.
For each Helpful effect on target opponent, 70% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 4 Helpful effects, he gains stacks of [COUNTER] until he has 4 Helpful effects.
Rescue Rangers, Away!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+10% chance to copy Helpful effects.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Speed Meter increase.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+10% chance to copy Helpful effects.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
150
100
50
146,250
25
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 30% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 10% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 40% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 10% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 40% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 20% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 20% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 30% Speed Meter.
We Are the Rescue Rangers
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On 'Rescue Ranger' teammate gaining a status effect, 50% chance for them to gain 3% Speed Meter.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+10% chance to gain Speed Meter.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Helpful effect duration.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+10% chance to gain Speed Meter.
Requires Gear Tier 10
150
125
80
210,000
50
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.

On 'Rescue Ranger' teammate gaining a status effect, 50% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.

On 'Rescue Ranger' teammate gaining a status effect, 60% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 3 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 3 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 3 turns.

On 'Rescue Ranger' teammate gaining a status effect, 60% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 3 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 3 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 3 turns.

On 'Rescue Ranger' teammate gaining a status effect, 70% chance for them to gain 3% Speed Meter.
Full Gear List
1
2
3
5
10
15
3,092,000
20
40
60
4
20
75
670
120
105
300
315
315
105
105
315
90
105
150
50
50
50
70
50
150
720
540
1,400
180
100
60
60
350
225
345
155
80
720
600
1,320
495
315
495
225
120
420
360
840
250
200
300
100
130
20
20
Gear Tier 2
1
2
3
Gear Tier 3
1
2
3
Gear Tier 4
12,000
4
20
8
40
12
60
4
20
Gear Tier 5
22,000
15
90
30
15
30
45
Gear Tier 6
74,500
90
180
105
30
35
30
35
90
105
30
35
Gear Tier 7
215,000
180
400
210
150
60
70
50
60
70
50
60
70
50
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
100
40
40
150
145
145
75
40
Gear Tier 9
809,000
240
180
300
360
300
720
100
40
270
135
100
225
40
135
120
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
250
200
100
40
225
180
300
100
270
100
40
90
130
20
20
20