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GENIE
lvl
90
10
Maxed
7
GENIE

Power:

HERO; SUPPORT; KINGDOM; ALADDIN; KINGDOM HERO

Offense:
2,980
Defense:
1,314
Health:
29,634
Recovery:
3,852
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
169
Potency:
52.00%
Tenacity:
41.00%
Precision:
36.00%
Evasion:
0.00%
Attack Speed:
14
Edit character attributes
Level
Rarity
Gear Tier
Stone
Cosmic Power
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance for each hit to chain to an adjacent opponent.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance for each hit to chain to an adjacent opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,490 damage to target opponent 2 times. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 1,490 damage to target opponent 2 times. 30% chance for each hit to chain to an adjacent opponent, dealing up to 1,267 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 2,235 damage to target opponent 2 times. 30% chance for each hit to chain to an adjacent opponent, dealing up to 1,900 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 2,235 damage to target opponent 2 times. 45% chance for each hit to chain to an adjacent opponent, dealing up to 1,900 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 2,980 damage to target opponent 2 times. 45% chance for each hit to chain to an adjacent opponent, dealing up to 2,533 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Hat Trick
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to apply a copy all Harmful effects to a second random opponent.
Requires Gear Tier 4
100
75
17,500
Level 3
+1 Harmful effects removed by Cleanse.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+10% chance to apply a copy all Harmful effects to a second random opponent.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+1 Harmful effects removed by Cleanse.
Requires Gear Tier 10
225
200
100
288,750
65
Cleanse 1 Harmful effect on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to a random opponent.
Cleanse 1 Harmful effect on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 30% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 2 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 30% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 2 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 40% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 3 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 40% chance to apply a copy all Harmful effects to a second random opponent.
A Real Firecracker
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Silence.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to inflict Silence.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 5,960 damage to target opponent. Inflict Offense Down for 2 turns. 50% chance to inflict Silence for 1 turn.
Deal up to 5,960 damage to target opponent. Inflict Offense Down for 2 turns. 65% chance to inflict Silence for 1 turn.
Deal up to 8,940 damage to target opponent. Inflict Offense Down for 2 turns. 65% chance to inflict Silence for 1 turn.
Deal up to 8,940 damage to target opponent. Inflict Offense Down for 2 turns. 80% chance to inflict Silence for 1 turn.
Deal up to 11,920 damage to target opponent. Inflict Offense Down for 2 turns. 80% chance to inflict Silence for 1 turn.
Friend Like Me
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% Health restored. If affected teammate is Aladdin: Grant Defense Up.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+10% Health restored.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+10% Health restored.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+10% Health restored.
Requires Gear Tier 10
225
275
150
406,250
85
If a teammate were to be defeated, instead restore 3,852 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 4,237 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 4,622 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 5,008 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 5,393 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
Duplicate Duplicate Duplicate
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% Genie Duplicate Health.
Requires Gear Tier 6
225
125
75
50,000
Level 3
Decrease required Magic by 1.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+10% Genie Duplicate Health.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Decrease required Magic by 1.
Requires Gear Tier 10
375
350
200
545,000
130
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 20% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 30% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 30% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 40% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 40% of Genie's current Health. Can only perform Cosmic Power.
Full Gear List
1
1
3
1
5
5
15
13
3,188,500
20
120
20
4
20
75
820
300
60
105
375
135
315
35
180
210
105
525
70
50
150
100
50
250
720
540
1,400
180
250
245
260
295
190
100
80
80
80
720
600
1,320
405
495
270
495
120
420
360
840
250
300
150
150
130
Gear Tier 2
1
1
3
1
Gear Tier 3
1
1
3
1
Gear Tier 4
18,000
4
20
12
120
4
20
4
20
12
Gear Tier 5
26,000
15
100
30
30
15
45
15
Gear Tier 6
104,000
90
240
105
30
35
60
70
30
35
90
175
60
Gear Tier 7
260,000
60
480
70
50
180
210
150
120
140
100
60
70
50
240
350
250
60
Gear Tier 8
800,000
240
180
800
180
110
145
140
115
110
100
40
40
40
Gear Tier 9
827,000
240
180
300
360
300
720
120
80
40
270
270
135
60
225
40
120
20
20
20
Gear Tier 10
1,153,500
240
180
300
360
300
600
420
360
840
250
300
60
60
225
270
150
60
135
60
150
40
135
130
20
20
20