Disney4Life
FANTASYLAND
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4 minutes ago
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SMEE
lvl
24
2
7
SMEE

Power: 166

VILLAIN; SUPPORT; OCEANIC; PETER PAN

Offense:
198
Defense:
86
Health:
2,986
Recovery:
162
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

CLUMSY SERVICE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Offense Down.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 149 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 149 damage to target opponent. 65% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 223 damage to target opponent. 65% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 223 damage to target opponent. 80% chance to inflict [OFFENSE DOWN] for 1 turn.
Deal up to 297 damage to target opponent. 80% chance to inflict [OFFENSE DOWN] for 1 turn.
ROW FOR THE SHIP!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% Speed Meter decrease.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% Speed Meter decrease.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 495 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 50%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 495 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 65%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 743 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 65%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 743 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 80%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
Deal up to 990 damage to target opponent. Inflict [STUN] for 1 turn.

On Offense in Club Conquest, decrease Speed Meter of target by 80%.

If Captain Hook is a teammate, grant him 1 Magic for all abilities.
ALL HANDS ON DECK!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 4
75
55
13,000
Level 3
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 6
100
55
20
19,500
Level 4
On Offense in Club Conquest, summon +1 Jolly Roger Pirate.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+15% chance to grant summoned Jolly Roger Pirates Defense Up.
Requires Gear Tier 10
150
100
50
146,250
25
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 30% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 747 Health, 43 Defense, and have the following abilities:

Basic: Deal 198 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 45% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 747 Health, 43 Defense, and have the following abilities:

Basic: Deal 198 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 1 additional Jolly Roger Pirate. 60% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 747 Health, 43 Defense, and have the following abilities:

Basic: Deal 198 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 2 additional Jolly Roger Pirates. 60% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 747 Health, 43 Defense, and have the following abilities:

Basic: Deal 198 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
Summon 1 Jolly Roger Pirate. On Offense in Club Conquest, summon 2 additional Jolly Roger Pirates. 75% chance for summoned Jolly Roger Pirates to gain [DEFENSE UP] for 2 turns.

Call all Jolly Roger Pirates to attack random opponents.

Jolly Roger Pirates have 747 Health, 43 Defense, and have the following abilities:

Basic: Deal 198 damage to target opponent.

Special A: Grant target teammate [OFFENSE UP] for 1 turn and [CRIT CHANCE UP] for 1 turn.

Special B: Gain [TAUNT] for 1 turn.
A PIRATE'S LIFE IS A WONDERFUL LIFE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+25% chance to restore Health.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Guaranteed to restore Health.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
125
80
210,000
50
On summoned or cloned teammate being defeated, 50% chance to restore 810 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, 75% chance to restore 810 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, 75% chance to restore 972 Health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, restore 972 health to the most injured teammate, preferring non-summon and non-clone teammates.
On summoned or cloned teammate being defeated, restore 1,134 health to the most injured teammate, preferring non-summon and non-clone teammates.
Full Gear List
5
5
15
2,605,500
20
20
60
4
20
15
520
120
105
135
315
140
105
105
315
30
35
60
70
50
50
50
50
150
600
450
1,200
150
230
190
295
135
100
80
80
80
600
500
1,120
450
225
405
225
120
350
300
725
250
200
150
20
130
100
Gear Tier 3
1
1
3
Gear Tier 4
10,500
4
20
4
20
12
60
4
20
Gear Tier 5
20,000
15
80
30
15
15
45
Gear Tier 6
67,000
60
160
70
30
35
30
35
90
105
30
35
Gear Tier 7
150,000
60
280
70
50
60
70
50
60
70
50
60
70
50
180
210
150
Gear Tier 8
700,000
200
150
700
150
110
110
115
75
100
40
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
80
40
270
135
80
180
40
90
120
20
20
20
Gear Tier 10
972,500
200
150
250
300
250
500
350
300
725
250
200
100
40
225
180
150
20
135
40
130
20
100
20
90
20
20