The Fist
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt.
Requires Gear Tier 3
Level 3
+15% chance to Copy a Helpful Effect.
Requires Gear Tier 5
Level 4
If Hiro Hamada is the patient, increase the duration of copied Helpful effects by 1.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,219 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.
50% chance to inflict Offense Down for 2 turns.
Deal up to 1,219 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.
50% chance to inflict Offense Down for 2 turns.
30% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt.
Deal up to 1,219 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.
50% chance to inflict Offense Down for 2 turns.
45% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt.
Deal up to 1,219 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.
50% chance to inflict Offense Down for 2 turns.
45% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt. If Hiro Hamada is the patient, increase the duration of copied Helpful effects by 1.
Deal up to 1,829 damage to target opponent. Deals 45% of Baymax's Defense as bonus damage.
50% chance to inflict Offense Down for 2 turns.
45% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt. If Hiro Hamada is the patient, increase the duration of copied Helpful effects by 1.
You Are My Patient
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 Harmful Effect from target teammate.
Requires Gear Tier 3
Level 3
+20% Health restored.
Requires Gear Tier 5
Level 4
+1 Harmful effect Cleansed.
Requires Gear Tier 7
Level 5
+20% Health restored.
Requires Gear Tier 9
Baymax gains Taunt for 0 turn and Defense Up for 1 turn.
Restore 2,122 Health to target teammate. Grants the Patient status.
Patient: Target recovers 1,592 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.
There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.
Restore 2,122 Health to target teammate. Cleanse 1 Harmful Effect from target teammate. Grants the Patient status.
Patient: Target recovers 1,592 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.
There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.
Restore 2,546 Health to target teammate. Cleanse 1 Harmful Effect from target teammate. Grants the Patient status.
Patient: Target recovers 1,910 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.
There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 2 turn and Defense Up for 1 turn.
Restore 2,546 Health to target teammate. Cleanse 2 Harmful Effects from target teammate. Grants the Patient status.
Patient: Target recovers 1,910 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.
There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 2 turn and Defense Up for 1 turn.
Restore 2,971 Health to target teammate. Cleanse 2 Harmful Effects from target teammate. Grants the Patient status.
Patient: Target recovers 2,228 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.
There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Major Impact
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Hiro is a teammate, grant 'Big Hero 6' teammates Harmful Immunity for 1 turn.
Requires Gear Tier 5
Level 3
+20% Health restored.
Requires Gear Tier 7
Level 4
+30% Health restored.
Requires Gear Tier 9
Level 5
+20% Health restored.
Requires Gear Tier 10
Deal up to 2,863 damage to all opponents. All Teammates restore 2,122 Health.
Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.
Grant 1 Continuous Healing, restoring up to 1,592 Health over 2 turns.
If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 2 turn.
Deal up to 2,863 damage to all opponents. All Teammates restore 2,122 Health.
Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.
Grant 1 Continuous Healing, restoring up to 1,592 Health over 2 turns.
If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 2 turn and Harmful Immunity for 1 turn.
Deal up to 2,863 damage to all opponents. All Teammates restore 2,546 Health.
Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.
Grant 1 Continuous Healing, restoring up to 2,016 Health over 2 turns.
If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 2 turn and Harmful Immunity for 1 turn.
Deal up to 2,863 damage to all opponents. All Teammates restore 3,183 Health.
Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.
Grant 1 Continuous Healing, restoring up to 2,653 Health over 2 turns.
If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 2 turn and Harmful Immunity for 1 turn.
Deal up to 2,863 damage to all opponents. All Teammates restore 3,607 Health.
Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.
Grant 1 Continuous Healing, restoring up to 3,077 Health over 2 turns.
If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 2 turn and Harmful Immunity for 1 turn.
Your Personal Healthcare Companion
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Charged gained for self on battle start.
Requires Gear Tier 4
Level 3
+1% Defense per Charged.
Requires Gear Tier 6
Level 4
+1 Charged gained for self on battle start.
Requires Gear Tier 8
Level 5
+1% Defense per Charged.
Requires Gear Tier 10
On battle start, perform the following: Gain Taunt for 1 turn. Gain 1 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.
When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 2,653 Health.
When hit, gain Charged, up to a maximum of 2,653.
Baymax gains 1% Defense per number of Charged on him.
This character can have up to a max of 2,653 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 2 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.
When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 2,653 Health.
When hit, gain Charged, up to a maximum of 2,653.
Baymax gains 1% Defense per number of Charged on him.
This character can have up to a max of 2,653 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 2 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.
When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 2,653 Health.
When hit, gain Charged, up to a maximum of 2,653.
Baymax gains 2% Defense per number of Charged on him.
This character can have up to a max of 2,653 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 3 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.
When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 2,653 Health.
When hit, gain Charged, up to a maximum of 2,653.
Baymax gains 2% Defense per number of Charged on him.
This character can have up to a max of 2,653 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 3 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.
When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 2,653 Health.
When hit, gain Charged, up to a maximum of 2,653.
Baymax gains 3% Defense per number of Charged on him.
This character can have up to a max of 2,653 Charged.
Are You Satisfied with Your Care?
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
Requires Gear Tier 6
Level 3
+20% Health restored.
Requires Gear Tier 8
Level 4
+1 Harmful effect Cleansed.
Requires Gear Tier 9
Level 5
+20% Health restored.
Requires Gear Tier 10
On this character being defeated, perform the following:
Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 2,653 Health and gains Invulnerable for 1 turn.
On this character being defeated, perform the following:
Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 2,653 Health and gains Invulnerable for 1 turn.
If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
On this character being defeated, perform the following:
Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 3,183 Health and gains Invulnerable for 1 turn.
If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
On this character being defeated, perform the following:
Cleanse 2 Harmful Effects from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 3,183 Health and gains Invulnerable for 1 turn.
If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
On this character being defeated, perform the following:
Cleanse 2 Harmful Effects from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 3,714 Health and gains Invulnerable for 1 turn.
If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.