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JASMINE
lvl
90
10
Maxed
7
JASMINE

Power:

HERO; DEFENSE; KINGDOM; ALADDIN; PRINCESS; KINGDOM HERO

Offense:
2,302
Defense:
960
Health:
28,339
Recovery:
1,282
Crit Chance:
29.00%
Crit Power:
190.00%
Speed:
171
Potency:
40.00%
Tenacity:
59.00%
Precision:
36.00%
Evasion:
0.00%
Attack Speed:
20
Edit character attributes
Level
Rarity
Gear Tier
Stone
Suitors Beware
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
5% chance to inflict Offense Down per 'Aladdin' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+3% chance to inflict Offense Down per 'Aladdin' teammate.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,239 damage to target opponent.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 2,239 damage to target opponent. 5% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 3,358 damage to target opponent. 5% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 3,358 damage to target opponent. 8% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 4,477 damage to target opponent. 8% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Rajah!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Rajah gains Defense Up on summon.
Requires Gear Tier 3
50
5,000
Level 3
+10% Health for Rajah. +10% damage dealt for Rajah.
Requires Gear Tier 5
75
55
13,000
Level 4
75% chance for Jasmine and Rajah to Assist each other when attacking.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+10% Health for Rajah. +10% damage dealt for Rajah.
Requires Gear Tier 9
100
100
50
141,250
25
Summon Rajah at the target location.

Rajah: Has 21,254 Health. Has 960 Defense. Deal up to 3,453 damage with each attack. Gain [TAUNT] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.
Summon Rajah at the target location.

Rajah: Has 21,254 Health. Has 960 Defense. Deal up to 3,453 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.
Summon Rajah at the target location.

Rajah: Has 23,380 Health. Has 960 Defense. Deal up to 3,798 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.
Summon Rajah at the target location.

Rajah: Has 23,380 Health. Has 960 Defense. Deal up to 3,798 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.

75% chance for Jasmine and Rajah to Assist each other when attacking.
Summon Rajah at the target location.

Rajah: Has 25,505 Health. Has 960 Defense. Deal up to 4,144 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.

75% chance for Jasmine and Rajah to Assist each other when attacking.
Acrobatic Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Aladdin is a teammate, 50% chance for him to Assist.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% chance for Aladdin to Assist.
Requires Gear Tier 7
150
100
50
115,000
Level 4
Apply Offense Up to Aladdin if he Assists.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% chance for Aladdin to Assist.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 5,180 damage to target opponent. Gain [EVASION].
Deal up to 5,180 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 50% chance to Assist and guaranteed in raids.
Deal up to 5,180 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 60% chance to Assist and guaranteed in raids.
Deal up to 5,180 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 60% chance to Assist and guaranteed in raids. If Aladdin does Assist, he gains [OFFENSE UP] for 1 turn.
Deal up to 5,180 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 70% chance to Assist and guaranteed in raids. If Aladdin does Assist, he gains [OFFENSE UP] for 1 turn.
Free Spirit
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanse an additional random Harmful effect.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If affected teammate is an 'Aladdin' character, apply an additional Continuous Healing effect.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% activation chance.
Requires Gear Tier 10
150
125
50
165,000
50
On turn start, 15% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 1,282 Health over 2 turns. Cleanse 1 random Harmful effect.
On turn start, 15% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 1,282 Health over 2 turns. Cleanse 2 random Harmful effects.
On turn start, 20% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 1,282 Health over 2 turns. Cleanse 2 random Harmful effects.
On turn start, 20% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 1,282 Health over 2 turns. Cleanse 2 random Harmful effects.

If affected teammate is an Aladdin character, grant an additional [CONTINUOUS HEALING] effect.
On turn start, 25% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 1,282 Health over 2 turns. Cleanse 2 random Harmful effects.

If affected teammate is an Aladdin character, grant an additional [CONTINUOUS HEALING] effect.
I'm A Fast Learner
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Aladdin and Genie are teammates then both of them will assist.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 Precision Down.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
When Rajah is defeated perform the following:
(1) Deal 2,302 damage per hit to the opponent who defeated Rajah. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 2 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 2,302 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 2 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 3,453 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 2 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 3,453 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 3 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 4,604 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 3 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
Full Gear List
2
1
3
10
5
15
3,164,000
40
4
40
4
20
20
4
80
4
75
770
210
105
135
105
315
105
105
140
210
105
210
420
70
50
100
50
50
100
200
720
540
1,400
180
260
350
130
270
100
80
60
120
80
720
600
1,320
450
630
270
270
120
420
360
840
350
250
150
150
130
20
20
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
19,500
8
40
4
40
4
20
4
20
4
80
12
4
Gear Tier 5
30,000
15
110
30
15
15
15
45
15
15
Gear Tier 6
96,500
60
220
70
60
70
30
35
30
70
90
140
30
30
Gear Tier 7
240,000
60
440
70
50
120
140
100
60
70
50
60
70
50
60
140
100
180
280
200
60
60
Gear Tier 8
800,000
240
180
800
180
140
150
70
150
100
40
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
60
40
225
315
60
100
135
40
135
120
20
20
20
Gear Tier 10
1,163,000
240
180
300
360
300
600
420
360
840
350
250
100
60
315
225
150
60
135
150
20
40
135
130
20
20
20
20