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FRED
lvl
90
10
Maxed
7
FRED

Power:

HERO; DEFENSE; DOWNTOWN; BIG HERO 6; DOWNTOWN HERO; TECH

Offense:
2,616
Defense:
1,654
Health:
40,067
Recovery:
0
Crit Chance:
19.00%
Crit Power:
190.00%
Speed:
171
Potency:
46.00%
Tenacity:
45.00%
Precision:
36.00%
Evasion:
0.00%
Attack Speed:
2,123
Edit character attributes
Level
Rarity
Gear Tier
Stone
SUPER CLAW!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to extend the duration of a random Helpful Effect on this character.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 2,289 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.
Deal up to 2,289 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 3,434 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

30% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 3,434 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

45% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
Deal up to 4,578 damage to target opponent. Deal 50% bonus damage if target is affected by Continuous Damage.

45% chance to extend the duration of a random Helpful Effect on this character by 1 turn.
GRAVITY CRUSH!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain Defense Up for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Inflict Vulnerable.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 6,540 damage to target opponent. Inflict Intimidate for 2 turns.

Gain Taunt for 1 turn.
Deal up to 6,540 damage to target opponent. Inflict Intimidate for 2 turns.

Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 9,810 damage to target opponent. Inflict Intimidate for 2 turns.

Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 9,810 damage to target opponent. Inflict Intimidate for 2 turns. Inflict Vulnerable.

Gain Taunt for 1 turn and Defense Up for 2 turns.
Deal up to 13,080 damage to target opponent. Inflict Intimidate for 2 turns. Inflict Vulnerable.

Gain Taunt for 1 turn and Defense Up for 2 turns.
I BREATHE FIRE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent. 30% chance to inflict Blind on all other opponents.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+15% chance to inflict Blind.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 2,398 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 2,507 damage over 2 turns. Consume Charges.
Deal up to 2,398 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 2,507 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 30% chance to inflict Blind on all other opponents.
Deal up to 3,597 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 3,761 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 30% chance to inflict Blind on all other opponents.
Deal up to 3,597 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 3,761 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 45% chance to inflict Blind on all other opponents.
Deal up to 4,796 damage to all opponents. Inflict 1 Continuous Damage per 2 Charges on Fred, each dealing up to 5,014 damage over 2 turns. Consume Charges.

If Honey Lemon is a teammate, increase damage dealt by 30%. Inflict Blind on target opponent for 1 turn. 45% chance to inflict Blind on all other opponents.
IT'S FRED TIME
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
When Fred gains Charged, he gains Offense Up for 1 turn.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+5% activation chance.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% activation chance.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, 50% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

This character can have up to a max of 8 Charged.
On turn start, 50% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
On turn start, 55% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
On turn start, 60% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
On turn start, 65% chance to perform the following:

Gain Charged, up to a max of 8. Gain an additional Charged if this character is affected by a Helpful effect. Inflict Intimidate for 2 turns on the opponent with the lowest Health.

When Fred gains Charged, he gains Offense Up for 1 turn.

This character can have up to a max of 8 Charged.
Full Gear List
1
1
4
5
5
20
3,098,000
20
20
80
4
20
420
680
105
150
75
165
105
140
105
175
420
175
50
100
100
50
200
720
540
1,400
180
190
380
155
330
100
80
80
60
720
600
1,320
405
405
405
315
120
420
360
840
200
250
200
200
130
20
20
Gear Tier 2
1
1
4
Gear Tier 3
1
1
4
Gear Tier 4
12,000
4
20
4
20
16
80
4
20
Gear Tier 5
28,000
60
100
15
30
15
15
15
Gear Tier 6
74,500
60
180
70
30
35
30
35
120
140
30
35
Gear Tier 7
215,000
60
400
70
50
60
140
100
120
140
100
60
70
50
240
280
200
60
Gear Tier 8
800,000
240
180
800
180
70
220
75
150
100
40
40
40
Gear Tier 9
809,000
240
180
300
360
300
720
100
40
225
180
100
225
40
135
120
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
200
250
60
80
180
225
200
80
180
200
40
180
130
20
20
20
20