Kuzclolo
Licorne d'abondance
Updated:
12 minutes ago
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KUZCO
lvl
70
8
Maxed
7
KUZCO

Power: 932

HERO; OFFENSE; KINGDOM; THE EMPEROR'S NEW GROOVE; KINGDOM HERO

Offense:
2,342
Defense:
709
Health:
20,342
Recovery:
0
Crit Chance:
24.00%
Crit Power:
150.00%
Speed:
122
Potency:
28.00%
Tenacity:
20.00%
Precision:
16.00%
Evasion:
15.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

At My Command // No Touchy!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Restore Health to this character equal to 20% of damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+10% bonus damage, +20% guard damage, and +50% llama damage.
Requires Gear Tier 5
100
70
17,000
Level 4
+15% Health restored.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+10% bonus damage, +20% guard damage, and +50% llama damage.
Requires Gear Tier 9
150
120
50
158,750
35
LLAMA FORM: Deal up to 2,342 damage to target opponent. Gain 1 [GROOVE].

HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.

Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 25% bonus damage.

Kuzco's Guard has 12,205 Health, 709 Defense, and the following abilities:

Basic: Deal up to 937 damage to target enemy. If this character has shield, deal 25% bonus damage.

Special A: Grant this character 709 Shield and 2 [PROTECT].

Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.

Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 2,342 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 20% of damage dealt.

HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.

Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 25% bonus damage. Restore Health to this character equal to 20% of damage dealt by Kuzco's Guard.

Kuzco's Guard has 12,205 Health, 709 Defense, and the following abilities:

Basic: Deal up to 937 damage to target enemy. If this character has shield, deal 25% bonus damage.

Special A: Grant this character 709 Shield and 2 [PROTECT].

Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.

Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 3,513 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 20% of damage dealt.

HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.

Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 35% bonus damage. Restore Health to this character equal to 20% of damage dealt by Kuzco's Guard.

Kuzco's Guard has 12,205 Health, 709 Defense, and the following abilities:

Basic: Deal up to 1,124 damage to target enemy. If this character has shield, deal 25% bonus damage.

Special A: Grant this character 709 Shield and 2 [PROTECT].

Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.

Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 3,513 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 35% of damage dealt.

HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.

Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 35% bonus damage. Restore Health to this character equal to 35% of damage dealt by Kuzco's Guard.

Kuzco's Guard has 12,205 Health, 709 Defense, and the following abilities:

Basic: Deal up to 1,124 damage to target enemy. If this character has shield, deal 25% bonus damage.

Special A: Grant this character 709 Shield and 2 [PROTECT].

Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.

Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
LLAMA FORM: Deal up to 4,684 damage to target opponent. Gain 1 [GROOVE]. Restore Health to this character equal to 35% of damage dealt.

HUMAN FORM: If Kuzco's Guard is not a teammate, summon 2 at random locations.

Call 1 Kuzco's Guard to use their Basic Attack on target opponent, dealing 45% bonus damage. Restore Health to this character equal to 35% of damage dealt by Kuzco's Guard.

Kuzco's Guard has 12,205 Health, 709 Defense, and the following abilities:

Basic: Deal up to 1,312 damage to target enemy. If this character has shield, deal 25% bonus damage.

Special A: Grant this character 709 Shield and 2 [PROTECT].

Special B: Grant a random teammate [CRIT CHANCE UP] or [CRIT POWER UP] for 2 turns, prioritizing Kuzco.

Passive A: 'Can I Go Home?': If this character is inflicted with [POLYMORPH], defeat it.
Boom, Baby! // Look at Me and My Bad Self
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+1 Guaranteed Crit in Llama Form.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
LLAMA FORM: Deal up to 5,855 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.

Gain 1 [GUARANTEED CRIT]. Gain 2 [GROOVE].

HUMAN FORM: Deal up to 5,270 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.

Gain 1 [EVASION].
LLAMA FORM: Deal up to 5,855 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.

Gain 1 [GUARANTEED CRIT]. Gain 2 [GROOVE].

HUMAN FORM: Deal up to 5,270 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.

Gain 1 [EVASION].

On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
LLAMA FORM: Deal up to 8,783 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.

Gain 1 [GUARANTEED CRIT]. Gain 2 [GROOVE].

HUMAN FORM: Deal up to 7,904 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.

Gain 1 [EVASION].

On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
LLAMA FORM: Deal up to 8,783 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.

Gain 2 [GUARANTEED CRIT]. Gain 2 [GROOVE].

HUMAN FORM: Deal up to 7,904 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.

Gain 1 [EVASION].

On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
LLAMA FORM: Deal up to 11,710 damage to target opponent. On Critical Strike, inflict [STUN] for 1 turn.

Gain 2 [GUARANTEED CRIT]. Gain 2 [GROOVE].

HUMAN FORM: Deal up to 10,539 damage to target opponent. If target has full Health, 35% bonus Critical Strike chance.

Gain 1 [EVASION].

On battle start on Offense in Club Conquest, automatically perform this move on a random opponent.
You Threw Off My Groove // Tired of Being a Llama
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Offense in Club Conquest, gain 1 Guaranteed Crit before dealing damage.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
200
100
50
120,000
Level 4
If this ability defeats an opponent, gain Extra Turn.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
200
125
328,750
85
LLAMA FORM: Deal up to 846 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.

HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].

Deal up to 5,489 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage.
LLAMA FORM: Deal up to 846 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.

HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].

Deal up to 5,489 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
LLAMA FORM: Deal up to 1,269 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.

HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].

Deal up to 8,234 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
LLAMA FORM: Deal up to 1,269 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.

HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].

Deal up to 8,234 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage. Once per turn, if this ability defeats an opponent, gain Extra Turn.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
LLAMA FORM: Deal up to 1,691 damage to target opponent 9 times. 20% chance to gain 1 [GROOVE] with each successful hit. Guaranteed on each Critical Strike.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.

HUMAN FORM: For every 2 [GROOVE], gain (or extend the duration of) 1 of the following for 1 turn: [CONTINUOUS HEALING], [COUNTERATTACK], [CRIT CHANCE UP], [CRIT POWER UP], [DEFENSE UP], [LIFE DRAIN], [OFFENSE UP], or [TENACITY UP].

Deal up to 10,978 damage to target opponent. For each Helpful Effect you have, deal an additional 10% damage. Once per turn, if this ability defeats an opponent, gain Extra Turn.

On Offense in Club Conquest, gain 1 [GUARANTEED CRIT] before dealing damage.
The Emperor's Groove // The Emperor's New Groove
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
On battle start, gain 2 Groove. On Offense in Club Conquest, gain 8 additional Groove.
Requires Gear Tier 3
50
5,000
Level 3
+0% Evasion per Groove in Llama Form. +1% Crit Chance and +1% Crit Damage per Groove in Human Form.
Requires Gear Tier 5
100
70
17,000
Level 4
+2 Starting Groove. On Offense in Club Conquest gain 8 additional Groove.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+0% Evasion per Groove in Llama Form. +1% Crit Chance and +1% Crit Damage per Groove in Human Form.
Requires Gear Tier 9
150
120
50
158,750
35
LLAMA FORM: On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].

HUMAN FORM: This character has 2% bonus Crit Chance and 2% bonus Crit Damage per [GROOVE]. While this character has [GUARANTEED CRIT], gain 2% bonus Crit Damage per [GROOVE].

When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 2 [GROOVE]. On Offense in Club Conquest, gain 8 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].

HUMAN FORM: This character has 2% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 2% bonus Crit Damage per [GROOVE].

When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 2 [GROOVE]. On Offense in Club Conquest, gain 8 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].

HUMAN FORM: This character has 3% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 3% bonus Crit Damage per [GROOVE].

When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 4 [GROOVE]. On Offense in Club Conquest, gain 16 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 1% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].

HUMAN FORM: This character has 3% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 3% bonus Crit Damage per [GROOVE].

When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
LLAMA FORM: On battle start, gain 4 [GROOVE]. On Offense in Club Conquest, gain 16 additional [GROOVE]. On turn start, or when this character Evades an attack, gain 1 [GROOVE]. Increased by 1 if Pacha is an ally. This character has 2% bonus Evasion and 6% bonus Defense per [GROOVE]. Maximum 20 [GROOVE].

HUMAN FORM: This character has 4% bonus Crit Chance per [GROOVE]. While this character has [GUARANTEED CRIT], gain 4% bonus Crit Damage per [GROOVE].

When this character defeats an enemy, gain 1 [GUARANTEED CRIT].
My Beautiful Face // Llama Face!!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 3
50
5,000
Level 3
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 5
100
70
17,000
Level 4
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+8% bonus Evasion in Llama Form. +8% bonus Precision in Human Form.
Requires Gear Tier 9
150
120
50
158,750
35
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.

LLAMA FORM: This character has 8% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].

HUMAN FORM: This character has 8% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.

LLAMA FORM: This character has 16% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].

HUMAN FORM: This character has 16% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.

LLAMA FORM: This character has 24% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].

HUMAN FORM: This character has 24% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.

LLAMA FORM: This character has 32% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].

HUMAN FORM: This character has 32% bonus Precision.
On battle start if this character has less than 20 [GROOVE], transform into Llama Form.

LLAMA FORM: This character has 40% bonus Evasion against attacks that do not target him. This character transforms into Human Form when reaching 20 [GROOVE]. Immune to [POLYMORPH].

HUMAN FORM: This character has 40% bonus Precision.
Full Gear List
1,999,500
480
360
600
720
600
1,320
200
100
585
315
180
140
450
360
120
40
20
20
420
360
840
200
350
200
200
130
20
20
20
Gear Tier 9
821,000
240
180
300
360
300
720
80
60
270
135
100
80
270
180
120
20
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
200
350
60
120
180
315
200
80
180
200
40
180
130
20
20
20
20