toto_dla_night
LOG : FRANCE Legacy | 3C11FCE1
last updated:
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YZMA
lvl
60
7
Maxed
7
YZMA

Power: 804

VILLAIN; SUPPORT; KINGDOM; THE EMPEROR'S NEW GROOVE; KINGDOM VILLAIN

Offense:
960
Defense:
393
Health:
16,136
Recovery:
1,122
Crit Chance:
11.00%
Crit Power:
150.00%
Speed:
89
Potency:
11.00%
Tenacity:
13.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Smash it with a Hammer!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Teammate guaranteed to assist if target has a Harmful effect.
Requires Gear Tier 3
Level 3
+75% damage dealt.
Requires Gear Tier 5
Level 4
If target has a Harmful effect, this character and assisting teammate gain 30% Speed Meter.
Requires Gear Tier 7
Level 5
+75% damage dealt.
Requires Gear Tier 9
Deal up to 960 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist.
Deal up to 960 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.
Deal up to 1,680 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.
Deal up to 1,680 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.

If target has a Harmful effect, this character and assisting teammate gain 30% Speed Meter.
Deal up to 2,400 damage to target opponent. 50% chance for 1 'Villain' or 'Kingdom' teammate to assist, guaranteed if target has a Harmful effect.

If target has a Harmful effect, this character and assisting teammate gain 30% Speed Meter.
Experimental Concoction
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant 30% Speed Meter.
Requires Gear Tier 3
Level 3
+20% Health restored.
Requires Gear Tier 5
Level 4
+1 Continuous Healing. +1 Harmful effect cleansed. If target is 'Villain' or 'Kingdom', cleanse 2 Harmful effects.
Requires Gear Tier 7
Level 5
+20% Health restored.
Requires Gear Tier 9
Restore 2,244 Health to target teammate. If target is below 0% Health, healing is increased by 100%.

Cleanse 2 Harmful effects. Grant 2 [CONTINUOUS HEALING], restoring 1,122 Health over 2 turns.
Restore 2,244 Health to target teammate. If target is below 30% Health, healing is increased by 100%.

Cleanse 2 Harmful effects. Grant 2 [CONTINUOUS HEALING], restoring 1,122 Health over 2 turns. Grant 30% Speed Meter.
Restore 2,693 Health to target teammate. If target is below 30% Health, healing is increased by 120%.

Cleanse 2 Harmful effects. Grant 2 [CONTINUOUS HEALING], restoring 1,346 Health over 2 turns. Grant 30% Speed Meter.
Restore 2,693 Health to target teammate. If target is below 30% Health, healing is increased by 120%.

Cleanse 3 Harmful effects. If target is 'Villain' or 'Kingdom', Cleanse 2 Harmful effects.
Grant 3 [CONTINUOUS HEALING], restoring 1,346 Health over 2 turns. Grant 30% Speed Meter.
Restore 3,142 Health to target teammate. If target is below 30% Health, healing is increased by 140%.

Cleanse 3 Harmful effects. If target is 'Villain' or 'Kingdom', Cleanse 2 Harmful effects.
Grant 3 [CONTINUOUS HEALING], restoring 1,571 Health over 2 turns. Grant 30% Speed Meter.
Pull the Lever!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain 50% Speed Meter. If Kronk is a teammate, he gains 50% Speed Meter.
Requires Gear Tier 5
Level 3
+75% damage dealt.
Requires Gear Tier 7
Level 4
+15% Speed Meter increase. +15% Speed Meter decrease.
Requires Gear Tier 9
Level 5
+75% damage dealt.
Requires Gear Tier 10
Deal up to 1,380 damage to target opponent and flanking opponents. Reduce Speed Meter by 50%.

Gain [HASTE] for 1 turn. If Kronk is a teammate, he gains [HASTE] for 1 turn.
Deal up to 1,380 damage to target opponent and flanking opponents. Reduce Speed Meter by 50%.

Gain [HASTE] for 1 turn. Gain 50% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 50% Speed Meter.
Deal up to 2,415 damage to target opponent and flanking opponents. Reduce Speed Meter by 50%.

Gain [HASTE] for 1 turn. Gain 50% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 50% Speed Meter.
Deal up to 2,415 damage to target opponent and flanking opponents. Reduce Speed Meter by 65%.

Gain [HASTE] for 1 turn. Gain 65% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 65% Speed Meter.
Deal up to 3,450 damage to target opponent and flanking opponents. Reduce Speed Meter by 65%.

Gain [HASTE] for 1 turn. Gain 65% Speed Meter. If Kronk is a teammate, he gains [HASTE] for 1 turn and 65% Speed Meter.
Potent Potion
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Helpful effect granted. +1 Harmful effect inflicted.
Requires Gear Tier 4
Level 3
+20% Health restored. +50% damage dealt.
Requires Gear Tier 6
Level 4
+1 Helpful effect granted. +1 Harmful effect inflicted.
Requires Gear Tier 8
Level 5
+20% Health restored. +50% damage dealt.
Requires Gear Tier 10
On Turn Start:

30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 720 damage to a random opponent. Inflict 1 random Harmful effect for 2 turns.

30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 0 Health to a random teammate. Grant 1 random Helpful effect for 2 turn.
On Turn Start:

30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 720 damage to a random opponent. Inflict 2 random Harmful effects for 2 turns.

30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 0 Health to a random teammate. Grant 2 random Helpful effects for 2 turn.
On Turn Start:

30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 1,080 damage to a random opponent. Inflict 2 random Harmful effects for 2 turns.

30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 0 Health to a random teammate. Grant 2 random Helpful effects for 2 turn.
On Turn Start:

30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 1,080 damage to a random opponent. Inflict 3 random Harmful effects for 2 turns.

30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 0 Health to a random teammate. Grant 3 random Helpful effects for 2 turn.
On Turn Start:

30% chance + 5% chance per 'Villain' teammate to perfom the following:
Deal up to 1,440 damage to a random opponent. Inflict 3 random Harmful effects for 2 turns.

30% chance + 5% chance per 'Kingdom' teammate to perform the following:
Restore 0 Health to a random teammate. Grant 3 random Helpful effects for 2 turn.
I'M BRILLIANT!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal damage and inflict 1 Harmful effect of the following for 1 turn: Stun, Silence, Sleep, Charm, or Polymorph.
Requires Gear Tier 6
Level 3
+50% damage dealt.
Requires Gear Tier 8
Level 4
Gain 1 Magic.
Requires Gear Tier 9
Level 5
+50% damage dealt.
Requires Gear Tier 10
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.

When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 2,160 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.

When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 3,240 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.

When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 3,240 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
Gain 1 Magic.
On Combat Start, Yzma gains 15% Speed Meter per 'Villain' and 'Kingdom' teammate.

When an opponent gains 3 Harmful effects, perform the following on that opponent: Deal up to 4,320 damage. Inflict 1 Harmful effect of the following for 1 turn: [STUN], [SILENCE], [SLEEP], [CHARM], or [POLYMORPH].
Gain 1 Magic.
Full Gear List
2,313,000
640
480
1,300
180
225
230
95
175
215
100
60
60
600
500
1,120
270
450
180
180
120
20
280
240
460
200
100
50
50
2
Gear Tier 8
800,000
240
180
800
180
145
150
35
75
115
100
40
40
Gear Tier 9
803,000
240
180
300
360
300
720
40
80
180
270
40
60
135
135
40
120
20
20
20
Gear Tier 10
710,000
160
120
200
240
200
400
280
240
460
200
100
60
40
180
90
50
20
45
50
20
45
20
2