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JASMINE
lvl
40
5
Maxed
7
JASMINE

Power: 504

HERO; DEFENSE; KINGDOM; ALADDIN; PRINCESS; KINGDOM HERO

Offense:
705
Defense:
211
Health:
9,344
Recovery:
212
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
107
Potency:
12.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Suitors Beware
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
5% chance to inflict Offense Down per 'Aladdin' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+3% chance to inflict Offense Down per 'Aladdin' teammate.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 686 damage to target opponent.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 686 damage to target opponent. 5% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 1,028 damage to target opponent. 5% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 1,028 damage to target opponent. 8% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Deal up to 1,371 damage to target opponent. 8% chance per Aladdin teammate to inflict [OFFENSE DOWN] for 2 turns.

In raids, this character will deal bonus 10% damage per Aladdin teammate.
Rajah!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Rajah gains Defense Up on summon.
Requires Gear Tier 3
50
5,000
Level 3
+10% Health for Rajah. +10% damage dealt for Rajah.
Requires Gear Tier 5
75
55
13,000
Level 4
75% chance for Jasmine and Rajah to Assist each other when attacking.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+10% Health for Rajah. +10% damage dealt for Rajah.
Requires Gear Tier 9
100
100
50
141,250
25
Summon Rajah at the target location.

Rajah: Has 7,008 Health. Has 211 Defense. Deal up to 1,058 damage with each attack. Gain [TAUNT] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.
Summon Rajah at the target location.

Rajah: Has 7,008 Health. Has 211 Defense. Deal up to 1,058 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.
Summon Rajah at the target location.

Rajah: Has 7,709 Health. Has 211 Defense. Deal up to 1,163 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.
Summon Rajah at the target location.

Rajah: Has 7,709 Health. Has 211 Defense. Deal up to 1,163 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.

75% chance for Jasmine and Rajah to Assist each other when attacking.
Summon Rajah at the target location.

Rajah: Has 8,410 Health. Has 211 Defense. Deal up to 1,269 damage with each attack. Gain [TAUNT] for 2 turns on spawn. Gain [DEFENSE UP] for 2 turns on spawn.
In raids, on turn start If Rajah is not teammate then summon Rajah at a random location irrespective of magic and grant Aladdin teammates bonus 10% Speed meter.

75% chance for Jasmine and Rajah to Assist each other when attacking.
Acrobatic Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Aladdin is a teammate, 50% chance for him to Assist.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% chance for Aladdin to Assist.
Requires Gear Tier 7
150
100
50
115,000
Level 4
Apply Offense Up to Aladdin if he Assists.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% chance for Aladdin to Assist.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 1,586 damage to target opponent. Gain [EVASION].
Deal up to 1,586 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 50% chance to Assist and guaranteed in raids.
Deal up to 1,586 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 60% chance to Assist and guaranteed in raids.
Deal up to 1,586 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 60% chance to Assist and guaranteed in raids. If Aladdin does Assist, he gains [OFFENSE UP] for 1 turn.
Deal up to 1,586 damage to target opponent. Gain [EVASION].

If Aladdin is a teammate, 70% chance to Assist and guaranteed in raids. If Aladdin does Assist, he gains [OFFENSE UP] for 1 turn.
Free Spirit
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanse an additional random Harmful effect.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% activation chance.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If affected teammate is an 'Aladdin' character, apply an additional Continuous Healing effect.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% activation chance.
Requires Gear Tier 10
150
125
50
165,000
50
On turn start, 15% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 212 Health over 2 turns. Cleanse 1 random Harmful effect.
On turn start, 15% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 212 Health over 2 turns. Cleanse 2 random Harmful effects.
On turn start, 20% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 212 Health over 2 turns. Cleanse 2 random Harmful effects.
On turn start, 20% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 212 Health over 2 turns. Cleanse 2 random Harmful effects.

If affected teammate is an Aladdin character, grant an additional [CONTINUOUS HEALING] effect.
On turn start, 25% chance to perform the following on the teammate with the lowest Health and guaranteed in raids:

Grant [CONTINUOUS HEALING], restoring 212 Health over 2 turns. Cleanse 2 random Harmful effects.

If affected teammate is an Aladdin character, grant an additional [CONTINUOUS HEALING] effect.
I'm A Fast Learner
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If Aladdin and Genie are teammates then both of them will assist.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 Precision Down.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
When Rajah is defeated perform the following:
(1) Deal 705 damage per hit to the opponent who defeated Rajah. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 2 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 705 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 2 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 1,058 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 2 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 1,058 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 3 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
When Rajah is defeated perform the following:
(1) Deal 1,410 damage per hit to the opponent who defeated Rajah. If Aladdin and Genie are teammates then both of them will assist. If Rajah was defeated due to a Harmful effect then target the opponent with the highest current health.
(2) Inflict [PRECISION DOWN] for 3 turns on the target opponent.
(3) If there are any Aladdin teammates, grant them [EVASION] for 2 turns.
Full Gear List
2,650,000
30
540
35
180
210
90
105
270
420
90
90
105
60
70
50
100
50
200
50
600
450
1,200
150
225
310
95
195
100
80
60
120
80
600
500
1,120
450
540
270
120
180
350
300
725
300
250
100
150
130
20
20
Gear Tier 6
78,000
30
180
35
60
70
30
35
90
140
30
30
35
Gear Tier 7
195,000
60
360
70
50
120
140
100
60
70
50
180
280
200
60
60
70
50
Gear Tier 8
700,000
200
150
700
150
105
150
35
115
100
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
60
40
225
270
80
40
135
120
40
20
90
20
20
Gear Tier 10
985,500
200
150
250
300
250
500
350
300
725
300
250
80
60
270
225
100
40
90
150
20
40
135
130
20
20
20
20