MICKEY MOUSE
lvl
1
7
MICKEY MOUSE
Power: 0
HERO; SUPPORT; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX
Offense:
38
38
Defense:
15
15
Health:
146
146
Recovery:
72
72
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
100
100
Potency:
5.00%
5.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
5.00%
5.00%
Attack Speed:
20
20
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 1
BASIC
Mickey's Medley
Throw Candy, Flowers, or a Bone at target opponent:
Candy: Deal up to 24 damage. Inflict 1 [SWEETENED].
Flowers: Deal up to 24 damage. Call Minnie Mouse to assist.
Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.
Mickey Mouse will always throw Candy when assisting.
Candy: Deal up to 24 damage. Inflict 1 [SWEETENED].
Flowers: Deal up to 24 damage. Call Minnie Mouse to assist.
Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.
Mickey Mouse will always throw Candy when assisting.
LVL 1
SPECIAL
All Together
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.
Each other teammate performs their Basic Attack on a random opponent.
If Mickey Mouse has no teammates, first Revive a random teammate with 108 Health restored. On Defense, revive them with full Health.
Each other teammate performs their Basic Attack on a random opponent.
If Mickey Mouse has no teammates, first Revive a random teammate with 108 Health restored. On Defense, revive them with full Health.
LVL 1
SPECIAL
Disneyland Forever
Deal up to 19 damage to all opponents 5 times.
When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
LVL 1
PASSIVE
This Happy Place
On 'Sensational Six' teammate performing an Assist, restore up to 36 Health to them.
LVL 1
LEADER
Started By A Mouse
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:
10% bonus Speed.
2% bonus Offense per active 'Sensational Six' teammate.
2% bonus Defense per active 'Sensational Six' teammate.
On battle start while on defense, 'Sensational Six' teammates gain the following:
Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 108 Health.
10% bonus Speed.
2% bonus Offense per active 'Sensational Six' teammate.
2% bonus Defense per active 'Sensational Six' teammate.
On battle start while on defense, 'Sensational Six' teammates gain the following:
Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 108 Health.
Full Gear List
1
1
3
1
5
9
19
5
3,187,500
40
100
20
4
20
15
780
180
195
45
435
180
210
90
140
35
175
630
30
100
50
350
100
720
540
1,400
180
285
270
155
250
325
100
60
80
720
600
1,320
675
450
360
225
120
420
360
840
275
250
325
100
130
20
20
1
1
3
1
Gear Tier 3
1
1
3
1
Gear Tier 4
16,500
8
40
16
100
4
20
4
4
20
Gear Tier 5
26,000
15
100
30
15
15
45
30
Gear Tier 6
85,500
60
200
70
30
70
30
35
30
35
90
140
30
30
Gear Tier 7
260,000
120
480
140
100
60
70
50
120
490
350
120
140
100
300
Gear Tier 8
800,000
240
180
800
180
145
150
75
110
145
100
40
40
Gear Tier 9
821,000
240
180
300
360
300
720
100
80
405
225
40
90
80
40
135
120
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
275
250
80
60
270
225
325
100
270
40
100
40
90
130
20
20
20