Nephilim
No Club
Updated:
just now
Menu
PLUTO
lvl
65
7
7
PLUTO

Power: 746

HERO; OFFENSE; DOWNTOWN; MICKEY AND FRIENDS; THE SENSATIONAL SIX; DOWNTOWN HERO

Offense:
1,560
Defense:
321
Health:
13,613
Recovery:
0
Crit Chance:
16.00%
Crit Power:
150.00%
Speed:
118
Potency:
18.00%
Tenacity:
10.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Here Boy!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Defense Down.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Defense Down.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,414 damage to target opponent. 30% chance to inflict Defense Down for 1 turn.
Deal up to 1,414 damage to target opponent. 45% chance to inflict Defense Down for 1 turn.
Deal up to 2,121 damage to target opponent. 45% chance to inflict Defense Down for 1 turn.
Deal up to 2,121 damage to target opponent. 60% chance to inflict Defense Down for 1 turn.
Deal up to 2,828 damage to target opponent. 60% chance to inflict Defense Down for 1 turn.
Sniff 'Em out
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Call 1 'Sensational Six' teammate to assist.
Requires Gear Tier 3
50
5,000
Level 3
30% chance to Inflict Defense Down for 2 turns.
Requires Gear Tier 5
75
55
13,000
Level 4
Call 1 additional 'Sensational Six' teammate to assist.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to Inflict Defense Down.
Requires Gear Tier 9
100
75
50
128,750
25
Inflict Taunt on target opponent for 1 turn.

When on Defense, auto-target opponent with the lowest Defense. Inflict Taunt for 2 turns.
Inflict Taunt on target opponent for 1 turn.

Call up to 1 'Sensational Six' teammate to assist.

When on Defense, auto-target opponent with the lowest Defense. Inflict Taunt for 2 turns.
Inflict Taunt on target opponent for 1 turn. 30% chance to Inflict Defense Down for 2 turns.

Call up to 1 'Sensational Six' teammate to assist.

When on Defense, auto-target opponent with the lowest Defense. Inflict Taunt for 2 turns.
Inflict Taunt on target opponent for 1 turn. 30% chance to Inflict Defense Down for 2 turns.

Call up to 2 'Sensational Six' teammates to assist.

When on Defense, auto-target opponent with the lowest Defense. Inflict Taunt for 2 turns.
Inflict Taunt on target opponent for 1 turn. 45% chance to Inflict Defense Down for 2 turns.

Call up to 2 'Sensational Six' teammates to assist.

When on Defense, auto-target opponent with the lowest Defense. Inflict Taunt for 2 turns.
Dig! Dig!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If Mickey Mouse or Minnie Mouse is a teammate, Mickey Mouse, Minnie Mouse and Pluto gain 1 Magic.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+15% chance to inflict Tenacity Down on adjacent opponents.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 2,145 damage to target and adjacent opponents. Inflict Tenacity Down for 2 turns on target opponent. 30% chance to inflict Tenacity Down for 2 turns on adjacent opponents.
Deal up to 2,145 damage to target and adjacent opponents. Inflict Tenacity Down for 2 turns on target opponent. 30% chance to inflict Tenacity Down for 2 turns on adjacent opponents.

If Mickey Mouse or Minnie Mouse is a teammate, Mickey Mouse, Minnie Mouse and Pluto gain 1 Magic.
Deal up to 3,218 damage to target and adjacent opponents. Inflict Tenacity Down for 2 turns on target opponent. 30% chance to inflict Tenacity Down for 2 turns on adjacent opponents.

If Mickey Mouse or Minnie Mouse is a teammate, Mickey Mouse, Minnie Mouse and Pluto gain 1 Magic.
Deal up to 3,218 damage to target and adjacent opponents. Inflict Tenacity Down for 2 turns on target opponent. 45% chance to inflict Tenacity Down for 2 turns on adjacent opponents.

If Mickey Mouse or Minnie Mouse is a teammate, Mickey Mouse, Minnie Mouse and Pluto gain 1 Magic.
Deal up to 4,290 damage to target and adjacent opponents. Inflict Tenacity Down for 2 turns on target opponent. 45% chance to inflict Tenacity Down for 2 turns on adjacent opponents.

If Mickey Mouse or Minnie Mouse is a teammate, Mickey Mouse, Minnie Mouse and Pluto gain 1 Magic.
Decisions, Decisions
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% chance to Assist or Counterattack.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% chance to Assist or Counterattack.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Haste and Offense Up duration.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% chance to Assist or Counterattack.
Requires Gear Tier 10
150
125
80
210,000
50
On turn start, grant effects of Angel or Devil to this character:

Angel: Gain Haste for 1 turn.
Devil: Gain Offense Up for 1 turn.

While affected by Haste, 10% chance to assist 'Sensational Six' teammates when they use a basic attack.

While affected by Offense Up, 10% chance to counterattack when 'Sensational Six' teammates are dealt damage by an opponent.

On Defense, chance to assist and counterattack is increased by 30%.
On turn start, grant effects of Angel or Devil to this character:

Angel: Gain Haste for 1 turn.
Devil: Gain Offense Up for 1 turn.

While affected by Haste, 15% chance to assist 'Sensational Six' teammates when they use a basic attack.

While affected by Offense Up, 15% chance to counterattack when 'Sensational Six' teammates are dealt damage by an opponent.

On Defense, chance to assist and counterattack is increased by 30%.
On turn start, grant effects of Angel or Devil to this character:

Angel: Gain Haste for 1 turn.
Devil: Gain Offense Up for 1 turn.

While affected by Haste, 20% chance to assist 'Sensational Six' teammates when they use a basic attack.

While affected by Offense Up, 20% chance to counterattack when 'Sensational Six' teammates are dealt damage by an opponent.

On Defense, chance to assist and counterattack is increased by 30%.
On turn start, grant effects of Angel or Devil to this character:

Angel: Gain Haste for 2 turns.
Devil: Gain Offense Up for 2 turns.

While affected by Haste, 20% chance to assist 'Sensational Six' teammates when they use a basic attack.

While affected by Offense Up, 20% chance to counterattack when 'Sensational Six' teammates are dealt damage by an opponent.

On Defense, chance to assist and counterattack is increased by 30%.
On turn start, grant effects of Angel or Devil to this character:

Angel: Gain Haste for 2 turns.
Devil: Gain Offense Up for 2 turns.

While affected by Haste, 25% chance to assist 'Sensational Six' teammates when they use a basic attack.

While affected by Offense Up, 25% chance to counterattack when 'Sensational Six' teammates are dealt damage by an opponent.

On Defense, chance to assist and counterattack is increased by 30%.
Full Gear List
1,149,000
240
180
600
60
100
80
160
60
80
100
80
80
240
200
520
120
360
135
225
140
120
380
130
150
200
50
Gear Tier 8
400,000
80
60
400
60
100
40
80
40
40
40
40
40
Gear Tier 9
309,000
80
60
100
120
100
320
120
40
20
180
20
20
90
20
20
90
20
Gear Tier 10
440,000
80
60
100
120
100
200
140
120
380
130
150
200
40
20
180
135
50
40
20
45
20
20