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DONALD DUCK
lvl
67
8
Maxed
7
DONALD DUCK

Power: 979

HERO; DEFENSE; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS

Offense:
1,535
Defense:
882
Health:
28,088
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
128
Potency:
0.00%
Tenacity:
43.00%
Precision:
0.00%
Evasion:
10.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Put 'Em Up!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+50% damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% Counterattack chance.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,535 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 1,535 damage.

When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 2,303 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 2,303 damage.

When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 3,070 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,070 damage.

When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 3,070 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,070 damage.

When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
Deal up to 3,838 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,838 damage.

When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
What's The Big Idea?!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If Empowered, gain Crit Immunity for 1 turn. Consume Empowered.
Requires Gear Tier 3
50
5,000
Level 3
+1 Crit Immunity and Defense Up duration.
Requires Gear Tier 5
75
55
13,000
Level 4
If Empowered, gain Offense Up for 1 turn.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+1 Counterattack.
Requires Gear Tier 9
100
100
50
141,250
25
Gain Taunt for 1 turn. Gain Defense Up for 1 turn. Gain 1 Counterattack.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 1 turn. Gain 1 Counterattack.

If Empowered, gain Crit Immunity for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.

If Empowered, gain Crit Immunity for 2 turns. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.

If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 2 Counterattack.

If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.

If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
The Last Straw!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+50% base damage dealt.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% base damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% Empowered damage dealt.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 1,919 damage to target opponent and 1,535 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 2,686 damage to target opponent and 2,303 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 3,454 damage to target opponent and 3,070 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 30% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 3,454 damage to target opponent and 3,070 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 40% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 4,221 damage to target opponent and 3,838 damage to all other opponents.

Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.

If Empowered, deal an additional 40% bonus damage. Consume Empowered.

If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Short-Tempered
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% Offense and +15% Defense.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% Crit Chance and +10% Crit Power.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+2% Heal and +5% bonus Heal.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+15% Offense and +15% Defense.
Requires Gear Tier 10
150
125
50
165,000
50
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 25% Offense. 25% Defense. 10% Crit Chance. 20% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 10% Crit Chance. 20% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.

When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.

When Empowered, gain the following: 55% Offense. 55% Defense. 15% Crit Chance. 30% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.

When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
The Duck
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+2% Offense.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+5% Counterattack chance.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% Offense.
Requires Gear Tier 10
275
175
150
368,750
115
'Sensational Six' and 'Ducks' teammates gain 20% Offense.
'Sensational Six' and 'Ducks' teammates gain 20% Offense.

'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 22% Offense.

'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 22% Offense.

'Ducks' teammates have a 15% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 24% Offense.

'Ducks' teammates have a 15% chance to counterattack when dealt damage by an opponent.
Full Gear List
1,984,000
480
360
600
720
600
1,320
200
120
495
450
180
450
80
225
120
20
40
420
360
840
250
300
200
150
130
40
20
20
Gear Tier 9
815,000
240
180
300
360
300
720
120
40
270
180
100
270
40
90
120
20
40
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
300
80
80
225
270
200
80
180
150
40
135
130
40
20
20