HERCULES

lvl

77

9

Maxed

7

HERCULES

Power: 1,210

HERO; OFFENSE; MYTHICAL; HERCULES

Offense:

3,492

3,492

Defense:

1,056

1,056

Health:

26,913

26,913

Recovery:

0

0

Crit Chance:

25.00%

25.00%

Crit Power:

180.00%

180.00%

Speed:

142

142

Potency:

39.00%

39.00%

Tenacity:

38.00%

38.00%

Precision:

17.00%

17.00%

Evasion:

12.00%

12.00%

Attack Speed:

28

28

Swap Sorcerer Stone for stat changes:

LVL 5

BASIC

Halt!

Deal up to 3,929 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:

Deal up to 4,583 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.

Deal up to 4,583 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.

LVL 4

SPECIAL

Zero to Hero

Gain a copy of 1 random Helpful effect from each adjacent teammate.

Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 13,750 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.

Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 13,750 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.

LVL 4

SPECIAL

Strength of the Gods

Deal up to 7,639 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn and reduce Speed Meter by 30%.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.

LVL 3

PASSIVE

A True Hero

When a teammate is dealt damage, 15% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.

Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.

LVL 2

PASSIVE

Go the Distance

If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 30%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.