WINNIE THE POOH
lvl
65
7
Maxed
7
WINNIE THE POOH
Power: 789
HERO; SUPPORT; WILDS; WINNIE THE POOH; FOREST
Offense:
1,710
1,710
Defense:
406
406
Health:
17,144
17,144
Recovery:
1,402
1,402
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
83
83
Potency:
14.00%
14.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
A LITTLE SOMETHING TO EAT
Deal up to 1,924 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 1,682 health to this character.
On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 1,682 health to this character.
On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
LVL 4
SPECIAL
WHERE'S <color=#FEF8E4>Piglet</color>?
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.
Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 1,682 health. Cleanse 1 Harmful effect from attached character.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.
If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 1,682 health. Cleanse 1 Harmful effect from attached character.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.
If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
LVL 3
SPECIAL
RUMBLY IN MY TUMBLY
This character gains A Balloon. Gain 1,682 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 2,351 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.
A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
On turn start, if this character has A Balloon, deal up to 2,351 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.
A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
LVL 3
PASSIVE
TUBBY LITTLE CUBBY
When this character loses 40% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.
Tumbled Over: This character takes 35% less damage.
On Defense, take an additional 25% less damage.
On turn start, remove this effect. When this effect is removed, restore 1,402 to this character.
Tumbled Over: This character takes 35% less damage.
On Defense, take an additional 25% less damage.
On turn start, remove this effect. When this effect is removed, restore 1,402 to this character.
LVL 2
LEADER
WONDERFUL WORLD OF MAKE BELIEVE
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.
When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 1,402 Health to them and grant Invincibility until the end of the current turn.
30% Health.
When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 1,402 Health to them and grant Invincibility until the end of the current turn.
Full Gear List
2,787,500
720
540
1,400
180
320
205
155
290
195
100
80
60
40
80
720
600
1,320
675
495
360
120
180
420
360
840
150
250
350
200
130
20
20
800,000
240
180
800
180
180
105
75
110
75
100
40
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
360
270
60
180
60
120
20
20
45
20
20
Gear Tier 10
1,172,500
240
180
300
360
300
600
420
360
840
150
250
60
60
135
225
350
80
315
200
60
180
40
130
20
20
20
20