Nephilim
Disney-France
last updated:
11 minutes ago
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DAVY JONES
lvl
77
8
Maxed
7

Power: 1,105

VILLAIN; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN

Offense:
2,800
Defense:
702
Health:
19,573
Recovery:
0
Crit Chance:
15.00%
Crit Power:
165.00%
Speed:
147
Potency:
28.00%
Tenacity:
32.00%
Precision:
10.00%
Evasion:
10.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

SWASHBUCKLE
Level 1
Unlocks this Ability.
Level 2
+15% to bonus Critical Strike Chance.
Level 3
+50% damage dealt.
Level 4
+15% to bonus Critical Strike Chance.
Level 5
+50% damage dealt.
Deal up to 2,800 damage to target opponent. 25% bonus Critical Strike chance if opponent is affected by a Harmful effect.
Deal up to 2,800 damage to target opponent. 40% bonus Critical Strike chance if opponent is affected by a Harmful effect.
Deal up to 4,200 damage to target opponent. 40% bonus Critical Strike chance if opponent is affected by a Harmful effect.
Deal up to 4,200 damage to target opponent. 55% bonus Critical Strike chance if opponent is affected by a Harmful effect.
Deal up to 5,600 damage to target opponent. 55% bonus Critical Strike chance if opponent is affected by a Harmful effect.
DO YOU FEAR DEFEAT?
Level 1
Unlocks this Ability.
Level 2
Deal 5% bonus damage per 'Oceanic Villain' teammate, including any Flying Dutchman Crewmates.
Level 3
+50% base damage dealt.
Level 4
+5% bonus damage dealt.
Level 5
+50% base damage dealt.
Deal up to 7,700 damage to target opponent. Inflict Silence for 1 turn.
Deal up to 7,700 damage to target opponent. Inflict Silence for 1 turn.

Deal 5% bonus damage per 'Oceanic Villain' teammate, including any Flying Dutchman Crewmates.
Deal up to 11,550 damage to target opponent. Inflict Silence for 1 turn.

Deal 5% bonus damage per 'Oceanic Villain' teammate, including any Flying Dutchman Crewmates.
Deal up to 11,550 damage to target opponent. Inflict Silence for 1 turn.

Deal 10% bonus damage per 'Oceanic Villain' teammate, including any Flying Dutchman Crewmates.
Deal up to 15,400 damage to target opponent. Inflict Silence for 1 turn.

Deal 10% bonus damage per 'Oceanic Villain' teammate, including any Flying Dutchman Crewmates.
THE TIME IS UP
Level 1
Unlocks this Ability.
Level 2
+25% bonus damage dealt.
Level 3
+50% damage dealt.
Level 4
+25% bonus damage dealt.
Inflict the Black Spot on target opponent for 2 turns.

The Black Spot:
Davy Jones and Flying Dutchman Crewmates deal 30% bonus damage against opponents inflicted with the Black Spot.

Upon expiration or removal, the Kraken attacks the inflicted character, dealing up to 9,100 damage, increased to 10,465 if the effect expires. Deal up to 3,033 damage to all flanking opponents.

Upon expiration, grant 5 Magic to The Time Is Up.
Inflict the Black Spot on target opponent for 2 turns.

The Black Spot:
Davy Jones and Flying Dutchman Crewmates deal 55% bonus damage against opponents inflicted with the Black Spot.

Upon expiration or removal, the Kraken attacks the inflicted character, dealing up to 9,100 damage, increased to 10,465 if the effect expires. Deal up to 3,033 damage to all flanking opponents.

Upon expiration, grant 5 Magic to The Time Is Up.
Inflict the Black Spot on target opponent for 2 turns.

The Black Spot:
Davy Jones and Flying Dutchman Crewmates deal 55% bonus damage against opponents inflicted with the Black Spot.

Upon expiration or removal, the Kraken attacks the inflicted character, dealing up to 13,650 damage, increased to 15,698 if the effect expires. Deal up to 4,550 damage to all flanking opponents.

Upon expiration, grant 5 Magic to The Time Is Up.
Inflict the Black Spot on target opponent for 2 turns.

The Black Spot:
Davy Jones and Flying Dutchman Crewmates deal 80% bonus damage against opponents inflicted with the Black Spot.

Upon expiration or removal, the Kraken attacks the inflicted character, dealing up to 13,650 damage, increased to 15,698 if the effect expires. Deal up to 4,550 damage to all flanking opponents.

Upon expiration, grant 5 Magic to The Time Is Up.
Recruit the Fallen
Level 1
Unlocks this Ability.
Level 2
+10% chance to summon allied Flying Dutchman crewmate.
Level 3
+10% chance to summon allied Flying Dutchman crewmate.
Level 4
Guaranteed to summon Flying Dutchman crewmate.
On character defeat, 30% chance to summon an allied Flying Dutchman Crewmate at a random location.

Flying Dutchman Crewmate: Has 11,744 Health. Deal up to 2,100 damage with each attack. Inflict Defense Down for 1 turn with each attack. On Davy Jones performing an ability, 20% chance to Assist.
On character defeat, 40% chance to summon an allied Flying Dutchman Crewmate at a random location.

Flying Dutchman Crewmate: Has 11,744 Health. Deal up to 2,100 damage with each attack. Inflict Defense Down for 1 turn with each attack. On Davy Jones performing an ability, 20% chance to Assist.
On character defeat, 50% chance to summon an allied Flying Dutchman Crewmate at a random location.

Flying Dutchman Crewmate: Has 11,744 Health. Deal up to 2,100 damage with each attack. Inflict Defense Down for 1 turn with each attack. On Davy Jones performing an ability, 20% chance to Assist.
On character defeat, summon an allied Flying Dutchman Crewmate at a random location.

Flying Dutchman Crewmate: Has 11,744 Health. Deal up to 2,100 damage with each attack. Inflict Defense Down for 1 turn with each attack. On Davy Jones performing an ability, 20% chance to Assist.
Dead Man's Chest
Level 1
Unlocks this Ability.
Level 2
+20% Max Health restored on revive per 'Oceanic Villain' teammate.
Level 3
+10% Dead Man's Chest Health.
Level 4
+5% base max Health restored on spawn.
Summon the Dead Man's Chest when this character is defeated. The Dead Man's Chest has 9,787 Health.

Unless it is defeated, this character will revive after 1 turn with 15% of their max Health restored.

On revive, summon 2 allied Flying Dutchman Crewmates at random locations.
Summon the Dead Man's Chest when this character is defeated. The Dead Man's Chest has 9,787 Health.

Unless it is defeated, this character will revive after 1 turn with 15% of their max Health restored with 20% bonus max Health restored per 'Oceanic Villain' teammate (including any Flying Dutchmen Crewmates).

On revive, summon 2 allied Flying Dutchman Crewmates at random locations.
Summon the Dead Man's Chest when this character is defeated. The Dead Man's Chest has 10,765 Health.

Unless it is defeated, this character will revive after 1 turn with 15% of their max Health restored with 20% bonus max Health restored per 'Oceanic Villain' teammate (including any Flying Dutchmen Crewmates).

On revive, summon 2 allied Flying Dutchman Crewmates at random locations.
Summon the Dead Man's Chest when this character is defeated. The Dead Man's Chest has 10,765 Health.

Unless it is defeated, this character will revive after 1 turn with 20% of their max Health restored with 20% bonus max Health restored per 'Oceanic Villain' teammate (including any Flying Dutchmen Crewmates).

On revive, summon 2 allied Flying Dutchman Crewmates at random locations.