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KUZCO
lvl
45
5
7
KUZCO

Power: 523

HERO; OFFENSE; KINGDOM; THE EMPEROR'S NEW GROOVE; KINGDOM HERO

Offense:
910
Defense:
269
Health:
9,298
Recovery:
0
Crit Chance:
12.00%
Crit Power:
150.00%
Speed:
105
Potency:
22.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

At My Command // No Touchy!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Restore Health to this character equal to 20% of damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+10% bonus damage, +20% guard damage, and +50% llama damage.
Requires Gear Tier 5
100
70
17,000
Level 4
+15% Health restored.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+10% bonus damage, +20% guard damage, and +50% llama damage.
Requires Gear Tier 9
150
120
50
158,750
35
LLAMA FORM: Deal up to 910 damage to target opponent. Gain 1 [GROOVE].

HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.

Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 25% bonus damage.

Kuzco's Guard has 5,579 Health, 269 Defense, and the following abilities:

Basic: Deal up to 364 damage to target enemy. If this character has shield, deal 25% bonus damage.

Special A: Grant this character 269 Shield and 2 [PROTECT].

Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.

Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 910 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 20% of damage dealt.

HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.

Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 25% bonus damage. Restore Health to this character equal to 20% of damage dealt by Kuzco's Guard.

Kuzco's Guard has 5,579 Health, 269 Defense, and the following abilities:

Basic: Deal up to 364 damage to target enemy. If this character has shield, deal 25% bonus damage.

Special A: Grant this character 269 Shield and 2 [PROTECT].

Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.

Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 1,365 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 20% of damage dealt.

HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.

Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 35% bonus damage. Restore Health to this character equal to 20% of damage dealt by Kuzco's Guard.

Kuzco's Guard has 5,579 Health, 269 Defense, and the following abilities:

Basic: Deal up to 437 damage to target enemy. If this character has shield, deal 25% bonus damage.

Special A: Grant this character 269 Shield and 2 [PROTECT].

Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.

Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 1,365 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 35% of damage dealt.

HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.

Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 35% bonus damage. Restore Health to this character equal to 35% of damage dealt by Kuzco's Guard.

Kuzco's Guard has 5,579 Health, 269 Defense, and the following abilities:

Basic: Deal up to 437 damage to target enemy. If this character has shield, deal 25% bonus damage.

Special A: Grant this character 269 Shield and 2 [PROTECT].

Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.

Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 1,820 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 35% of damage dealt.

HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.

Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 45% bonus damage. Restore Health to this character equal to 35% of damage dealt by Kuzco's Guard.

Kuzco's Guard has 5,579 Health, 269 Defense, and the following abilities:

Basic: Deal up to 510 damage to target enemy. If this character has shield, deal 25% bonus damage.

Special A: Grant this character 269 Shield and 2 [PROTECT].

Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.

Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
Boom, Baby! // Look at Me and My Bad Self
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+1 Guaranteed Crit in Llama Form.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
LLAMA FORM: Deal up to 2,275 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.

Gain 1 [GUARANTEED CRIT]. Gain 2 [GROOVE].

HUMAN FORM: Deal up to 2,048 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.

Gain 1 [EVASION].
LLAMA FORM: Deal up to 2,275 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.

Gain 1 [GUARANTEED CRIT]. Gain 2 [GROOVE].

HUMAN FORM: Deal up to 2,048 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.

Gain 1 [EVASION].

On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
LLAMA FORM: Deal up to 3,413 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.

Gain 1 [GUARANTEED CRIT]. Gain 2 [GROOVE].

HUMAN FORM: Deal up to 3,071 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.

Gain 1 [EVASION].

On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
LLAMA FORM: Deal up to 3,413 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.

Gain 2 [GUARANTEED CRIT]. Gain 2 [GROOVE].

HUMAN FORM: Deal up to 3,071 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.

Gain 1 [EVASION].

On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
LLAMA FORM: Deal up to 4,550 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.

Gain 2 [GUARANTEED CRIT]. Gain 2 [GROOVE].

HUMAN FORM: Deal up to 4,095 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.

Gain 1 [EVASION].

On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
You Threw Off My Groove // Tired of Being a Llama
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Offense in Club Conquest, gain 1 Guaranteed Crit before dealing damage.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
200
100
50
120,000
Level 4
If this ability defeats an opponent, gain Extra Turn.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
200
125
328,750
85
LLAMA FORM: Deal up to 329 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.

HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].

Deal up to 2,133 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage.
LLAMA FORM: Deal up to 329 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.

HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].

Deal up to 2,133 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
LLAMA FORM: Deal up to 493 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.

HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].

Deal up to 3,199 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
LLAMA FORM: Deal up to 493 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.

HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].

Deal up to 3,199 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage. Once per turn, if this ability defeats an opponent, gain Extra Turn.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
LLAMA FORM: Deal up to 657 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.

HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].

Deal up to 4,266 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage. Once per turn, if this ability defeats an opponent, gain Extra Turn.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
The Emperor's Groove // The Emperor's New Groove
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
On battle start, gain 2 Groove. On Offense in Club Conquest, gain 8 additional Groove.
Requires Gear Tier 3
50
5,000
Level 3
+0% Evasion per Groove in Llama Form. +1% Crit Chance and +1% Crit Damage per Groove in Human Form.
Requires Gear Tier 5
100
70
17,000
Level 4
+2 Starting Groove. On Offense in Club Conquest gain 8 additional Groove.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+0% Evasion per Groove in Llama Form. +1% Crit Chance and +1% Crit Damage per Groove in Human Form.
Requires Gear Tier 9
150
120
50
158,750
35
LLAMA FORM: On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].

HUMAN FORM: This character has 2% bonus Crit Chance and 2% bonus Crit Damage per [GROOVE]. While this character has [GUARANTEED CRIT], gain 2% bonus Crit Damage per [GROOVE].

When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 2 [GROOVE]. On Offense in Club Conquest, gain 8 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].

HUMAN FORM: This character has 2% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 2% bonus Crit Damage per [GROOVE].

When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 2 [GROOVE]. On Offense in Club Conquest, gain 8 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].

HUMAN FORM: This character has 3% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 3% bonus Crit Damage per [GROOVE].

When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 4 [GROOVE]. On Offense in Club Conquest, gain 16 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].

HUMAN FORM: This character has 3% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 3% bonus Crit Damage per [GROOVE].

When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 4 [GROOVE]. On Offense in Club Conquest, gain 16 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 2% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].

HUMAN FORM: This character has 4% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 4% bonus Crit Damage per [GROOVE].

When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
My Beautiful Face // Llama Face!!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 3
50
5,000
Level 3
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 5
100
70
17,000
Level 4
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 9
150
120
50
158,750
35
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.

LLAMA FORM: This character has 8% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].

HUMAN FORM: This character has 8% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.

LLAMA FORM: This character has 16% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].

HUMAN FORM: This character has 16% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.

LLAMA FORM: This character has 24% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].

HUMAN FORM: This character has 24% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.

LLAMA FORM: This character has 32% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].

HUMAN FORM: This character has 32% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.

LLAMA FORM: This character has 40% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].

HUMAN FORM: This character has 40% bonus Precision.
Full Gear List
1,704,000
270
280
315
30
35
60
70
50
150
60
70
50
360
270
800
90
175
215
135
100
80
80
60
60
360
300
720
270
180
360
120
180
210
180
495
100
100
200
130
150
20
20
20
Gear Tier 6
33,500
90
80
105
30
35
Gear Tier 7
105,000
60
200
70
50
180
210
150
60
70
50
Gear Tier 8
500,000
120
90
500
90
75
115
75
100
40
40
40
40
Gear Tier 9
438,500
120
90
150
180
150
420
60
40
40
180
90
180
120
20
20
45
20
20
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
100
100
200
40
20
60
90
90
180
130
20
150
20
20
135
20
20