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HERCULES
lvl
90
10
Maxed
7
HERCULES

Power:

HERO; OFFENSE; MYTHICAL; HERCULES

Offense:
4,432
Defense:
1,747
Health:
33,758
Recovery:
0
Crit Chance:
25.00%
Crit Power:
180.00%
Speed:
165
Potency:
39.00%
Tenacity:
52.00%
Precision:
31.00%
Evasion:
26.00%
Attack Speed:
28
Edit character attributes
Level
Rarity
Gear Tier
Stone
Halt!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Guaranteed to inflict Offense Down.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Offense Down duration.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 2,493 damage to target opponent 2 times. 50% chance to Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:

Deal up to 2,909 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.
Deal up to 2,493 damage to target opponent 2 times. Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:

Deal up to 2,909 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.
Deal up to 3,740 damage to target opponent 2 times. Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:

Deal up to 4,363 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.
Deal up to 3,740 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:

Deal up to 4,363 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.
Deal up to 4,986 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:

Deal up to 5,817 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.
Zero to Hero
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Protect gained.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Gain a copy of 1 random Helpful effect from each adjacent teammate.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Gain 1 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 11,634 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 11,634 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 17,451 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain a copy of 1 random Helpful effect from each adjacent teammate.

Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 17,451 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain a copy of 1 random Helpful effect from each adjacent teammate.

Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 23,268 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.
Strength of the Gods
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict Stun for 1 turn on Critical Strike.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Reduce Speed Meter by 30% on Critical Strike.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 6,463 damage to all opponents.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.
Deal up to 6,463 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.
Deal up to 9,695 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.
Deal up to 9,695 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn and reduce Speed Meter by 30%.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.
Deal up to 12,927 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn and reduce Speed Meter by 30%.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.
A True Hero
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Guaranteed to gain Protect when damaged teammate's Health is below 15% of max.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+5% base activation chance.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+1 Guaranteed Crit gained on becoming Empowered.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+5% base activation chance.
Requires Gear Tier 10
225
275
150
406,250
85
When a teammate is dealt damage, 10% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 10% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 15% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 15% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 2 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 20% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 2 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
Go the Distance
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% damage reduction for Basic Abilities.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+2% of max Health restored.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+10% damage reduction for Basic Abilities.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+2% of max Health restored.
Requires Gear Tier 10
375
350
200
545,000
130
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 20%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 30%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 30%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 7% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 40%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 7% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 40%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 9% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
Full Gear List
2
1
3
10
9
15
3,224,500
40
8
40
4
20
40
60
75
820
270
315
45
315
315
120
245
35
280
315
90
150
150
100
150
70
50
720
540
1,400
180
100
40
40
385
400
360
135
80
720
600
1,320
540
405
675
180
120
40
20
40
420
360
840
300
200
400
100
130
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
19,500
8
40
8
40
4
20
8
40
12
60
Gear Tier 5
26,000
15
100
30
45
15
45
Gear Tier 6
104,000
90
240
105
60
105
30
35
60
70
90
105
30
Gear Tier 7
260,000
180
480
210
150
180
210
150
60
140
100
60
180
210
150
60
70
50
Gear Tier 8
800,000
240
180
800
180
100
40
40
185
180
180
75
40
Gear Tier 9
827,000
240
180
300
360
300
720
100
100
100
270
225
315
20
90
120
20
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
300
200
400
100
80
120
270
180
360
100
40
90
130
20
20
20