toto_dla_night
LOG : FRANCE Legacy | 3C11FCE1
last updated:
just now
DONALD DUCK
lvl
67
8
Maxed
7
DONALD DUCK

Power: 979

HERO; DEFENSE; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS

Offense:
1,535
Defense:
882
Health:
28,088
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
128
Potency:
0.00%
Tenacity:
43.00%
Precision:
0.00%
Evasion:
10.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Put 'Em Up!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+50% damage dealt.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+15% Counterattack chance.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,535 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 1,535 damage.

When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 2,303 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 2,303 damage.

When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 3,070 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,070 damage.

When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 3,070 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,070 damage.

When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
Deal up to 3,838 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,838 damage.

When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
What's The Big Idea?!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If Empowered, gain Crit Immunity for 1 turn. Consume Empowered.
Requires Gear Tier 3
Level 3
+1 Crit Immunity and Defense Up duration.
Requires Gear Tier 5
Level 4
If Empowered, gain Offense Up for 1 turn.
Requires Gear Tier 7
Level 5
+1 Counterattack.
Requires Gear Tier 9
Gain Taunt for 1 turn. Gain Defense Up for 1 turn. Gain 1 Counterattack.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 1 turn. Gain 1 Counterattack.

If Empowered, gain Crit Immunity for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.

If Empowered, gain Crit Immunity for 2 turns. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.

If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 2 Counterattack.

If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
The Last Straw!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+50% base damage dealt.
Requires Gear Tier 5
Level 3
+50% base damage dealt.
Requires Gear Tier 7
Level 4
+10% Empowered damage dealt.
Requires Gear Tier 9
Level 5
+50% base damage dealt.
Requires Gear Tier 10
Deal up to 1,919 damage to target opponent and 1,535 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 2,686 damage to target opponent and 2,303 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 3,454 damage to target opponent and 3,070 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 3,454 damage to target opponent and 3,070 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 40% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 4,221 damage to target opponent and 3,838 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 40% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Short-Tempered
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% Offense and 15% Defense.
Requires Gear Tier 4
Level 3
+5% Crit Chance and 10% Crit Power.
Requires Gear Tier 6
Level 4
+2% Heal and 5% bonus Heal.
Requires Gear Tier 8
Level 5
+15% Offense and 15% Defense.
Requires Gear Tier 10
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 25% Offense. 25% Defense. 10% Crit Chance. 10% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 10% Crit Chance. 10% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 15% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 15% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 55% Offense. 55% Defense. 15% Crit Chance. 15% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
The Duck
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
Requires Gear Tier 6
Level 3
+2% Offense.
Requires Gear Tier 8
Level 4
+5% Counterattack chance.
Requires Gear Tier 9
Level 5
+2% Offense.
Requires Gear Tier 10
'Sensational Six' and 'Ducks' teammates gain 20% Offense.
'Sensational Six' and 'Ducks' teammates gain 20% Offense.

'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 22% Offense.

'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 22% Offense.

'Ducks' teammates have a 15% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 24% Offense.

'Ducks' teammates have a 15% chance to counterattack when dealt damage by an opponent.
Full Gear List
1,544,000
400
300
500
600
500
1,120
200
80
450
270
160
405
60
135
120
20
40
280
240
460
200
100
150
50
2
Gear Tier 9
815,000
240
180
300
360
300
720
120
40
270
180
100
270
40
90
120
20
40
Gear Tier 10
729,000
160
120
200
240
200
400
280
240
460
200
100
80
40
180
90
150
60
135
50
20
45
2