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WALL•E
lvl
2
1
7
WALL•E

Power: 86

HERO; SUPPORT; DOWNTOWN; WALL•E; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
49
Defense:
25
Health:
334
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
24

Swap Sorcerer Stone for stat changes:

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Laser Cutter
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If EVE is a teammate: When EVE uses her basic attack, 50% chance to assist.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+30% chance to assist when EVE uses her basic attack.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 37 damage to target opponent. Purge 1 Helpful effect.
Deal up to 37 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
Deal up to 55 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
Deal up to 55 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 80% chance to assist.
Deal up to 74 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 80% chance to assist.
Waste Allocation
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to cleanse an additional Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to cleanse an additional Harmful effect.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Cleanse 1 Harmful effect from each teammate. 50% chance to cleanse 1 additional Harmful effect.

Deal up to 67 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 60% chance to cleanse 1 additional Harmful effect.

Deal up to 67 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 60% chance to cleanse 1 additional Harmful effect.

Deal up to 101 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 70% chance to cleanse 1 additional Harmful effect.

Deal up to 101 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 70% chance to cleanse 1 additional Harmful effect.

Deal up to 135 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Recharge
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% chance for adjacent Tech teammates to gain 1 Magic for a random ability.
Requires Gear Tier 4
100
70
17,000
Level 3
+5% Shield.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+15% chance for adjacent Tech teammates to gain Magic.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+5% Shield.
Requires Gear Tier 10
200
150
75
223,750
65
Gain 5 Charged. Gain Shield worth 5% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health.
Gain 5 Charges. Gain Shield worth 5% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health. 50% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 10% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 10% of this character's max health. 50% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 10% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 10% of this character's max health. 65% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 15% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 15% of this character's max health. 65% chance to gain 1 Magic for a random ability.
Solar Powered
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1% Speed per Charge on WALL•E.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+1% Speed per Charge on WALL•E.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1% Speed per Charge on WALL•E.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+1% Speed per Charge on WALL•E.
Requires Gear Tier 10
200
200
125
328,750
85
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +4% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +5% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +6% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +7% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +8% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
Self Sustaining
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+20% bonus Defense.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+10% maximum Health restored.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+20% bonus Defense.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
325
250
175
448,750
115
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +40% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 15% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +60% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 15% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +60% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 25% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +80% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 25% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +80% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 35% max Health.
Full Gear List
1
3
5
15
2,195,500
20
60
4
20
15
470
135
180
345
350
175
30
35
140
100
100
150
480
360
1,000
120
230
210
155
100
80
200
80
480
400
920
315
450
225
120
180
20
280
240
610
100
200
200
150
130
20
20
Gear Tier 2
1
3
Gear Tier 3
1
3
Gear Tier 4
9,000
4
20
12
60
4
20
Gear Tier 5
18,000
15
70
15
30
45
Gear Tier 6
52,000
120
120
140
30
35
30
35
Gear Tier 7
150,000
120
280
140
100
120
140
100
180
210
150
Gear Tier 8
600,000
160
120
600
120
110
150
75
100
40
80
40
Gear Tier 9
562,000
160
120
200
240
200
520
80
80
225
270
20
45
120
20
20
45
20
20
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
100
200
40
40
90
180
200
150
60
40
180
135
130
20
20
20
20