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YOKAI
lvl
90
10
Maxed
7
YOKAI

Power:

VILLAIN; OFFENSE; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN VILLAIN

Offense:
4,222
Defense:
1,291
Health:
26,915
Recovery:
0
Crit Chance:
26.00%
Crit Power:
190.00%
Speed:
170
Potency:
40.00%
Tenacity:
32.00%
Precision:
36.00%
Evasion:
22.00%
Attack Speed:
18
Edit character attributes
Level
Rarity
Gear Tier
Stone
Pierce
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to gain Magic for all abilities on follow up attack.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 3,536 damage to target opponent. 30% chance to inflict Slow for 1 turn.
Deal up to 3,536 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 2,692 damage to target opponent. 20% chance to gain 1 Magic for all abilities.
Deal up to 5,304 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 4,037 damage to target opponent. 20% chance to gain 1 Magic for all abilities.
Deal up to 5,304 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 4,037 damage to target opponent. 30% chance to gain 1 Magic for all abilities.
Deal up to 7,072 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 5,383 damage to target opponent. 30% chance to gain 1 Magic for all abilities.
Spire
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
In Club Conquest: When an opponent gains a Helpful effect, 10% chance for each Microbot Spire to attack that opponent.
Requires Gear Tier 3
50
5,000
Level 3
+10% chance to Purge a Helpful effect.
Requires Gear Tier 5
75
55
13,000
Level 4
Summon 1 additional Microbot Spire.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+10% chance to attack in Club Conquest.
Requires Gear Tier 9
100
100
50
141,250
25
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 10,766 Health, 516 Defense and perform the following ability:

Spike: Deal up to 4,222 damage to target opponent. 30% chance to Purge 1 random Helpful effect.
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 10,766 Health, 516 Defense and perform the following ability:

Spike: Deal up to 4,222 damage to target opponent. 30% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 10,766 Health, 516 Defense and perform the following ability:

Spike: Deal up to 4,222 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 3 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 10,766 Health, 516 Defense and perform the following ability:

Spike: Deal up to 4,222 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 3 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 10,766 Health, 516 Defense and perform the following ability:

Spike: Deal up to 4,222 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 20% chance for each Microbot Spire to attack that opponent.
Unleash
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.
Requires Gear Tier 4
75
55
13,000
Level 3
+15% chance to inflict Slow.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If target is affected by Slow, 30% chance to inflict Stun for 1 turn.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 3,120 damage to target opponent 4 times. 30% chance to inflict Slow for 1 turn per hit.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 3,120 damage to target opponent 4 times. 30% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 3,120 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 3,120 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn. If target is affected by Slow, 30% chance to inflict Stun for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 4,681 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 50% and inflict Shield Block for 1 turn. If target is affected by Slow, 30% chance to inflict Stun for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Pushing Boundaries
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain 1 Magic for all abilities on activation.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% Speed Meter increase.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+3% activation chance.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% Speed Meter increase.
Requires Gear Tier 10
150
150
125
293,750
65
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 10% Speed Meter.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 10% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 15% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 18% chance to gain 15% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 18% chance to gain 20% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
Full Gear List
2
1
3
10
5
15
3,119,500
4
20
40
20
4
20
60
15
680
270
195
105
375
210
280
30
35
140
385
30
100
200
150
50
720
540
1,400
180
385
265
155
285
100
80
60
60
60
720
600
1,320
405
585
360
270
120
420
360
840
250
300
200
150
130
20
20
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
15,000
4
20
8
40
4
20
4
20
12
60
Gear Tier 5
20,000
15
80
30
15
15
45
Gear Tier 6
85,500
60
200
70
60
70
30
35
30
70
90
105
30
Gear Tier 7
215,000
120
400
140
100
240
280
200
180
210
150
60
70
50
Gear Tier 8
800,000
240
180
800
180
185
105
75
145
100
40
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
80
100
180
315
60
180
40
135
120
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
300
80
100
225
270
200
150
80
40
180
135
130
20
20
20