JACK-JACK
lvl
60
7
Maxed
7
JACK-JACK
Power: 744
HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT
Offense:
1,447
1,447
Defense:
323
323
Health:
14,401
14,401
Recovery:
0
0
Crit Chance:
11.00%
11.00%
Crit Power:
160.00%
160.00%
Speed:
114
114
Potency:
18.00%
18.00%
Tenacity:
14.00%
14.00%
Precision:
4.00%
4.00%
Evasion:
0.00%
0.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Pew-Pew!
Deal up to 1,587 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 1,736 damage over 2 turns.
15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
LVL 3
SPECIAL
Polymorph!
Deal up to 6,512 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:
• Monster Jack-Jack: Deal up to 6,512 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 3,256 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 1,628 damage over 2 turns.
• Metal Jack-Jack: Deal up to 5,426 damage. Inflict [STUN] for 2 turns.
• Monster Jack-Jack: Deal up to 6,512 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 3,256 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 1,628 damage over 2 turns.
• Metal Jack-Jack: Deal up to 5,426 damage. Inflict [STUN] for 2 turns.
LVL 3
SPECIAL
Jack-Jack Attack!
Deal up to 6,544 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Inflict [CONTINUOUS DAMAGE], dealing up to 2,279 damage over 2 turns.
Inflict [CONTINUOUS DAMAGE], dealing up to 2,279 damage over 2 turns.
LVL 2
PASSIVE
Jack-Jack of All Trades
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
2,784,000
720
540
1,400
180
345
420
225
100
120
120
80
720
600
1,320
540
540
270
270
120
40
40
420
360
840
300
300
150
150
130
800,000
240
180
800
180
185
220
105
100
80
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
270
270
60
135
40
135
120
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
300
300
100
80
270
270
150
60
135
150
40
135
130
20
20
20
20