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BAYMAX
lvl
90
10
Maxed
7
BAYMAX

Power:

HERO; DEFENSE; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN HERO

Offense:
2,776
Defense:
1,533
Health:
36,992
Recovery:
3,542
Crit Chance:
32.00%
Crit Power:
180.00%
Speed:
165
Potency:
33.00%
Tenacity:
35.00%
Precision:
28.00%
Evasion:
25.00%
Attack Speed:
2,123
Edit character attributes
Level
Rarity
Gear Tier
Stone
The Fist
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to Copy a Helpful Effect.
Requires Gear Tier 5
75
55
13,000
Level 4
If Hiro Hamada is the patient, increase the duration of copied Helpful effects by 1.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,013 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.

50% chance to inflict Offense Down for 2 turns.
Deal up to 2,013 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.

50% chance to inflict Offense Down for 2 turns.

30% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt.
Deal up to 2,013 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.

50% chance to inflict Offense Down for 2 turns.

45% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt.
Deal up to 2,013 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.

50% chance to inflict Offense Down for 2 turns.

45% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt. If Hiro Hamada is the patient, increase the duration of copied Helpful effects by 1.
Deal up to 3,019 damage to target opponent. Deals 45% of Baymax's Defense as bonus damage.

50% chance to inflict Offense Down for 2 turns.

45% chance to copy 1 random Helpful Effect on opponent to teammate with Patient status, excluding Taunt. If Hiro Hamada is the patient, increase the duration of copied Helpful effects by 1.
You Are My Patient
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 Harmful Effect from target teammate.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 Harmful effect Cleansed.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.

Restore 3,542 Health to target teammate. Grants the Patient status.

Patient: Target recovers 2,657 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.

There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.

Restore 3,542 Health to target teammate. Cleanse 1 Harmful Effect from target teammate. Grants the Patient status.

Patient: Target recovers 2,657 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.

There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.

Restore 4,250 Health to target teammate. Cleanse 1 Harmful Effect from target teammate. Grants the Patient status.

Patient: Target recovers 3,188 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.

There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.

Restore 4,250 Health to target teammate. Cleanse 2 Harmful Effects from target teammate. Grants the Patient status.

Patient: Target recovers 3,188 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.

There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.

Restore 4,959 Health to target teammate. Cleanse 2 Harmful Effects from target teammate. Grants the Patient status.

Patient: Target recovers 3,719 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.

There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Major Impact
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Hiro is a teammate, grant 'Big Hero 6' teammates Harmful Immunity for 1 turn.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+30% Health restored.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 4,725 damage to all opponents. All Teammates restore 3,542 Health.

Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.

Grant 1 Continuous Healing, restoring up to 2,657 Health over 2 turns.

If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn.
Deal up to 4,725 damage to all opponents. All Teammates restore 3,542 Health.

Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.

Grant 1 Continuous Healing, restoring up to 2,657 Health over 2 turns.

If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn and Harmful Immunity for 1 turn.
Deal up to 4,725 damage to all opponents. All Teammates restore 4,250 Health.

Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.

Grant 1 Continuous Healing, restoring up to 3,365 Health over 2 turns.

If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn and Harmful Immunity for 1 turn.
Deal up to 4,725 damage to all opponents. All Teammates restore 5,313 Health.

Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.

Grant 1 Continuous Healing, restoring up to 4,428 Health over 2 turns.

If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn and Harmful Immunity for 1 turn.
Deal up to 4,725 damage to all opponents. All Teammates restore 6,021 Health.

Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.

Grant 1 Continuous Healing, restoring up to 5,136 Health over 2 turns.

If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn and Harmful Immunity for 1 turn.
Your Personal Healthcare Companion
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 Charged gained for self on battle start.
Requires Gear Tier 4
75
55
13,000
Level 3
+1% Defense per Charged.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 Charged gained for self on battle start.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+1% Defense per Charged.
Requires Gear Tier 10
150
125
50
165,000
50
On battle start, perform the following: Gain Taunt for 1 turn. Gain 1 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.

When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 4,428 Health.

When hit, gain Charged, up to a maximum of 5.

Baymax gains 1% Defense per number of Charged on him.

This character can have up to a max of 5 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 2 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.

When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 4,428 Health.

When hit, gain Charged, up to a maximum of 5.

Baymax gains 1% Defense per number of Charged on him.

This character can have up to a max of 5 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 2 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.

When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 4,428 Health.

When hit, gain Charged, up to a maximum of 5.

Baymax gains 2% Defense per number of Charged on him.

This character can have up to a max of 5 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 3 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.

When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 4,428 Health.

When hit, gain Charged, up to a maximum of 5.

Baymax gains 2% Defense per number of Charged on him.

This character can have up to a max of 5 Charged.
On battle start, perform the following: Gain Taunt for 1 turn. Gain 3 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.

When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 4,428 Health.

When hit, gain Charged, up to a maximum of 5.

Baymax gains 3% Defense per number of Charged on him.

This character can have up to a max of 5 Charged.
Are You Satisfied with Your Care?
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+20% Health restored.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+1 Harmful effect Cleansed.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+20% Health restored.
Requires Gear Tier 10
275
175
150
368,750
115
On this character being defeated, perform the following:

Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 4,428 Health and gains Invulnerable for 1 turn.
On this character being defeated, perform the following:

Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 4,428 Health and gains Invulnerable for 1 turn.

If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
On this character being defeated, perform the following:

Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 5,313 Health and gains Invulnerable for 1 turn.

If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
On this character being defeated, perform the following:

Cleanse 2 Harmful Effects from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 5,313 Health and gains Invulnerable for 1 turn.

If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
On this character being defeated, perform the following:

Cleanse 2 Harmful Effects from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 6,199 Health and gains Invulnerable for 1 turn.

If Hiro Hamada is a teammate, he gains 100% Speed Meter and Unstoppable for 2 turns.
Full Gear List
1
1
3
1
5
5
15
5
3,134,000
20
4
40
4
20
20
80
4
105
710
135
135
105
120
210
195
140
420
105
105
30
35
105
30
175
50
100
200
50
50
50
720
540
1,400
180
225
270
300
215
100
60
40
120
40
60
720
600
1,320
360
405
585
270
120
420
360
840
300
200
250
150
130
40
20
Gear Tier 2
1
1
3
1
Gear Tier 3
1
1
3
1
Gear Tier 4
16,500
4
20
4
40
4
20
4
20
12
80
4
4
Gear Tier 5
22,000
15
90
15
15
15
30
30
15
Gear Tier 6
96,500
60
220
70
60
140
30
35
30
35
30
35
60
30
35
30
35
Gear Tier 7
215,000
60
400
70
50
120
140
100
120
280
200
60
70
50
120
60
70
50
60
70
50
Gear Tier 8
800,000
240
180
800
180
105
110
140
115
100
40
40
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
80
60
180
180
80
315
60
40
135
120
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
300
200
80
80
180
270
250
60
40
225
150
40
135
130
40
20