PRINCE ERIC
lvl
90
10
Maxed
7
PRINCE ERIC
Power:
HERO; DEFENSE; OCEANIC; THE LITTLE MERMAID
Offense:
2,736
2,736
Defense:
1,653
1,653
Health:
41,742
41,742
Recovery:
0
0
Crit Chance:
19.00%
19.00%
Crit Power:
190.00%
190.00%
Speed:
166
166
Potency:
54.00%
54.00%
Tenacity:
45.00%
45.00%
Precision:
36.00%
36.00%
Evasion:
4.00%
4.00%
Attack Speed:
16
16
Level
Rarity
Gear Tier
Stone
LVL 5
BASIC
Harpoon Hurl
Deal up to 4,788 damage to target opponent. Inflict Continuous Damage, dealing up to 3,420 damage over 2 turns.
If the target is Ursula, inflict an additional Continuous Damage.
If the target is Ursula, inflict an additional Continuous Damage.
LVL 5
SPECIAL
Swing Into Action
Deal up to 12,996 damage to target opponent. On a critical hit, all other Oceanic teammates gain 30% Speed Meter.
Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
LVL 5
SPECIAL
Maritime Melody
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.
If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 80% Speed Meter.
In Raids, adjacent teammates gain Harmful Immunity for 2 turns.
If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 80% Speed Meter.
In Raids, adjacent teammates gain Harmful Immunity for 2 turns.
LVL 5
PASSIVE
Don't Worry, I'll Help You
The first time a teammate falls below 30% Health, perform the following:
If Eric doesn't have Taunt, he gains 20% Speed Meter, increased by 40% in Raids.
If Eric has Taunt, the teammate gains Undefeatable and 20% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
If Eric doesn't have Taunt, he gains 20% Speed Meter, increased by 40% in Raids.
If Eric has Taunt, the teammate gains Undefeatable and 20% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
LVL 5
PASSIVE
Max, Where Could They Be?
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 60%.
If they didn't have Stealth, inflict Vulnerable.
If they didn't have Stealth, inflict Vulnerable.
Full Gear List
1
1
4
5
5
20
3,127,000
20
4
40
4
20
20
80
4
15
700
105
105
105
135
480
105
105
210
140
105
490
50
100
50
50
250
720
540
1,400
180
225
365
420
100
80
80
120
60
720
600
1,320
495
405
405
315
120
420
360
840
250
250
200
200
130
20
20
1
1
4
Gear Tier 3
1
1
4
Gear Tier 4
16,500
4
20
4
40
4
20
4
20
16
80
4
Gear Tier 5
26,000
15
100
15
15
15
15
60
15
Gear Tier 6
85,500
30
200
35
30
70
60
70
30
35
120
140
30
Gear Tier 7
215,000
60
400
70
50
60
140
100
60
70
50
60
70
50
300
350
250
60
Gear Tier 8
800,000
240
180
800
180
105
185
220
100
40
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
120
40
270
180
100
225
40
135
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
250
80
80
225
225
200
80
180
200
40
180
130
20
20
20
20