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last updated:
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ELSA
lvl
71
8
7

Power: 973

HERO; OFFENSE; WILDS; FROZEN

Offense:
3,029
Defense:
707
Health:
18,612
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
124
Potency:
19.00%
Tenacity:
39.00%
Precision:
10.00%
Evasion:
10.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Ice Magic
Level 1
Unlocks this Ability.
Level 2
+1 maximum chain amount.
Level 3
+50% damage dealt.
Level 4
Follow-up attack gains +10% bonus damage per Helpful effect on this character.
Level 5
+50% damage dealt.
Deal up to 2,777 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 1,262 damage. Chain to 1-2 opponents.
Deal up to 2,777 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 1,262 damage. Chain to 1-3 opponents.
Deal up to 4,165 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 1,893 damage. Chain to 1-3 opponents.
Deal up to 4,165 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 1,893 damage. Damage is increased by 10% per Helpful effect on this character. Chain to 1-3 opponents.
Deal up to 5,554 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 2,524 damage. Damage is increased by 10% per Helpful effect on this character. Chain to 1-3 opponents.
Force of Nature
Level 1
Unlocks this Ability.
Level 2
Guaranteed to gain Haste.
Level 3
+50% damage dealt.
Level 4
+1 Silence duration to primary target if Empowered.
Deal up to 3,426 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. 50% chance to gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 3,426 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 5,139 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 5,139 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on primary target for 2 turns and adjacent opponents for 1 turn.
Show Yourself
Level 1
Unlocks this Ability.
Level 2
+10% bonus chance to inflict Stun per Helpful effect on this character.
Level 3
+50% damage dealt.
Level 4
+5% bonus damage per Helpful effect.
Level 5
+50% damage dealt.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 3,125 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 3,318 damage to all opponents. 20% chance to inflict Stun for 1 turn.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 3,125 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 3,318 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 4,688 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 4,977 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 4,688 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 4,977 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2.5 random Helpful effects on this character by 1. Deal up to 6,251 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 6,635 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
The Bridge
Level 1
Unlocks this Ability.
Level 2
+3% Increased Offense per Spirit.
+3% Increased Defense per Spirit.
Level 3
+50% damage dealt.
Level 4
+1 Harmful Immunity duration.
Level 5
+50% damage dealt.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 2% increased Offense and 2% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 1,923 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 8% increased Offense and 8% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 1,923 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 2,885 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 2,885 damage to all opponents. Gain Harmful Immunity for 2 turns.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 3,847 damage to all opponents. Gain Harmful Immunity for 2 turns.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
Glacial Armor
Level 1
Unlocks this Ability.
Level 2
Grant Haste to allied Anna for +1 turn.
Level 3
Gain Defense Up for 1 turn when Stasis expires.
Level 4
Grant Tactics to allied Anna for 2 turns.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic and Evade.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn.

Gain Defense Up for 1 turn when Stasis expires.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn and Tactics for 2 turns.

Gain Defense Up for 1 turn when Stasis expires.