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LOTSO
lvl
90
10
Maxed
7
LOTSO

Power:

VILLAIN; SUPPORT; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; TOY STORY 3

Offense:
2,760
Defense:
1,200
Health:
29,404
Recovery:
3,457
Crit Chance:
19.00%
Crit Power:
190.00%
Speed:
165
Potency:
48.00%
Tenacity:
35.00%
Precision:
36.00%
Evasion:
0.00%
Attack Speed:
20
Edit character attributes
Level
Rarity
Gear Tier
Stone
Cane Slam
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+50% chance to inflict Fear.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to inflict Fear.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,070 damage to target opponent.
Deal up to 2,070 damage to target opponent. 50% chance to inflict Fear for 1 turn.
Deal up to 3,105 damage to target opponent. 50% chance to inflict Fear for 1 turn.
Deal up to 3,105 damage to target opponent. Inflict Fear for 1 turn.
Deal up to 4,140 damage to target opponent. Inflict Fear for 1 turn.
Lock 'Em Up
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Defense Down duration.
Requires Gear Tier 3
50
5,000
Level 3
+1 maximum assisting teammates.
Requires Gear Tier 5
75
55
13,000
Level 4
Assisting teammates gain Offense Up for 1 turn if target opponent has Taunt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+1 minimum assisting teammates.
Requires Gear Tier 9
100
100
50
141,250
25
Inflict Fear for 1 turn and Defense Down for 1 turn on the target opponent and adjacent opponents. Allied Big Baby will assist. 1-2 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-2 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist. If target opponent has Taunt, assisting teammates gain Offense Up for 1 turn.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist. If target opponent has Taunt, assisting teammates gain Offense Up for 1 turn.
Playdate with Destiny
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Taunt on 1 additional opponent.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Taunt duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 10
150
125
50
165,000
50
Restore 3,457 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 4,321 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents.
Restore 3,457 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 4,321 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 4,148 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 5,402 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 4,148 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 5,402 Health over 2 turns.

Inflict Taunt for 2 turns on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 4,840 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 6,482 Health over 2 turns.

Inflict Taunt for 2 turns on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
I'm a Hugger
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Defense Up duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 10
150
125
50
165,000
50
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 3,457 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 4,321 Health over 2 turns.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 3,457 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 4,321 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 4,148 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 5,402 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 4,148 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 5,402 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 2 turns to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 4,840 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 6,482 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 2 turns to affected teammates.
WE'RE ALL CAST-OFFS HERE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Requires Gear Tier 4
75
55
13,000
Level 3
+2% maximum Health.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Life Drain duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+2% maximum Health.
Requires Gear Tier 10
150
125
50
165,000
50
Toy Story Villains gain 20% maximum Health in Club Conquest.
Toy Story Villains gain 20% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Toy Story Villains gain 22% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Toy Story Villains gain 22% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 2 turns at the start of battle in Club Conquest.
Toy Story Villains gain 24% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 2 turns at the start of battle in Club Conquest.
Full Gear List
1
1
3
1
5
5
15
5
3,121,000
20
4
40
4
20
20
80
4
105
680
120
165
45
375
105
70
180
210
175
490
30
100
250
50
100
720
540
1,400
180
215
285
155
230
245
100
80
80
60
720
600
1,320
270
450
585
315
120
420
360
840
300
150
200
250
130
20
20
Gear Tier 2
1
1
3
1
Gear Tier 3
1
1
3
1
Gear Tier 4
16,500
4
20
4
40
4
20
4
20
12
80
4
4
Gear Tier 5
20,000
15
80
30
15
15
45
Gear Tier 6
85,500
30
200
35
30
70
60
70
30
35
90
140
30
30
Gear Tier 7
215,000
120
400
140
100
240
350
250
60
70
50
60
120
140
100
Gear Tier 8
800,000
240
180
800
180
75
145
75
110
145
100
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
60
60
135
225
80
315
60
40
135
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
300
150
60
60
135
270
200
40
180
250
80
40
225
130
20
20
20
20