Kuzclolo
Licorne d'abondance
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CHIP
lvl
67
7
Maxed
7
CHIP

Power: 863

HERO; SUPPORT; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER

Offense:
1,327
Defense:
649
Health:
19,496
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
124
Potency:
0.00%
Tenacity:
29.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Bonk
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus damage per Helpful effect on Chip.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,327 damage to target opponent.
Deal up to 1,327 damage to target opponent. Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 1,991 damage to target opponent. Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 1,991 damage to target opponent. Deal 10% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 2,654 damage to target opponent. Deal 10% bonus damage per Helpful effect on Chip, up to a max of 10.
The Game is Afoot
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to copy Helpful effects.
Requires Gear Tier 3
50
5,000
Level 3
+1 Helpful effect threshold.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to copy Helpful effects.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+1 Helpful effect threshold.
Requires Gear Tier 9
100
75
50
128,750
25
For each Helpful effect on target opponent, 50% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 2 Helpful effects, he gains stacks of [COUNTER] until he has 2 Helpful effects.
For each Helpful effect on target opponent, 60% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 2 Helpful effects, he gains stacks of [COUNTER] until he has 2 Helpful effects.
For each Helpful effect on target opponent, 60% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 3 Helpful effects, he gains stacks of [COUNTER] until he has 3 Helpful effects.
For each Helpful effect on target opponent, 70% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 3 Helpful effects, he gains stacks of [COUNTER] until he has 3 Helpful effects.
For each Helpful effect on target opponent, 70% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 4 Helpful effects, he gains stacks of [COUNTER] until he has 4 Helpful effects.
Rescue Rangers, Away!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+10% chance to copy Helpful effects.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Speed Meter increase.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+10% chance to copy Helpful effects.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
150
100
50
146,250
25
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 30% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 10% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 40% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 10% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 40% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 20% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 20% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 30% Speed Meter.
We Are the Rescue Rangers
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On 'Rescue Ranger' teammate gaining a status effect, 50% chance for them to gain 3% Speed Meter.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+10% chance to gain Speed Meter.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Helpful effect duration.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+10% chance to gain Speed Meter.
Requires Gear Tier 10
150
125
80
210,000
50
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.

On 'Rescue Ranger' teammate gaining a status effect, 50% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.

On 'Rescue Ranger' teammate gaining a status effect, 60% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 3 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 3 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 3 turns.

On 'Rescue Ranger' teammate gaining a status effect, 60% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 3 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 3 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 3 turns.

On 'Rescue Ranger' teammate gaining a status effect, 70% chance for them to gain 3% Speed Meter.
Full Gear List
902,000
240
180
500
60
50
40
40
115
115
115
240
200
400
180
90
90
140
120
230
100
50
50
Gear Tier 8
300,000
80
60
300
60
50
40
40
75
75
35
Gear Tier 9
247,000
80
60
100
120
100
200
40
20
90
45
20
45
Gear Tier 10
355,000
80
60
100
120
100
200
140
120
230
100
50
40
20
90
45
50
20
45