Put 'Em Up!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+50% damage dealt.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+15% Counterattack chance.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,535 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 1,535 damage.
When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 2,303 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 2,303 damage.
When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 3,070 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,070 damage.
When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
Deal up to 3,070 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,070 damage.
When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
Deal up to 3,838 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,838 damage.
When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
What's The Big Idea?!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If Empowered, gain Crit Immunity for 1 turn. Consume Empowered.
Requires Gear Tier 3
Level 3
+1 Crit Immunity and Defense Up duration.
Requires Gear Tier 5
Level 4
If Empowered, gain Offense Up for 1 turn.
Requires Gear Tier 7
Level 5
+1 Counterattack.
Requires Gear Tier 9
Gain Taunt for 1 turn. Gain Defense Up for 1 turn. Gain 1 Counterattack.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 1 turn. Gain 1 Counterattack.
If Empowered, gain Crit Immunity for 1 turn. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.
If Empowered, gain Crit Immunity for 2 turns. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.
If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 2 Counterattack.
If Empowered, Crit Immunity for 2 turns and Offense Up for 1 turn. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
The Last Straw!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+50% base damage dealt.
Requires Gear Tier 5
Level 3
+50% base damage dealt.
Requires Gear Tier 7
Level 4
+10% Empowered damage dealt.
Requires Gear Tier 9
Level 5
+50% base damage dealt.
Requires Gear Tier 10
Deal up to 1,919 damage to target opponent and 1,535 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 2,686 damage to target opponent and 2,303 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 3,454 damage to target opponent and 3,070 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 3,454 damage to target opponent and 3,070 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 40% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal up to 4,221 damage to target opponent and 3,838 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 40% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Short-Tempered
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% Offense and 15% Defense.
Requires Gear Tier 4
Level 3
+5% Crit Chance and 10% Crit Power.
Requires Gear Tier 6
Level 4
+2% Heal and 5% bonus Heal.
Requires Gear Tier 8
Level 5
+15% Offense and 15% Defense.
Requires Gear Tier 10
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 25% Offense. 25% Defense. 10% Crit Chance. 10% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 10% Crit Chance. 10% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 15% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 15% Crit Chance. 15% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 55% Offense. 55% Defense. 15% Crit Chance. 15% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 7% of max Health. If Daisy Duck is a teammate, restore up to an additional 15% of max Health.
The Duck
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
Requires Gear Tier 6
Level 3
+2% Offense.
Requires Gear Tier 8
Level 4
+5% Counterattack chance.
Requires Gear Tier 9
Level 5
+2% Offense.
Requires Gear Tier 10
'Sensational Six' and 'Ducks' teammates gain 20% Offense.
'Sensational Six' and 'Ducks' teammates gain 20% Offense.
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 22% Offense.
'Ducks' teammates have a 10% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 22% Offense.
'Ducks' teammates have a 15% chance to counterattack when dealt damage by an opponent.
'Sensational Six' and 'Ducks' teammates gain 24% Offense.
'Ducks' teammates have a 15% chance to counterattack when dealt damage by an opponent.