TakutoShin
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10 minutes ago
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ALADDIN
lvl
50
5
Maxed
7
ALADDIN

Power: 531

HERO; OFFENSE; KINGDOM; ALADDIN; KINGDOM HERO

Offense:
912
Defense:
192
Health:
10,113
Recovery:
212
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
7.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

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Street Rat Strike
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 50% bonus damage if target is affected by Slow or Stun.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+35% bonus damage dealt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 912 damage to target opponent.
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 912 damage to target opponent. Deal 50% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 1,368 damage to target opponent. Deal 50% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 1,368 damage to target opponent. Deal 85% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 1,824 damage to target opponent. Deal 85% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
One Jump Ahead
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Deal 10% bonus damage per "Aladdin" teammate.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,949 damage to target opponent.

30% chance to gain [HASTE] for 2 turns.

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 1,949 damage to target opponent.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 2,924 damage to target opponent.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 2,924 damage to target opponent. Deal 10% bonus damage per Aladdin teammate.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 3,899 damage to target opponent. Deal 10% bonus damage per Aladdin teammate.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Carpet!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to reduce target's Speed Meter by 30%.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+15% chance to reduce target's Speed Meter.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 1,277 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 1,277 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 30% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 1,915 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 30% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 1,915 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 45% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 2,554 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 45% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Thief's Cure
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 to number of times Health is restored.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 number of times Health is restored. Reduce Magic by 1.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
150
125
293,750
65
On receiving damage, 5% - 50% chance to restore 212 Health 1 time to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 318 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 212 Health 2 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 318 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 254 Health 2 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 382 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 254 Health 3 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 382 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 297 Health 3 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 445 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
Afford some manners
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to Counter
Requires Gear Tier 5
100
75
25
22,500
Level 3
25% chance to inflict the opponent with Evasion Down for 2 turns.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to Counter
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+1 Evasion Down.
Requires Gear Tier 10
150
150
125
293,750
65
When a teammate is inflicted with damage, 20% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well.
When a teammate is inflicted with damage, 30% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well.
When a teammate is inflicted with damage, 30% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 2 turns.
When a teammate is inflicted with damage, 40% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 2 turns.
When a teammate is inflicted with damage, 40% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 3 turns.
Full Gear List
2,171,500
120
440
140
90
105
90
105
90
140
180
210
30
60
70
50
50
50
50
50
100
480
360
1,000
120
250
110
115
175
100
60
60
80
80
480
400
920
40
225
360
315
120
180
280
240
610
200
100
200
130
100
20
20
Gear Tier 6
70,500
60
160
70
30
35
30
35
30
70
60
70
30
Gear Tier 7
150,000
60
280
70
50
60
70
50
60
70
50
60
70
50
60
70
50
120
140
100
Gear Tier 8
600,000
160
120
600
120
150
70
75
75
100
40
40
40
40
Gear Tier 9
556,000
160
120
200
240
200
520
20
80
45
270
40
135
120
20
20
20
90
20
20
Gear Tier 10
795,000
160
120
200
240
200
400
280
240
610
200
100
60
20
180
90
200
20
180
130
100
20
20
90
40
20
20
20