Smash it with a Hammer!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Teammate guaranteed to assist if target has a Harmful effect.
Requires Gear Tier 3
Level 3
+75% damage dealt.
Requires Gear Tier 5
Level 4
If target has a Harmful effect, this character and assisting teammate gain 30% Speed Meter.
Requires Gear Tier 7
Level 5
+75% damage dealt.
Requires Gear Tier 9
Deal up to 960 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist.
Deal up to 960 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.
Deal up to 1,680 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.
Deal up to 1,680 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.
If target has a Harmful effect, this character and assisting teammate gain 30% Speed Meter.
Deal up to 2,400 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.
If target has a Harmful effect, this character and assisting teammate gain 30% Speed Meter.
Experimental Concoction
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant 30% Speed Meter.
Requires Gear Tier 3
Level 3
+20% Health restored.
Requires Gear Tier 5
Level 4
+1 Continuous Healing. +1 Harmful effect cleansed. If target is 'Villain' or 'Kingdom', cleanse 2 Harmful effects.
Requires Gear Tier 7
Level 5
+20% Health restored.
Requires Gear Tier 9
Restore 2,244 Health to target teammate. If target is below 0% Health, healing is increased by 100%.
Cleanse 2 Harmful effects. Grant 2 [CONTINUOUS HEALING], restoring 1,122 Health over 2 turns.
Restore 2,244 Health to target teammate. If target is below 30% Health, healing is increased by 100%.
Cleanse 2 Harmful effects. Grant 2 [CONTINUOUS HEALING], restoring 1,122 Health over 2 turns. Grant 30% Speed Meter.
Restore 2,693 Health to target teammate. If target is below 30% Health, healing is increased by 120%.
Cleanse 2 Harmful effects. Grant 2 [CONTINUOUS HEALING], restoring 1,346 Health over 2 turns. Grant 30% Speed Meter.
Restore 2,693 Health to target teammate. If target is below 30% Health, healing is increased by 120%.
Cleanse 3 Harmful effects. If target is 'Villain' or 'Kingdom', Cleanse 2 Harmful effects.
Grant 3 [CONTINUOUS HEALING], restoring 1,346 Health over 2 turns. Grant 30% Speed Meter.
Restore 3,142 Health to target teammate. If target is below 30% Health, healing is increased by 140%.
Cleanse 3 Harmful effects. If target is 'Villain' or 'Kingdom', Cleanse 2 Harmful effects.
Grant 3 [CONTINUOUS HEALING], restoring 1,571 Health over 2 turns. Grant 30% Speed Meter.
Pull the Lever!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain 50% Speed Meter. If Kronk is a teammate, he gains 50% Speed Meter.
Requires Gear Tier 5
Level 3
+75% damage dealt.
Requires Gear Tier 7
Level 4
+15% Speed Meter increase. +15% Speed Meter decrease.
Requires Gear Tier 9
Level 5
+75% damage dealt.
Requires Gear Tier 10
Deal up to 1,380 damage to target opponent and flanking opponents. Reduce Speed Meter by 50%.
Gain [HASTE] for 1 turn. If Kronk is a teammate, he gains [HASTE] for 1 turn.
Deal up to 1,380 damage to target opponent and flanking opponents. Reduce Speed Meter by 50%.
Gain [HASTE] for 1 turn. Gain 50% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 50% Speed Meter.
Deal up to 2,415 damage to target opponent and flanking opponents. Reduce Speed Meter by 50%.
Gain [HASTE] for 1 turn. Gain 50% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 50% Speed Meter.
Deal up to 2,415 damage to target opponent and flanking opponents. Reduce Speed Meter by 65%.
Gain [HASTE] for 1 turn. Gain 65% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 65% Speed Meter.
Deal up to 3,450 damage to target opponent and flanking opponents. Reduce Speed Meter by 65%.
Gain [HASTE] for 1 turn. Gain 65% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 65% Speed Meter.
Potent Potion
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Helpful effect granted. +1 Harmful effect inflicted.
Requires Gear Tier 4
Level 3
+20% Health restored. +50% damage dealt.
Requires Gear Tier 6
Level 4
+1 Helpful effect granted. +1 Harmful effect inflicted.
Requires Gear Tier 8
Level 5
+20% Health restored. +50% damage dealt.
Requires Gear Tier 10
On Turn Start:
30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 720 damage to a random opponent. Inflict 1 random Harmful effect for 2 turns.
30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 0 Health to a random teammate. Grant 1 random Helpful effect for 2 turn.
On Turn Start:
30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 720 damage to a random opponent. Inflict 2 random Harmful effects for 2 turns.
30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 0 Health to a random teammate. Grant 2 random Helpful effects for 2 turn.
On Turn Start:
30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 1,080 damage to a random opponent. Inflict 2 random Harmful effects for 2 turns.
30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 0 Health to a random teammate. Grant 2 random Helpful effects for 2 turn.
On Turn Start:
30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 1,080 damage to a random opponent. Inflict 3 random Harmful effects for 2 turns.
30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 0 Health to a random teammate. Grant 3 random Helpful effects for 2 turn.
On Turn Start:
30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 1,440 damage to a random opponent. Inflict 3 random Harmful effects for 2 turns.
30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 0 Health to a random teammate. Grant 3 random Helpful effects for 2 turn.
I'M BRILLIANT!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal damage and inflict 1 Harmful effect of the following for 1 turn: Stun, Silence, Sleep, Charm, or Polymorph.
Requires Gear Tier 6
Level 3
+50% damage dealt.
Requires Gear Tier 8
Level 4
Gain 1 Magic.
Requires Gear Tier 9
Level 5
+50% damage dealt.
Requires Gear Tier 10
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.
When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 2,160 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.
When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 3,240 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.
When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 3,240 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
Gain 1 Magic.
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.
When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 4,320 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
Gain 1 Magic.