JACK-JACK
lvl
90
10
Maxed
7
JACK-JACK
Power:
HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT
Offense:
3,902
3,902
Defense:
1,531
1,531
Health:
25,240
25,240
Recovery:
0
0
Crit Chance:
11.00%
11.00%
Crit Power:
160.00%
160.00%
Speed:
167
167
Potency:
54.00%
54.00%
Tenacity:
40.00%
40.00%
Precision:
50.00%
50.00%
Evasion:
26.00%
26.00%
Attack Speed:
23
23
Level
Rarity
Gear Tier
Stone
LVL 5
BASIC
Pew-Pew!
Deal up to 5,707 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 6,243 damage over 2 turns.
15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
LVL 5
SPECIAL
Polymorph!
Deal up to 23,412 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:
• Monster Jack-Jack: Deal up to 23,412 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 8,780 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 5,853 damage over 2 turns.
• Metal Jack-Jack: Deal up to 19,510 damage. Inflict [STUN] for 2 turns.
• Electric Jack-Jack: Deal up to 23,412 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
• Monster Jack-Jack: Deal up to 23,412 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 8,780 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 5,853 damage over 2 turns.
• Metal Jack-Jack: Deal up to 19,510 damage. Inflict [STUN] for 2 turns.
• Electric Jack-Jack: Deal up to 23,412 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
LVL 5
SPECIAL
Jack-Jack Attack!
Deal up to 23,529 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.
Inflict [CONTINUOUS DAMAGE], dealing up to 8,194 damage over 2 turns.
Inflict [CONTINUOUS DAMAGE], dealing up to 8,194 damage over 2 turns.
LVL 5
PASSIVE
Jack-Jack of All Trades
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.
40% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
40% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
2
1
3
10
5
15
3,098,000
40
4
20
4
20
4
20
20
60
15
650
210
45
135
105
315
140
210
90
105
140
315
60
70
50
100
50
50
50
150
720
540
1,400
180
345
420
225
100
120
120
80
720
600
1,320
540
540
270
270
120
40
40
420
360
840
300
300
150
150
130
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
16,500
8
40
4
20
4
20
4
20
4
20
12
60
Gear Tier 5
22,000
15
90
30
15
15
15
45
Gear Tier 6
85,500
60
200
70
60
70
30
35
30
70
90
105
30
Gear Tier 7
190,000
60
360
70
50
120
140
100
60
70
50
60
70
50
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
185
220
105
100
80
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
270
270
60
135
40
135
120
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
300
300
100
80
270
270
150
60
135
150
40
135
130
20
20
20
20