One Two Shank
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 137 damage to target opponent 2 times.
Deal up to 137 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Deal up to 206 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Deal up to 206 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Deal up to 274 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Shank You Very Much
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Requires Gear Tier 3
Level 3
Perform the Cleanse / Haste 1 additional time.
Requires Gear Tier 5
Level 4
+5% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Requires Gear Tier 7
Level 5
Perform the Cleanse / Haste 1 additional time.
Requires Gear Tier 9
Perform the following on target teammate and self 1 time: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.
Perform the following on target teammate and self 1 time: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.
10% chance per 'Wreck-It Ralph' teammate to gain 1 Magic for this ability.
Perform the following on target teammate and self 2 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.
10% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Perform the following on target teammate and self 2 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.
15% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Perform the following on target teammate and self 3 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.
15% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Style for Miles
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
20% bonus Critical Strike chance against opponents with Slow.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 323 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.
Deal up to 323 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.
On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 485 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.
On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 485 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank. 20% bonus Critical Strike chance against opponents with Slow.
On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 647 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank. 20% bonus Critical Strike chance against opponents with Slow.
On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Gonna Get Got
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
25% chance to inflict Intimidate for 1 turn.
Requires Gear Tier 5
Level 3
+25% chance to inflict Intimidate.
Requires Gear Tier 7
Level 4
+1 Slow duration.
Requires Gear Tier 9
Level 5
+25% chance to inflict Intimidate.
Requires Gear Tier 10
On turn start, perform the following on the opponent with the highest Speed Meter:
Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5.
On turn start, perform the following on the opponent with the highest Speed Meter:
Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5. 25% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:
Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5. 50% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:
Remove 30% Speed Meter. Inflict or extend Slow for 2 turns, up to a max of 5. 50% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:
Remove 30% Speed Meter. Inflict or extend Slow for 2 turns, up to a max of 5. 75% chance to inflict Intimidate for 1 turn.