MEGARA
lvl
90
10
Maxed
7
MEGARA
Power:
HERO; SUPPORT; MYTHICAL; HERCULES
Offense:
3,300
3,300
Defense:
1,700
1,700
Health:
30,049
30,049
Recovery:
72
72
Crit Chance:
19.00%
19.00%
Crit Power:
190.00%
190.00%
Speed:
169
169
Potency:
45.00%
45.00%
Tenacity:
45.00%
45.00%
Precision:
42.00%
42.00%
Evasion:
10.00%
10.00%
Attack Speed:
20
20
Level
Rarity
Gear Tier
Stone
LVL 5
BASIC
I Can Handle This
Deal up to 5,775 damage to target opponent. 15% bonus Critical Strike chance if this character has less than 60% of maximum Health.
If Hercules is a teammate, he will Assist.
If Hercules is a teammate, he will Assist.
LVL 5
SPECIAL
I Won't Say
Inflict Offense Down for 2 turns. 65% chance to inflict Crit Chance Down for 2 turns.
Purge 3 Helpful effects. Grant a copy of the Purged effect with its duration refreshed and 1 Magic for all abilities to a random ally.
Allied Hercules also gains the effects of this ability, and 30% Speed Meter fill.
Purge 3 Helpful effects. Grant a copy of the Purged effect with its duration refreshed and 1 Magic for all abilities to a random ally.
Allied Hercules also gains the effects of this ability, and 30% Speed Meter fill.
LVL 5
SPECIAL
Keep Moving Junior
Deal up to 15,675 damage to target opponent. Purge 2 Helpful effects. Inflict Helpful Immunity for 2 turns.
If Hercules is a teammate, he will Assist.
On turn start, gain 1 Magic for this ability per 1 Undefeatable on this character.
If Hercules is a teammate, he will Assist.
On turn start, gain 1 Magic for this ability per 1 Undefeatable on this character.
LVL 5
PASSIVE
I'm a Tough Girl
This character gains up to 5% bonus Evasion and 5% bonus Potency for every 20% missing Health.
On allied Hercules Health falling below 60% of maximum for the first time, gain 1 Protect, 1 Evade, and 1 Undefeatable.
On losing a stack of Undefeatable, restore 15% of this character's maximum Health.
On dealing a Critical Strike, or if on turn start if Health is below 60% of maximum, gain 1 Undefeatable up to a max of 5.
On allied Hercules Health falling below 60% of maximum for the first time, gain 1 Protect, 1 Evade, and 1 Undefeatable.
On losing a stack of Undefeatable, restore 15% of this character's maximum Health.
On dealing a Critical Strike, or if on turn start if Health is below 60% of maximum, gain 1 Undefeatable up to a max of 5.
Full Gear List
1
2
3
5
10
15
3,144,500
20
40
4
40
60
4
105
720
300
105
315
105
315
105
90
105
210
315
60
70
50
150
50
100
150
50
720
540
1,400
180
100
80
325
60
160
325
340
60
720
600
1,320
405
540
405
270
120
420
360
840
200
300
250
150
130
20
20
1
2
3
Gear Tier 3
1
2
3
Gear Tier 4
15,000
4
20
8
40
4
40
12
60
4
Gear Tier 5
20,000
15
80
30
15
45
15
Gear Tier 6
85,500
90
200
105
30
35
30
35
30
70
90
105
30
Gear Tier 7
240,000
60
440
70
50
180
210
150
60
70
50
60
140
100
180
210
150
60
70
50
60
Gear Tier 8
800,000
240
180
800
180
100
40
145
40
80
145
180
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
225
270
80
180
40
135
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
200
300
60
100
180
270
250
100
225
150
40
135
130
20
20
20