Ballaw
No Club
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FIX-IT FELIX
lvl
66
8
Maxed
7
FIX-IT FELIX

Power: 973

HERO; SUPPORT; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO

Offense:
1,604
Defense:
705
Health:
20,770
Recovery:
1,787
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
120
Potency:
19.00%
Tenacity:
15.00%
Precision:
10.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

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I Fix Everything I Touch
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 Harmful Effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt. +20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
If teammate is Sergeant Calhoun, grant her Offense Up for 1 turn.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt. +20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
If a teammate is able to assist, perform the following:

Restore 1,787 Health to self. Call 1 teammate to assist, preferring Sergeant Calhoun.

If no teammate can assist, perform the following:

Deal up to 1,404 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 1,787 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.

If no teammate can assist, perform the following:

Deal up to 1,404 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 2,144 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.

If no teammate can assist, perform the following:

Deal up to 2,105 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 2,144 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun. If teammate is Sergeant Calhoun, grant her Offense Up for 1 turn.

If no teammate can assist, perform the following:

Deal up to 2,105 damage. Inflict 1 Sweetened.
If a teammate is able to assist, perform the following:

Restore 2,502 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun. If teammate is Sergeant Calhoun, grant her Offense Up for 1 turn.

If no teammate can assist, perform the following:

Deal up to 2,807 damage. Inflict 1 Sweetened.
I Can Fix It!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% Health restored to 'Wreck-It Ralph' teammates.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to Cleanse.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 1,787 Health.

Then, if target has no Harmful effects, grant 1,787 Shield.
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 1,787 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 1,787 Shield.
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 2,144 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 1,787 Shield.
Perform the following on target teammate 3 times: 40% chance to Cleanse 1 Harmful effect. Restore up to 2,144 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 1,787 Shield.
Perform the following on target teammate 3 times: 40% chance to Cleanse 1 Harmful effect. Restore up to 2,502 Health, increased by 30% if teammate is 'Wreck-It Ralph'.

Then, if target has no Harmful effects, grant 1,787 Shield.
Fix It, Felix!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Gain Crit Immunity for 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
75
25
22,500
Level 4
Gain Defense Up for 2 turns.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
Requires Gear Tier 10
150
125
50
165,000
50
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 2,234 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 2,234 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 2,681 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns. Gain Defense Up for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 2,681 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns. Gain Defense Up for 2 turns.

Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 3,127 Health.

Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
It's My Job to Fix!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When a teammate receives a Harmful Effect, 10% chance to gain 1 Magic for 'Fix It, Felix!' If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% chance to gain Magic.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 max Magic gained per turn.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% chance to gain Magic.
Requires Gear Tier 10
150
150
125
293,750
65
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 10% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 2 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 20% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 2 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 20% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 3 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.

When a teammate receives a Harmful Effect, 30% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 3 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
Full Gear List
1,984,000
480
360
600
720
600
1,320
80
100
315
315
120
180
270
720
120
120
40
20
20
420
360
840
150
150
350
250
130
20
20
Gear Tier 9
815,000
240
180
300
360
300
720
40
60
180
180
40
100
90
360
60
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
150
150
40
40
135
135
350
250
80
80
180
360
60
130
20
20
20