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CAPTAIN LIGHTYEAR
lvl
90
10
Maxed
7
CAPTAIN LIGHTYEAR

Power:

HERO; OFFENSE; DOWNTOWN; LIGHTYEAR; ADVENTURER; INTERSTELLAR; DOWNTOWN HERO

Offense:
4,032
Defense:
1,637
Health:
24,365
Recovery:
0
Crit Chance:
25.00%
Crit Power:
165.00%
Speed:
167
Potency:
0.00%
Tenacity:
46.00%
Precision:
40.00%
Evasion:
43.00%
Attack Speed:
18
Edit character attributes
Level
Rarity
Gear Tier
Stone
LASER GAUNTLET
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to assist 'Interstellar' teammates, guaranteed with TACTICS.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+75% damage dealt.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,270 damage to target opponent 2 times.
Deal up to 1,270 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
Deal up to 1,905 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
Deal up to 2,858 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
Deal up to 3,493 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
SPACE RANGER "RASCAL" BLASTER
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If any hit Crit, repeat the ability 1 time.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% bonus Crit Power.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 2,470 damage to target opponent 3 times with 25% bonus Crit Power.
Deal up to 2,470 damage to target opponent 3 times with 25% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
Deal up to 3,705 damage to target opponent 3 times with 25% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
Deal up to 3,705 damage to target opponent 3 times with 35% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
Deal up to 4,939 damage to target opponent 3 times with 35% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
LASER BLADE 2.0
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If the target is defeated, repeat this ability on the target with the lowest Health.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+20% bonus damage.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 1,814 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 30% bonus damage.
Deal up to 1,814 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 30% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
Deal up to 2,722 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 30% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
Deal up to 4,082 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 50% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
Deal up to 4,990 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 50% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
THIS SUIT MEANS SOMETHING
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 25% of Max Health, gain Undefeatable and counterattack attacker.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% Health restored.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+10% activation chance.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% Health restored.
Requires Gear Tier 10
150
125
80
210,000
50
At start of turn, 30% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.
At start of turn, 30% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 25% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
At start of turn, 30% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 30% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
At start of turn, 40% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 30% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
At start of turn, 40% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 35% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
MISSION: HYPERSPEED
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 HYPERSPEED duration.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+50% damage dealt.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+1 HYPERSPEED duration.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
250
150
100
266,250
65
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 1,344 damage to all opponents. Gain [HYPERSPEED] for 2 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 1,344 damage to all opponents. Gain [HYPERSPEED] for 3 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 2,016 damage to all opponents. Gain [HYPERSPEED] for 3 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 2,016 damage to all opponents. Gain [HYPERSPEED] for 4 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 2,688 damage to all opponents. Gain [HYPERSPEED] for 4 turns. When [HYPERSPEED] expires, lose all FUEL.
TO INFINITY...
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+5% Crit Power.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+2% Speed.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+5% Crit Power.
Requires Gear Tier 10
250
150
100
266,250
65
'Interstellar' teammates gain the following:

14% Speed.

10% Crit Power.
'Interstellar' teammates gain the following:

14% Speed.

10% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
'Interstellar' teammates gain the following:

14% Speed.

15% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
'Interstellar' teammates gain the following:

16% Speed.

15% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
'Interstellar' teammates gain the following:

16% Speed.

20% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
Full Gear List
2
1
3
10
5
15
3,180,000
40
4
20
20
60
75
770
360
255
315
280
385
90
105
315
150
200
70
50
150
60
70
50
50
720
540
1,400
180
310
365
225
155
100
100
40
40
720
600
1,320
630
630
180
180
120
60
60
420
360
840
350
350
100
100
130
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
12,000
8
40
4
20
4
20
12
60
Gear Tier 5
16,000
15
70
30
15
45
Gear Tier 6
78,000
60
180
70
90
105
30
35
90
105
Gear Tier 7
290,000
180
520
210
150
240
280
200
60
70
50
180
210
150
60
70
50
60
70
50
Gear Tier 8
800,000
240
180
800
180
110
145
145
75
100
80
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
100
40
315
315
90
40
90
120
40
40
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
350
350
120
100
315
315
100
40
90
100
40
90
130
20
20
20