Nephilim
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9 minutes ago
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YZMA
lvl
33
4
7
YZMA

Power: 266

VILLAIN; SUPPORT; KINGDOM; THE EMPEROR'S NEW GROOVE; KINGDOM VILLAIN

Offense:
268
Defense:
108
Health:
3,447
Recovery:
282
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
80
Potency:
0.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Smash it with a Hammer!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Teammate guaranteed to assist if target has a Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+75% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If target has a Harmful effect, this character and assisting teammate gain 30% Speed Meter.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+75% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 268 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist.
Deal up to 268 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.
Deal up to 469 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.
Deal up to 469 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.

If target has a Harmful effect, this character and assisting teammate gain 30% Speed Meter.
Deal up to 670 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.

If target has a Harmful effect, this character and assisting teammate gain 30% Speed Meter.
Experimental Concoction
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant 30% Speed Meter.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 Continuous Healing. +1 Harmful effect cleansed. If target is 'Villain' or 'Kingdom', cleanse 2 Harmful effects.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
75
50
128,750
25
Restore 564 Health to target teammate. If target is below 60% Health, healing is increased by 100%.

Cleanse 2 Harmful effects. Grant 2 [CONTINUOUS HEALING], restoring 282 Health over 2 turns.
Restore 564 Health to target teammate. If target is below 60% Health, healing is increased by 100%.

Cleanse 2 Harmful effects. Grant 2 [CONTINUOUS HEALING], restoring 282 Health over 2 turns. Grant 30% Speed Meter.
Restore 677 Health to target teammate. If target is below 60% Health, healing is increased by 120%.

Cleanse 2 Harmful effects. Grant 2 [CONTINUOUS HEALING], restoring 338 Health over 2 turns. Grant 30% Speed Meter.
Restore 677 Health to target teammate. If target is below 60% Health, healing is increased by 120%.

Cleanse 3 Harmful effects. If target is 'Villain' or 'Kingdom', Cleanse 2 Harmful effects.
Grant 3 [CONTINUOUS HEALING], restoring 338 Health over 2 turns. Grant 30% Speed Meter.
Restore 790 Health to target teammate. If target is below 60% Health, healing is increased by 140%.

Cleanse 3 Harmful effects. If target is 'Villain' or 'Kingdom', Cleanse 2 Harmful effects.
Grant 3 [CONTINUOUS HEALING], restoring 395 Health over 2 turns. Grant 30% Speed Meter.
Pull the Lever!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain 50% Speed Meter. If Kronk is a teammate, he gains 50% Speed Meter.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+75% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+15% Speed Meter increase. +15% Speed Meter decrease.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+75% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 385 damage to target opponent and flanking opponents. Reduce Speed Meter by 50%.

Gain [HASTE] for 1 turn. If Kronk is a teammate, he gains [HASTE] for 1 turn.
Deal up to 385 damage to target opponent and flanking opponents. Reduce Speed Meter by 50%.

Gain [HASTE] for 1 turn. Gain 50% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 50% Speed Meter.
Deal up to 674 damage to target opponent and flanking opponents. Reduce Speed Meter by 50%.

Gain [HASTE] for 1 turn. Gain 50% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 50% Speed Meter.
Deal up to 674 damage to target opponent and flanking opponents. Reduce Speed Meter by 65%.

Gain [HASTE] for 1 turn. Gain 65% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 65% Speed Meter.
Deal up to 963 damage to target opponent and flanking opponents. Reduce Speed Meter by 65%.

Gain [HASTE] for 1 turn. Gain 65% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 65% Speed Meter.
Potent Potion
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Helpful effect granted. +1 Harmful effect inflicted.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored. +50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+1 Helpful effect granted. +1 Harmful effect inflicted.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Health restored. +50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
On Turn Start:

30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 201 damage to a random opponent. Inflict 1 random Harmful effect for 2 turns.

30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 212 Health to a random teammate. Grant 1 random Helpful effect for 2 turn.
On Turn Start:

30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 201 damage to a random opponent. Inflict 2 random Harmful effects for 2 turns.

30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 212 Health to a random teammate. Grant 2 random Helpful effects for 2 turn.
On Turn Start:

30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 302 damage to a random opponent. Inflict 2 random Harmful effects for 2 turns.

30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 254 Health to a random teammate. Grant 2 random Helpful effects for 2 turn.
On Turn Start:

30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 302 damage to a random opponent. Inflict 3 random Harmful effects for 2 turns.

30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 254 Health to a random teammate. Grant 3 random Helpful effects for 2 turn.
On Turn Start:

30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 402 damage to a random opponent. Inflict 3 random Harmful effects for 2 turns.

30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 296 Health to a random teammate. Grant 3 random Helpful effects for 2 turn.
I'M BRILLIANT!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal damage and inflict 1 Harmful effect of the following for 1 turn: Stun, Silence, Sleep, Charm, or Polymorph.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+50% damage dealt.
Requires Gear Tier 8
250
100
50
150,000
Level 4
Gain 1 Magic.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
250
150
100
266,250
65
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.

When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 603 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.

When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 905 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.

When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 905 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
Gain 1 Magic.
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.

When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 1,206 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
Gain 1 Magic.
Full Gear List
3,033,500
105
610
180
105
315
105
90
140
30
35
105
490
30
50
50
250
60
70
50
50
720
540
1,400
180
265
250
115
175
215
100
80
60
720
600
1,320
405
495
225
315
120
20
420
360
840
250
250
100
200
130
20
20
20
Gear Tier 5
16,000
15
70
30
15
45
Gear Tier 6
74,500
30
180
35
30
70
30
35
30
35
90
140
30
30
Gear Tier 7
190,000
60
360
70
50
60
70
50
120
350
250
60
70
50
60
70
50
180
Gear Tier 8
800,000
240
180
800
180
145
150
35
75
115
100
40
40
Gear Tier 9
803,000
240
180
300
360
300
720
40
80
180
270
40
60
135
135
40
120
20
20
20
Gear Tier 10
1,150,000
240
180
300
360
300
600
420
360
840
250
250
60
80
225
225
100
40
90
200
40
180
20
130
20
20
20
20