Nephilim
Disney-France
last updated:
just now
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HIRO HAMADA
lvl
78
8
Maxed
7

Power: 1,040

HERO; SUPPORT; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN HERO

Offense:
1,841
Defense:
692
Health:
22,842
Recovery:
1,282
Crit Chance:
20.00%
Crit Power:
180.00%
Speed:
134
Potency:
19.00%
Tenacity:
23.00%
Precision:
0.00%
Evasion:
15.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

MegaSmash
Level 1
Unlocks this Ability.
Level 2
10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.
Level 3
+50% damage dealt.
Level 4
20% chance to assist 'Tech' teammates' basic attacks. Assist Guaranteed if teammate is Baymax.
Level 5
15% chance to inflict Slow.
Deal up to 1,507 damage to target opponent.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 1,507 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 2,261 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.
Deal up to 2,261 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

30% chance to inflict [SLOW] for 1 turn.

20% chance to assist 'Tech' teammates' basic attacks. Assist guaranteed if teammate is Baymax.
Deal up to 2,261 damage to target opponent. 10% chance to attack all adjacent opponents. Chance increased 5% per 'Tech' teammate.

45% chance to inflict [SLOW] for 1 turn.

20% chance to assist 'Tech' teammates' basic attacks. Assist guaranteed if teammate is Baymax.
MicroBarrier
Level 1
Unlocks this Ability.
Level 2
Grants affected 'Tech' teammates Evasion.
Level 3
+20% base Shield granted.
Level 4
If Baymax is a teammate, grant him Undefeatable.
Level 5
+20% base Shield granted.
Grant all teammates 1,282 Shield. Adds 321 Shield per [CHARGED] on Hiro. Consumes [CHARGED].
Grant all teammates 1,282 Shield. Adds 321 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].
Grant all teammates 1,538 Shield. Adds 321 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].
Grant all teammates 1,538 Shield. Adds 321 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].

If Baymax is a teammate, grant him [UNDEFEATABLE].
Grant all teammates 1,795 Shield. Adds 321 Shield per [CHARGED] on Hiro. Consumes [CHARGED].

Grants affected 'Tech' teammates [EVASION].

If Baymax is a teammate, grant him [UNDEFEATABLE].
Upgrades
Level 1
Unlocks this Ability.
Level 2
Cleanses Stun from target teammate.
Level 3
+10% Speed Meter increase.
Level 4
If target is Baymax, he gains all effects.
Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 10% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 10% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.
Cleanses [STUN] from target teammate. Target teammate, excluding Hiro, immediately takes a turn. Hiro gains 20% Speed Meter.

Grants a Helpful effect to target teammate and self based on their role:

Offense role: Grant [OFFENSE UP] for 2 turns.

Defense role: Grant [DEFENSE UP] for 2 turns.

Support role: Grant [HASTE] for 2 turns.

If target is Baymax, he gains all effects.
MicroWave
Level 1
Unlocks this Ability.
Level 2
Hiro gains 10% Potency per 'Tech' teammate.
Level 3
+5% Potency.
Level 4
+5% base chance to gain additional Charged.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 10% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 50% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 15% Potency per 'Tech' teammate.
On turn start, Hiro and 1 random 'Big Hero 6' Hero teammate gain 1 [CHARGED]. 55% chance to gain additional Charged, with an additional 20% chance per 'Tech' teammate.

Hiro can have up to a maximum of 8 [CHARGED].

Hiro gains 15% Potency per 'Tech' teammate.
Use those big brains!
Level 1
Unlocks this Ability.
Level 2
'Big Hero 6' teammates gain 6% Speed.
Level 3
+2% Speed for 'Tech' teammates.
Level 4
+2% Speed for 'Tech' teammates.
'Tech' teammates gain 10% Speed.
'Tech' teammates gain 10% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 12% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.
'Tech' teammates gain 14% Speed.

'Big Hero 6' teammates gain an additional 6% Speed.