toto_dla_night
LOG : FRANCE Legacy | 3C11FCE1
last updated:
14 minutes ago
URSULA
lvl
80
8
Maxed
7
URSULA

Power: 1,112

VILLAIN; OFFENSE; OCEANIC; THE LITTLE MERMAID

Offense:
2,817
Defense:
623
Health:
20,887
Recovery:
0
Crit Chance:
12.00%
Crit Power:
192.50%
Speed:
142
Potency:
18.00%
Tenacity:
15.00%
Precision:
10.00%
Evasion:
10.00%
Attack Speed:
2,123

Swap Sorcerer Stone for stat changes:

Undoing
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to steal 10% Speed Meter.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
On Critical Strike, guaranteed to steal Speed Meter.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 2,817 damage to the target opponent.

If Empowered: Repeat this ability against the target opponent.
Deal up to 2,817 damage to the target opponent. 30% chance to steal 10% Speed Meter.

Empowered: Repeat this ability against the target opponent.
Deal up to 4,226 damage to the target opponent. 30% chance to steal 10% Speed Meter.

Empowered: Repeat this ability against the target opponent.
Deal up to 4,226 damage to the target opponent. 30% chance to steal 10% Speed Meter. If this ability deals a Critical Strike, guaranteed to steal Speed Meter.

If Empowered: Repeat this ability against the target opponent.
Deal up to 5,634 damage to the target opponent. 30% chance to steal 10% Speed Meter. If this ability deals a Critical Strike, guaranteed to steal Speed Meter.

If Empowered: Repeat this ability against the target opponent.
A Little Magic
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 instances of Continuous Damage.
Requires Gear Tier 3
Level 3
+20% Continuous Damage dealt.
Requires Gear Tier 5
Level 4
+1 additional Continuous Damge effect inflicted on Critical Strike.
Requires Gear Tier 7
Level 5
+50% base damage dealt.
Requires Gear Tier 9
Deals up to 7,395 damage to the target opponent. Inflict 1 Continuous Damage effect, dealing up to 986 damage each turn over 2 turns.

If Empowered: Deal up to 7,395 damage to adjacent opponents. Inflict 1 Continuous Damage effect, dealing up to 986 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 7,395 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 986 damage each turn over 2 turns.

If Empowered: Deal up to 7,395 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 986 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 7,395 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,183 damage each turn over 2 turns.

If Empowered: Deal up to 7,395 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,183 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 7,395 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,183 damage each turn over 2 turns. On critical strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,183 damage over 2 turns.

If Empowered:

Deal up to 7,395 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,183 damage over 2 turns. On Critical Strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,183 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Deals up to 11,092 damage to the target opponent. Inflict 2 Continuous Damage effects, dealing up to 1,183 damage each turn over 2 turns. On critical strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,183 damage over 2 turns.

If Empowered:

Deal up to 11,092 damage to adjacent opponents. Inflict 2 Continuous Damage effects, dealing up to 1,183 damage over 2 turns. On Critical Strike, Inflict 1 additional Continuous Damage effect, dealing up to 1,183 damage over 2 turns.

Opponents receive an additional 30% damage from all damage caused by this ability if they are affected by Shield.
Poor Unfortunate Soul
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
20% Defense reduction while Polymorphed.
Requires Gear Tier 4
Level 3
Purge 2 Helpful effects.
Gain a copy of Purged effects excluding Taunt.
Requires Gear Tier 6
Level 4
+10% Defense reduction.
Requires Gear Tier 8
Level 5
+1 Helpful effect Purged.
Requires Gear Tier 10
This ability is Unavoidable. Inflict Polymorph on the target opponent, transforming them into a sea polyp for 1 turn. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack.
This ability is Unavoidable. Inflict Polymorph on the target opponent, transforming them into a sea polyp for 1 turn. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 20% reduced Defense.
This ability is Unavoidable. Purge 2 random Helpful effects from target opponent, and inflict Polymorph, transforming them into a sea polyp for 1 turn. Gain a copy of each Purged effect, excluding Taunt. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 20% reduced Defense.
This ability is Unavoidable. Purge 2 random Helpful effects from target opponent, and inflict Polymorph, transforming them into a sea polyp for 1 turn. Gain a copy of each Purged effect, excluding Taunt. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 30% reduced Defense.
This ability is Unavoidable. Purge 3 random Helpful effects from target opponent, and inflict Polymorph, transforming them into a sea polyp for 1 turn. Gain a copy of each Purged effect, excluding Taunt. This ability has 100% bonus Potency.

If Empowered: Reduce target's Speed Meter by 30%.

Sea polyps cannot attack and have 30% reduced Defense.
My Poopsies
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Steal 5% Speed from the fastest opponent for remainder of the battle.
Requires Gear Tier 5
Level 3
10% Flotsam and Jetsam Critical Strike chance.
Requires Gear Tier 7
Level 4
+10% Flotsam and Jetsam Offense.
Requires Gear Tier 9
Level 5
+5% Flotsam and Jetsam Critical Strike chance.
Requires Gear Tier 10
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.

Flotsam and Jetsam: Each has 1,690 Offense, 312 Defense, 10,444 Health, and 142 Speed.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 5% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 1,690 Offense, 1,690 Defense, 10,444 Health, and 142 Speed.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 5% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 1,690 Offense, 312 Defense, 10,444 Health, 142 Speed, and 10% Critical Strike Chance.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 5% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 1,859 Offense, 312 Defense, 10,444 Health, 142 Speed, and 10% Critical Strike Chance.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
At the beginning of the battle, summon Flotsam and Jetsam to the battlefield.
Steal 5% Speed and 5% Speed Meter for this character from the opponent with the highest Speed. The adjustment to the Speed stat lasts for the remainder of the battle.

Flotsam and Jetsam: Each has 1,859 Offense, 312 Defense, 10,444 Health, 142 Speed, and 15% Critical Strike Chance.

When Flotsam or Jetsam deal damage to an opponent: Purge 1 random Helpful effect. If Purged effect not Taunt, gain a copy of effect and grant a copy to allied Ursula. Allied Ursula gains 20% Speed Meter.
Grasping Tendrils
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
-1 Magic Cost.
Requires Gear Tier 5
Level 3
30% chance to steal 1 Magic Charge.
Requires Gear Tier 7
Level 4
+20% chance to steal Magic Charge.
Requires Gear Tier 9
Level 5
+25% chance to steal Magic Charge.
Requires Gear Tier 10
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent. 30% chance to steal 1 Magic from a random ability.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent. 50% chance to steal 1 Magic from a random ability.
This ability is Unavoidable. On start of turn, inflict Silence for 1 turn on a random opponent. 75% chance to steal 1 Magic from a random ability.
Vengeance
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
5% bonus Offense when Empowered.
Requires Gear Tier 6
Level 3
+5% bonus Crit Chance when Empowered.
Requires Gear Tier 8
Level 4
+5% bonus Crit Chance.
Requires Gear Tier 9
Level 5
+5% bonus Offense.
Requires Gear Tier 10
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 5% bonus Offense.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 5% bonus Offense, 5% bonus Crit chance.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 5% bonus Offense, 10% bonus Crit chance.
The first time an allied Flotsam or Jetsam is defeated or this character's Health is reduced below 50% of max, perform the following:

Cleanse all Harmful effects from self and inflict Blind on all opponents for 1 turn. Gain Empowered.

Empowered:
Gain 10% bonus Offense, 10% bonus Crit chance.
Sea Witch's Reign
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+2% bonus Offense for Villain allies.
Requires Gear Tier 6
Level 3
+2% Critical Power for Oceanic allies.
Requires Gear Tier 8
Level 4
+2% bonus Offense for Villain allies.
Requires Gear Tier 9
Level 5
+2% bonus Offense for Villain allies.
Requires Gear Tier 10
Oceanic teammates gain 2% bonus Crit Power.
Villain teammates gain 15% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 2% bonus Crit Power.
Villain teammates gain 17% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 4% bonus Crit Power.
Villain teammates gain 17% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 4% bonus Crit Power.
Villain teammates gain 19% bonus Offense.
Oceanic Villains gain both of these effects.
Oceanic teammates gain 4% bonus Crit Power.
Villain teammates gain 21% bonus Offense.
Oceanic Villains gain both of these effects.
Full Gear List
1,575,000
400
300
500
600
500
1,120
160
140
200
405
315
540
60
180
120
20
20
20
20
280
240
460
200
150
200
50
2
Gear Tier 9
827,000
240
180
300
360
300
720
80
80
120
225
180
360
40
135
120
20
20
20
20
Gear Tier 10
748,000
160
120
200
240
200
400
280
240
460
200
150
200
80
60
80
180
135
180
50
20
45
2