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MICKEY MOUSE
lvl
90
10
Maxed
7
MICKEY MOUSE

Power:

HERO; SUPPORT; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX

Offense:
3,126
Defense:
1,487
Health:
31,759
Recovery:
3,957
Crit Chance:
31.00%
Crit Power:
150.00%
Speed:
169
Potency:
16.00%
Tenacity:
49.00%
Precision:
14.00%
Evasion:
19.00%
Attack Speed:
20
Edit character attributes
Level
Rarity
Gear Tier
Stone
Mickey's Medley
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Sweetened inflicted.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
Flowers inflict Vulnerable on target opponent.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,954 damage. Inflict 1 [SWEETENED].

Flowers: Deal up to 1,954 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,954 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,954 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 2,931 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 2,931 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 2,931 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 2,931 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 3,908 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 3,908 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
All Together
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up. Other teammates have a 30% chance to gain Offense Up.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to gain Defense Up and Offense Up.
Requires Gear Tier 5
100
70
17,000
Level 4
'Sensational Six' characters deal 15% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+15% chance to gain Defense Up and Offense Up.
Requires Gear Tier 9
150
120
50
158,750
35
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 5,936 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up for 2 turns. Other teammates have a 30% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 5,936 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 5,936 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 5,936 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 60% chance to gain Defense Up for 2 turns. Other teammates have a 60% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 5,936 Health restored. On Defense, revive them with full Health.
Disneyland Forever
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 additional hit for each defeated opponent.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
Each hit restores Health to each teammate.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 1,524 damage to all opponents 5 times.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,524 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 2,286 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 2,286 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 2,968 Health to each teammate.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 3,048 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 2,968 Health to each teammate.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
This Happy Place
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
30% chance to restore Health to the teammate who called the Assist.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+20% Health restored.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+15% chance to restore Health to the teammate who called the Assist.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+20% Health restored.
Requires Gear Tier 10
325
250
175
448,750
115
On 'Sensational Six' teammate performing an Assist, restore up to 1,979 Health to them.
On 'Sensational Six' teammate performing an Assist, restore up to 1,979 Health to them.

30% chance to also restore up to 1,979 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 2,374 Health to them.

30% chance to also restore up to 2,374 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 2,374 Health to them.

45% chance to also restore up to 2,374 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 2,770 Health to them.

45% chance to also restore up to 2,770 Health to the teammate who called the Assist.
Started By A Mouse
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+20% Health restored.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+20% Health restored.
Requires Gear Tier 10
200
200
125
328,750
85
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
2% bonus Offense per active 'Sensational Six' teammate.
2% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 5,936 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 5,936 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 7,123 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
4% bonus Offense per active 'Sensational Six' teammate.
4% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 7,123 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
4% bonus Offense per active 'Sensational Six' teammate.
4% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 8,310 Health.
Full Gear List
1
1
3
1
5
9
19
5
3,187,500
40
100
20
4
20
15
780
180
195
45
435
180
210
90
140
35
175
630
30
100
50
350
100
720
540
1,400
180
285
270
155
250
325
100
60
80
720
600
1,320
675
450
360
225
120
420
360
840
275
250
325
100
130
20
20
Gear Tier 2
1
1
3
1
Gear Tier 3
1
1
3
1
Gear Tier 4
16,500
8
40
16
100
4
20
4
4
20
Gear Tier 5
26,000
15
100
30
15
15
45
30
Gear Tier 6
85,500
60
200
70
30
70
30
35
30
35
90
140
30
30
Gear Tier 7
260,000
120
480
140
100
60
70
50
120
490
350
120
140
100
300
Gear Tier 8
800,000
240
180
800
180
145
150
75
110
145
100
40
40
Gear Tier 9
821,000
240
180
300
360
300
720
100
80
405
225
40
90
80
40
135
120
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
275
250
80
60
270
225
325
100
270
40
100
40
90
130
20
20
20