SUPER CLAW!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+15% chance to extend the duration of a random Helpful Effect on this character.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 697 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.
Deal up to 697 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.
30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 1,045 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.
30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 1,045 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.
45% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 1,393 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.
45% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
GRAVITY CRUSH!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain Defense Up for 2 turns.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
Inflict Vulnerable.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,990 damage to target opponent. Inflict Intimidate for 2 turns.
Gain Taunt for 1 turn.
Deal up to 1,990 damage to target opponent. Inflict Intimidate for 2 turns.
Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 2,985 damage to target opponent. Inflict Intimidate for 2 turns.
Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 2,985 damage to target opponent. Inflict Intimidate for 2 turns. Inflict Vulnerable.
Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 3,980 damage to target opponent. Inflict Intimidate for 2 turns. Inflict Vulnerable.
Gain Taunt for 1 turn and Defense Up for 2 turns.
I BREATHE FIRE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent. 30% chance to inflict Blind on all other opponents.
Requires Gear Tier 5
Level 3
+50% damage dealt.
Requires Gear Tier 7
Level 4
+15% chance to inflict Blind.
Requires Gear Tier 9
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 730 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 763 damage over 2 turns. Consume Charges.
Deal up to 730 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 763 damage over 2 turns. Consume Charges.
If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 100% chance to inflict Blind on all other opponents.
Deal up to 1,095 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,144 damage over 2 turns. Consume Charges.
If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 100% chance to inflict Blind on all other opponents.
Deal up to 1,095 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,144 damage over 2 turns. Consume Charges.
If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 100% chance to inflict Blind on all other opponents.
Deal up to 1,459 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 1,526 damage over 2 turns. Consume Charges.
If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 100% chance to inflict Blind on all other opponents.
IT'S FRED TIME
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
When Fred gains Charged, he gains Offense Up for 1 turn.
Requires Gear Tier 4
Level 3
+5% activation chance.
Requires Gear Tier 6
Level 4
+5% activation chance.
Requires Gear Tier 8
Level 5
+5% activation chance.
Requires Gear Tier 10
On turn start, 50% chance to perform the following:
Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.
This character can have up to a max of 8 Charged.
On turn start, 50% chance to perform the following:
Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.
When Fred gains Charged, he gains Offense Up for 1 turn.
This character can have up to a max of 8 Charged.
On turn start, 55% chance to perform the following:
Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.
When Fred gains Charged, he gains Offense Up for 1 turn.
This character can have up to a max of 8 Charged.
On turn start, 60% chance to perform the following:
Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.
When Fred gains Charged, he gains Offense Up for 1 turn.
This character can have up to a max of 8 Charged.
On turn start, 65% chance to perform the following:
Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.
When Fred gains Charged, he gains Offense Up for 1 turn.
This character can have up to a max of 8 Charged.