CHIP
lvl
90
10
Maxed
7
CHIP
Power:
HERO; SUPPORT; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER
Offense:
2,611
2,611
Defense:
1,748
1,748
Health:
33,449
33,449
Recovery:
0
0
Crit Chance:
37.00%
37.00%
Crit Power:
215.00%
215.00%
Speed:
167
167
Potency:
0.00%
0.00%
Tenacity:
55.00%
55.00%
Precision:
14.00%
14.00%
Evasion:
14.00%
14.00%
Attack Speed:
28
28
Level
Rarity
Gear Tier
Stone
LVL 5
BASIC
Bonk
Deal up to 5,222 damage to target opponent. Deal 10% bonus damage per Helpful effect on Chip, up to a max of 10.
LVL 5
SPECIAL
The Game is Afoot
For each Helpful effect on target opponent, 70% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].
Then, if Chip has fewer than 4 Helpful effects, he gains stacks of [COUNTER] until he has 4 Helpful effects.
Then, if Chip has fewer than 4 Helpful effects, he gains stacks of [COUNTER] until he has 4 Helpful effects.
LVL 5
SPECIAL
Rescue Rangers, Away!
Chip gains [UNSTOPPABLE] for 2 turns.
Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.
Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 30% Speed Meter.
Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.
Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 30% Speed Meter.
LVL 5
PASSIVE
We Are the Rescue Rangers
At start of combat, perform each of the following:
If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 3 turns.
If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 3 turns.
If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 3 turns.
On 'Rescue Ranger' teammate gaining a status effect, 70% chance for them to gain 3% Speed Meter.
If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 3 turns.
If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 3 turns.
If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 3 turns.
On 'Rescue Ranger' teammate gaining a status effect, 70% chance for them to gain 3% Speed Meter.
Full Gear List
1
2
3
5
10
15
3,092,000
20
40
60
4
20
75
670
120
105
300
315
315
105
105
315
90
105
150
50
50
50
70
50
150
720
540
1,400
180
100
60
60
350
225
345
155
80
720
600
1,320
495
315
495
225
120
420
360
840
250
200
300
100
130
20
20
1
2
3
Gear Tier 3
1
2
3
Gear Tier 4
12,000
4
20
8
40
12
60
4
20
Gear Tier 5
22,000
15
90
30
15
30
45
Gear Tier 6
74,500
90
180
105
30
35
30
35
90
105
30
35
Gear Tier 7
215,000
180
400
210
150
60
70
50
60
70
50
60
70
50
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
100
40
40
150
145
145
75
40
Gear Tier 9
809,000
240
180
300
360
300
720
100
40
270
135
100
225
40
135
120
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
250
200
100
40
225
180
300
100
270
100
40
90
130
20
20
20