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SALLY
lvl
90
10
Maxed
7
SALLY

Power:

HERO; OFFENSE; MYTHICAL; TIM BURTON'S THE NIGHTMARE BEFORE CHRISTMAS; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
3,512
Defense:
1,198
Health:
26,005
Recovery:
2,732
Crit Chance:
23.00%
Crit Power:
190.00%
Speed:
171
Potency:
32.00%
Tenacity:
32.00%
Precision:
36.00%
Evasion:
22.00%
Attack Speed:
0
Edit character attributes
Level
Rarity
Gear Tier
Stone
VILE VIAL
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to gain an Extra Attack if target opponent is affected by Fear.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% chance to gain an Extra Attack if target opponent is affected by Fear.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,195 damage to target opponent. Inflict 1 Continuous Damage, each dealing up to 878 damage over 2 turns. In Raids, inflict 2 additional Continuous Damage.

Increase Speed Meter of this character by 30% each time this ability deals its primary damage.
Deal up to 2,195 damage to target opponent. Inflict 1 Continuous Damage, each dealing up to 878 damage over 2 turns. In Raids, inflict 2 additional Continuous Damage.

Increase Speed Meter of this character by 30% each time this ability deals its primary damage.

50% chance to gain an Extra Attack if target opponent is affected by Fear.
Deal up to 3,293 damage to target opponent. Inflict 1 Continuous Damage, each dealing up to 1,317 damage over 2 turns. In Raids, inflict 2 additional Continuous Damage.

Increase Speed Meter of this character by 30% each time this ability deals its primary damage.

50% chance to gain an Extra Attack if target opponent is affected by Fear.
Deal up to 3,293 damage to target opponent. Inflict 1 Continuous Damage, each dealing up to 1,317 damage over 2 turns. In Raids, inflict 2 additional Continuous Damage.

Increase Speed Meter of this character by 30% each time this ability deals its primary damage.

75% chance to gain an Extra Attack if target opponent is affected by Fear.
Deal up to 4,390 damage to target opponent. Inflict 1 Continuous Damage, each dealing up to 1,756 damage over 2 turns. In Raids, inflict 2 additional Continuous Damage.

Increase Speed Meter of this character by 30% each time this ability deals its primary damage.

75% chance to gain an Extra Attack if target opponent is affected by Fear.
DEADLY NIGHTSHADE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Slow for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% chance to inflict Slow.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 9,219 damage to target opponent. Inflict Sleep for 1 turn.

If target is affected by Fear, remove 30% Speed Meter.

If this ability defeats an opponent, this character gains a Bonus Turn.

In Raids, gain 2 Magic for this ability.
Deal up to 9,219 damage to target opponent. Inflict Sleep for 1 turn. 50% chance to inflict Slow for 1 turn.

If target is affected by Fear, remove 30% Speed Meter.

If this ability defeats an opponent, this character gains a Bonus Turn.

In Raids, gain 2 Magic for this ability.
Deal up to 13,829 damage to target opponent. Inflict Sleep for 1 turn. 50% chance to inflict Slow for 1 turn.

If target is affected by Fear, remove 30% Speed Meter.

If this ability defeats an opponent, this character gains a Bonus Turn.

In Raids, gain 2 Magic for this ability.
Deal up to 13,829 damage to target opponent. Inflict Sleep for 1 turn. 75% chance to inflict Slow for 1 turn.

If target is affected by Fear, remove 30% Speed Meter.

If this ability defeats an opponent, this character gains a Bonus Turn.

In Raids, gain 2 Magic for this ability.
Deal up to 18,438 damage to target opponent. Inflict Sleep for 1 turn. 75% chance to inflict Slow for 1 turn.

If target is affected by Fear, remove 30% Speed Meter.

If this ability defeats an opponent, this character gains a Bonus Turn.

In Raids, gain 2 Magic for this ability.
FOG JUICE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Deal 30% bonus damage against targets affected by Harmful effects.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+20% bonus damage dealt.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 3,219 damage to all opponents.

Inflict Blind for 1 turn. In Raids, increase duration of Blind by 2. On opponents with Fear, 50% chance to increase duration of Fear by 1.

If Jack Skellington is a teammate, increase his Speed Meter by 30%.
Deal up to 3,219 damage to all opponents. Deal 30% bonus damage against targets affected by Harmful effects.

Inflict Blind for 1 turn. In Raids, increase duration of Blind by 2. On opponents with Fear, 50% chance to increase duration of Fear by 1.

If Jack Skellington is a teammate, increase his Speed Meter by 30%.
Deal up to 4,829 damage to all opponents. Deal 30% bonus damage against targets affected by Harmful effects.

Inflict Blind for 1 turn. In Raids, increase duration of Blind by 2. On opponents with Fear, 50% chance to increase duration of Fear by 1.

If Jack Skellington is a teammate, increase his Speed Meter by 30%.
Deal up to 4,829 damage to all opponents. Deal 50% bonus damage against targets affected by Harmful effects.

Inflict Blind for 1 turn. In Raids, increase duration of Blind by 2. On opponents with Fear, 50% chance to increase duration of Fear by 1.

If Jack Skellington is a teammate, increase his Speed Meter by 30%.
Deal up to 6,439 damage to all opponents. Deal 50% bonus damage against targets affected by Harmful effects.

Inflict Blind for 1 turn. In Raids, increase duration of Blind by 2. On opponents with Fear, 50% chance to increase duration of Fear by 1.

If Jack Skellington is a teammate, increase his Speed Meter by 30%.
SELF-SEWN
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
20% chance to gain Undefeatable.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Health restored.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% chance to gain Undefeatable.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+10% Health restored.
Requires Gear Tier 10
150
125
50
165,000
50
On turn start, restore 2,049 Health to this character.

Increase Health restored by 100% if this character is affected by Jack Skellington's [PUMPKIN SHIELD].

When Sally gains [PUMPKIN SHIELD], she uses 'Self-Sewn' regardless of its Magic Charge.
On turn start, restore 2,049 Health to this character. 20% chance to gain Undefeatable.

Increase Health restored by 100% if this character is affected by Jack Skellington's [PUMPKIN SHIELD].

When Sally gains [PUMPKIN SHIELD], she uses 'Self-Sewn' regardless of its Magic Charge.
On turn start, restore 2,254 Health to this character. 20% chance to gain Undefeatable.

Increase Health restored by 100% if this character is affected by Jack Skellington's [PUMPKIN SHIELD].

When Sally gains [PUMPKIN SHIELD], she uses 'Self-Sewn' regardless of its Magic Charge.
On turn start, restore 2,254 Health to this character. 30% chance to gain Undefeatable.

Increase Health restored by 100% if this character is affected by Jack Skellington's [PUMPKIN SHIELD].

When Sally gains [PUMPKIN SHIELD], she uses 'Self-Sewn' regardless of its Magic Charge.
On turn start, restore 2,459 Health to this character. 30% chance to gain Undefeatable.

Increase Health restored by 100% if this character is affected by Jack Skellington's [PUMPKIN SHIELD].

When Sally gains [PUMPKIN SHIELD], she uses 'Self-Sewn' regardless of its Magic Charge.
Full Gear List
2
1
3
10
5
15
3,132,500
40
4
80
20
4
20
15
710
210
165
135
105
315
140
210
90
105
140
490
30
100
50
50
50
250
720
540
1,400
180
270
250
155
250
205
100
80
60
60
720
600
1,320
495
495
360
270
120
420
360
840
225
250
225
200
130
20
20
20
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
15,000
8
40
4
80
4
20
4
20
12
Gear Tier 5
22,000
15
90
30
15
15
15
45
Gear Tier 6
96,500
60
220
70
60
70
30
35
30
70
90
140
30
30
Gear Tier 7
215,000
120
400
140
100
60
70
50
60
70
50
60
70
50
120
350
250
180
Gear Tier 8
800,000
240
180
800
180
110
110
75
110
145
100
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
80
80
270
270
60
180
40
40
90
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
225
250
60
80
225
225
225
200
80
40
180
180
20
130
20
20
20
20