Nephilim
No Club
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RAPUNZEL
lvl
20
3
7
RAPUNZEL

Power: 212

HERO; OFFENSE; KINGDOM; TANGLED; PRINCESS; KINGDOM HERO

Offense:
292
Defense:
63
Health:
2,569
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

I Will Use This
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+50% damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+75% damage dealt.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 219 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 329 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 438 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 602 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Deal up to 712 damage to target opponent. Gain 5% bonus Crit Chance per 'Princess' teammate.

If this ability crits, inflict [STUN] for 1 turn.
Hair Snare
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Stun on the adjacent target for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to inflict Stun on the adjacent target.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 383 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%.
Deal up to 383 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 20% chance to inflict [STUN] for 1 turn.
Deal up to 575 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 20% chance to inflict [STUN] for 1 turn.
Deal up to 575 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 30% chance to inflict [STUN] for 1 turn.
Deal up to 767 damage to target and a random adjacent opponent.

On primary target: Inflict [STUN] for 1 turn. Reduce Speed Meter to 0.

On adjacent target: Inflict [SLOW] for 1 turn. Reduce Speed Meter by 30%. 30% chance to inflict [STUN] for 1 turn.
Restoration Incantation
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Cleanse all Harmful effects inflicted on teammates since Rapunzel's last turn.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+5% of Max Health restored for revived teammates.
Requires Gear Tier 7
200
100
50
120,000
Level 4
50% chance for Harmful effects to be Flipped instead of Cleansed.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+5% of Max Health restored for revived teammates.
Requires Gear Tier 10
200
200
125
328,750
85
Revert all damage dealt to teammates and revive any teammates that were defeated since Rapunzel's last turn.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 30% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 30% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 35% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn. 50% chance for Harmful effects to be Flipped instead of Cleansed.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 35% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
Revert all damage dealt to teammates, Cleanse all Harmful effects inflicted on teammates and revive any teammates that were defeated since Rapunzel's last turn. 50% chance for Harmful effects to be Flipped instead of Cleansed.

If this ability would have no effect, it will display "Ability Not Ready" and cannot be used.

Revived teammates have 40% of their Max Health restored. When a non-summoned teammate is defeated after Rapunzel's first turn, this ability gains 1 Magic.

If Flynn Rider is defeated after Rapunzel's first turn, this ability gains full Magic and this character immediately takes a Turn.
If Flynn Rider is revived, grant him 1 [UNDEFEATABLE], 1 [GUARANTEED CRIT], [TACTICS] and [OFFENSE UP] for 1 turn, and he immediately takes a Turn.
The Sundrop
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% chance to Cleanse a Harmful effect.
Requires Gear Tier 4
100
70
17,000
Level 3
+10% Health restored.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+15% chance to Cleanse a Harmful effect.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+10% chance to Cleanse a Harmful effect.
Requires Gear Tier 10
200
150
75
223,750
65
When Rapunzel deals damage, heal the teammate with the lowest Health for 30% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 30% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 30% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 45% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 40% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 45% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 40% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 60% chance to Cleanse 1 Harmful effect.
When Rapunzel deals damage, heal the teammate with the lowest Health for 50% of damage dealt, increased by 20% if teammate is a 'Princess'.

If teammate is a 'Princess', 60% chance to Cleanse 1 Harmful effect.
We Can Handle Ourselves
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
In Tower and Club Conquest, 'Princess' teammates start the battle with Offense Up for 1 turn and Unstoppable for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+1% Offense.
Requires Gear Tier 5
100
70
17,000
Level 4
+2% Offense.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1% Offense.
Requires Gear Tier 9
150
120
50
158,750
35
'Princess' teammates gain the following: 7% Offense. 3% Speed per 'Princess' teammate at the start of battle.
'Princess' teammates gain the following: 7% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
'Princess' teammates gain the following: 8% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
'Princess' teammates gain the following: 10% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
'Princess' teammates gain the following: 11% Offense. 3% Speed per 'Princess' teammate at the start of battle.

In Tower and Club Conquest, 'Princess' teammates start the battle with [OFFENSE UP] for 1 turn and [UNSTOPPABLE] for 2 turns.
Full Gear List
3,187,500
8
40
4
20
4
20
4
20
4
20
12
60
75
780
300
120
105
45
435
105
315
105
70
455
30
60
70
50
70
50
150
50
250
50
720
540
1,400
180
420
360
265
100
80
60
120
60
60
720
600
1,320
405
585
450
270
120
420
360
840
250
250
300
150
130
20
20
Gear Tier 4
16,500
8
40
4
20
4
20
4
20
4
20
12
60
Gear Tier 5
26,000
15
100
30
30
15
15
45
Gear Tier 6
85,500
30
200
35
90
105
30
35
30
70
90
105
30
Gear Tier 7
260,000
60
480
70
50
60
70
50
180
210
150
60
70
50
300
350
250
60
70
50
Gear Tier 8
800,000
240
180
800
180
220
180
105
100
40
40
40
40
40
Gear Tier 9
821,000
240
180
300
360
300
720
80
100
180
315
80
40
225
135
120
20
20
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
250
250
300
100
80
100
225
225
270
150
40
135
130
20
20
20