Kuzclolo
Licorne d'abondance
Updated:
just now
Menu
LOTSO
lvl
32
3
7
LOTSO

Power: 296

VILLAIN; SUPPORT; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; TOY STORY 3

Offense:
368
Defense:
146
Health:
5,881
Recovery:
237
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
83
Potency:
3.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Cane Slam
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+50% chance to inflict Fear.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to inflict Fear.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 276 damage to target opponent.
Deal up to 276 damage to target opponent. 50% chance to inflict Fear for 1 turn.
Deal up to 414 damage to target opponent. 50% chance to inflict Fear for 1 turn.
Deal up to 414 damage to target opponent. Inflict Fear for 1 turn.
Deal up to 552 damage to target opponent. Inflict Fear for 1 turn.
Lock 'Em Up
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Defense Down duration.
Requires Gear Tier 3
50
5,000
Level 3
+1 maximum assisting teammates.
Requires Gear Tier 5
75
55
13,000
Level 4
Assisting teammates gain Offense Up for 1 turn if target opponent has Taunt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+1 minimum assisting teammates.
Requires Gear Tier 9
100
100
50
141,250
25
Inflict Fear for 1 turn and Defense Down for 1 turn on the target opponent and adjacent opponents. Allied Big Baby will assist. 1-2 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-2 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist. If target opponent has Taunt, assisting teammates gain Offense Up for 1 turn.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist. If target opponent has Taunt, assisting teammates gain Offense Up for 1 turn.
Playdate with Destiny
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Taunt on 1 additional opponent.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Taunt duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 10
150
125
50
165,000
50
Restore 237 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 296 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents.
Restore 237 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 296 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 284 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 370 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 284 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 370 Health over 2 turns.

Inflict Taunt for 2 turns on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 332 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 444 Health over 2 turns.

Inflict Taunt for 2 turns on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
I'm a Hugger
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Defense Up duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 10
150
125
50
165,000
50
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 237 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 296 Health over 2 turns.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 237 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 296 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 284 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 370 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 284 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 370 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 2 turns to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 332 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 444 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 2 turns to affected teammates.
WE'RE ALL CAST-OFFS HERE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Requires Gear Tier 4
75
55
13,000
Level 3
+2% maximum Health.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Life Drain duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+2% maximum Health.
Requires Gear Tier 10
150
125
50
165,000
50
Toy Story Villains gain 20% maximum Health in Club Conquest.
Toy Story Villains gain 20% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Toy Story Villains gain 22% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Toy Story Villains gain 22% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 2 turns at the start of battle in Club Conquest.
Toy Story Villains gain 24% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 2 turns at the start of battle in Club Conquest.
Full Gear List
2,179,000
4
20
12
60
4
20
105
410
15
315
105
90
105
385
30
35
50
60
200
50
480
360
1,000
120
155
210
170
100
80
140
80
100
60
480
400
920
180
405
360
120
270
280
240
610
100
200
200
200
130
20
20
Gear Tier 4
9,000
4
20
12
60
4
20
Gear Tier 5
12,000
15
50
15
45
Gear Tier 6
52,000
30
120
35
30
35
90
105
30
35
Gear Tier 7
130,000
60
240
70
50
60
280
200
180
60
70
50
Gear Tier 8
600,000
160
120
600
120
75
110
110
100
40
40
40
40
40
Gear Tier 9
562,000
160
120
200
240
200
520
40
60
90
225
40
40
180
120
20
20
90
20
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
100
200
200
40
40
40
90
180
180
200
60
20
180
130
20
20
20
20