HERCULES
lvl
70
8
Maxed
7
HERCULES
Power: 1,100
HERO; OFFENSE; MYTHICAL; HERCULES
Offense:
2,994
2,994
Defense:
887
887
Health:
23,900
23,900
Recovery:
0
0
Crit Chance:
25.00%
25.00%
Crit Power:
180.00%
180.00%
Speed:
134
134
Potency:
27.00%
27.00%
Tenacity:
26.00%
26.00%
Precision:
5.00%
5.00%
Evasion:
0.00%
0.00%
Attack Speed:
28
28
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Halt!
Deal up to 2,526 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:
Deal up to 2,947 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Deal up to 2,947 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
LVL 4
SPECIAL
Zero to Hero
Gain a copy of 1 random Helpful effect from each adjacent teammate.
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 11,789 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 11,789 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
LVL 3
SPECIAL
Strength of the Gods
Deal up to 6,549 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
LVL 3
PASSIVE
A True Hero
When a teammate is dealt damage, 15% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
LVL 1
PASSIVE
Go the Distance
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 20%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
Full Gear List
1,065,500
240
180
300
360
300
720
60
100
60
135
405
180
120
80
40
270
20
40
40
210
180
495
50
250
100
130
150
438,500
120
90
150
180
150
420
40
40
20
90
180
90
120
40
20
135
20
20
20
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
50
250
100
20
60
40
45
225
90
130
150
40
20
135
20
20