Kuzclolo
Licorne d'abondance
Updated:
2 minutes ago
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BALOO
lvl
73
8
Maxed
7
BALOO

Power: 1,058

HERO; SUPPORT; WILDS; THE JUNGLE BOOK

Offense:
1,774
Defense:
560
Health:
20,477
Recovery:
2,457
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
127
Potency:
11.00%
Tenacity:
23.00%
Precision:
10.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Coco-NUTS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Offense Down for 1 turn on each hit.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,641 damage to target opponent. Chain to an adjacent opponent.
Deal up to 1,641 damage to target opponent. Chain to an adjacent opponent.

30% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 2,461 damage to target opponent. Chain to an adjacent opponent.

30% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 2,461 damage to target opponent. Chain to an adjacent opponent.

45% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 3,282 damage to target opponent. Chain to an adjacent opponent.

45% chance to inflict Offense Down for 1 turn on each hit.
Fight Like a Bear
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant Critical Chance Up to target teammate for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to grant Offense Up to teammates adjacent to target.
Requires Gear Tier 5
75
55
13,000
Level 4
Target teammate uses their basic attack on a random opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to grant Offense Up to teammates adjacent to target.
Requires Gear Tier 9
100
75
50
128,750
25
Grant Offense Up to target teammate for 2 turns.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

30% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

30% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

45% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn. Target teammate uses their basic attack on a random opponent.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

45% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn. Target teammate uses their basic attack on a random opponent.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

60% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Bare Necessities
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Convert 1 random Harmful effect on each teammate into Continuous Healing. If teammate is Wilds, instead convert 2 Harmful effects.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored. +50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
50% chance to convert 1 random Helpful effect on each opponent into a random Harmful effect for 1 turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored. +50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Restore 2,457 Health to all teammates. Deal up to 1,922 damage to all opponents.
Restore 2,457 Health to all teammates. Deal up to 1,922 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 3,071 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.
Restore 2,948 Health to all teammates. Deal up to 2,883 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 3,686 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.
Restore 2,948 Health to all teammates. Deal up to 2,883 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 3,686 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.

50% chance to convert 1 random Helpful effect on each opponent into random Harmful effect for 1 turn.
Restore 3,440 Health to all teammates. Deal up to 3,844 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 4,300 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.

50% chance to convert 1 random Helpful effect on each opponent into random Harmful effect for 1 turn.
Quick Snack
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+50% Health restored if teammate is below 60% Health.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+25% Health restored if teammate is below the Health threshold.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, restore 2,457 Health to the teammate with the lowest Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 3,071 Health over 2 turns.
On turn start, restore 2,457 Health to the teammate with the lowest Health. Restore 50% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 3,071 Health over 2 turns.
On turn start, restore 2,948 Health to the teammate with the lowest Health. Restore 50% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 3,686 Health over 2 turns.
On turn start, restore 2,948 Health to the teammate with the lowest Health. Restore 75% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 3,686 Health over 2 turns.
On turn start, restore 3,440 Health to the teammate with the lowest Health. Restore 75% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 4,300 Health over 2 turns.
Full Gear List
1,050,000
240
180
300
360
300
720
60
60
225
225
120
40
40
135
60
315
60
40
210
180
495
200
100
130
100
20
100
20
Gear Tier 9
432,500
120
90
150
180
150
420
40
40
135
135
120
20
20
45
40
135
20
20
Gear Tier 10
617,500
120
90
150
180
150
300
210
180
495
200
100
40
20
180
90
130
100
20
20
90
20
100
20
20
90
20
20