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ELSA
lvl
90
10
Maxed
7
ELSA

Power:

HERO; OFFENSE; WILDS; FROZEN

Offense:
4,942
Defense:
1,391
Health:
27,635
Recovery:
0
Crit Chance:
23.00%
Crit Power:
190.00%
Speed:
167
Potency:
45.00%
Tenacity:
51.00%
Precision:
36.00%
Evasion:
22.00%
Attack Speed:
23
Edit character attributes
Level
Rarity
Gear Tier
Stone
Ice Magic
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 maximum chain amount.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Follow-up attack gains +10% bonus damage per Helpful effect on this character.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 4,757 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 2,162 damage. Chain to 1-2 opponents.
Deal up to 4,757 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 2,162 damage. Chain to 1-3 opponents.
Deal up to 7,135 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 3,243 damage. Chain to 1-3 opponents.
Deal up to 7,135 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 3,243 damage. Damage is increased by 10% per Helpful effect on this character. Chain to 1-3 opponents.
Deal up to 9,513 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 4,324 damage. Damage is increased by 10% per Helpful effect on this character. Chain to 1-3 opponents.
Force of Nature
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Guaranteed to gain Haste.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+1 Silence duration to primary target if Empowered.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 5,869 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. 50% chance to gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 5,869 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 8,803 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 8,803 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on primary target for 2 turns and adjacent opponents for 1 turn.
Deal up to 11,737 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on primary target for 2 turns and adjacent opponents for 1 turn.
Show Yourself
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% bonus chance to inflict Stun per Helpful effect on this character.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+5% bonus damage per Helpful effect.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 5,354 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 5,683 damage to all opponents. 20% chance to inflict Stun for 1 turn.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 5,354 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 5,683 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 8,031 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 8,525 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 8,031 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 8,525 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 3 random Helpful effects on this character by 1. Deal up to 10,708 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 11,367 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
The Bridge
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+3% Increased Offense per Spirit.
+3% Increased Defense per Spirit.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Harmful Immunity duration.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 2% increased Offense and 2% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 3,295 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 8% increased Offense and 8% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 3,295 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 4,942 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 4,942 damage to all opponents. Gain Harmful Immunity for 2 turns.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 6,589 damage to all opponents. Gain Harmful Immunity for 2 turns.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
Glacial Armor
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Grant Haste to allied Anna for +1 turn.
Requires Gear Tier 5
150
100
50
35,000
Level 3
Gain Defense Up for 1 turn when Stasis expires.
Requires Gear Tier 7
225
125
75
160,000
Level 4
Grant Tactics to allied Anna for 2 turns.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+2% Shield amount.
Requires Gear Tier 10
225
275
150
406,250
85
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic and Evade.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn.

Gain Defense Up for 1 turn when Stasis expires.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn and Tactics for 2 turns.

Gain Defense Up for 1 turn when Stasis expires.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 17% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn and Tactics for 2 turns.

Gain Defense Up for 1 turn when Stasis expires.
Full Gear List
2
1
3
18
5
15
3,245,500
80
4
40
4
20
20
60
4
15
850
150
375
165
345
165
140
385
175
350
245
200
60
150
100
50
150
720
540
1,400
180
460
380
300
100
80
80
60
60
720
600
1,320
405
405
675
80
315
120
420
360
840
200
250
350
200
130
20
20
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
22,500
16
80
4
40
4
20
4
20
12
60
4
Gear Tier 5
30,000
15
110
30
45
15
45
15
Gear Tier 6
93,000
60
220
70
90
105
30
35
120
140
30
35
Gear Tier 7
285,000
240
520
280
200
60
210
150
120
140
100
60
70
50
180
210
150
120
Gear Tier 8
800,000
240
180
800
180
220
220
140
100
40
40
40
40
Gear Tier 9
827,000
240
180
300
360
300
720
80
80
120
225
180
360
40
135
120
20
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
200
250
350
80
80
120
180
225
315
200
40
180
130
20
20
20
20