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JACK-JACK
lvl
30
4
7
JACK-JACK

Power: 357

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT

Offense:
540
Defense:
127
Health:
5,484
Recovery:
0
Crit Chance:
5.00%
Crit Power:
160.00%
Speed:
103
Potency:
7.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Pew-Pew!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to repeat attack increased by 5% per 'The Incredibles' Hero teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 max repeats.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 395 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 432 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times.
Deal up to 395 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 432 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 592 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 648 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 592 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 648 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 790 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 864 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Polymorph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Metal Jack-Jack: Deal damage. Inflict [STUN] for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Electric Jack-Jack: Deal damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.

Increase the chance to perform Metal Jack-Jack and Electric Jack-Jack by 10% per 'The Incredibles' Hero teammates.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,620 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 1,620 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,215 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 405 damage over 2 turns.
Deal up to 1,620 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 1,620 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,215 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 405 damage over 2 turns.

• Metal Jack-Jack: Deal up to 1,350 damage. Inflict [STUN] for 2 turns.
Deal up to 2,430 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 2,430 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,215 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 608 damage over 2 turns.

• Metal Jack-Jack: Deal up to 2,025 damage. Inflict [STUN] for 2 turns.
Deal up to 2,430 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 2,430 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,215 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 608 damage over 2 turns.

• Metal Jack-Jack: Deal up to 2,025 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 2,430 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Deal up to 3,240 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 3,240 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,215 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 810 damage over 2 turns.

• Metal Jack-Jack: Deal up to 2,700 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 3,240 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Jack-Jack Attack!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict CONTINOUS DAMAGE, dealing damage over 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 Helpful effect flipped.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 1,628 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Deal up to 1,628 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 567 damage over 2 turns.
Deal up to 2,442 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 851 damage over 2 turns.
Deal up to 2,442 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 851 damage over 2 turns.
Deal up to 3,256 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 1,134 damage over 2 turns.
Jack-Jack of All Trades
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% chance to assist or counterattack.
Requires Gear Tier 7
150
100
50
115,000
Level 4
5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% chance to assist or counterattack.
Requires Gear Tier 10
150
150
125
293,750
65
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

40% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
2,611,000
15
510
210
45
315
30
35
210
90
105
315
35
60
70
50
100
50
150
600
450
1,200
150
310
345
150
100
120
120
80
600
500
1,120
450
540
180
270
120
40
40
350
300
725
250
300
100
150
130
Gear Tier 5
16,000
15
70
30
15
45
Gear Tier 6
67,000
30
160
35
60
70
30
35
90
105
30
35
Gear Tier 7
145,000
60
280
70
50
120
140
100
60
70
50
180
210
150
Gear Tier 8
700,000
200
150
700
150
150
185
70
100
80
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
80
80
225
270
40
40
90
135
120
20
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
250
300
80
80
225
270
100
150
40
40
90
135
130
20
20
20
20