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FROZONE
lvl
40
5
7

Power: 427

HERO; SUPPORT; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
434
Defense:
176
Health:
6,329
Recovery:
397
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
88
Potency:
4.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

That's Cold
Level 1
Unlocks this Ability.
Level 2
50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Level 3
+50% damage dealt.
Level 4
If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take additional damage instead.
Level 5
+15% chance to inflict or extend Slow.
Deal up to 391 damage to target opponent.
Deal up to 391 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Deal up to 586 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Deal up to 586 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.

If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take up to 4,883 additional damage instead.
Deal up to 586 damage to target opponent. 65% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.

If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take up to 4,883 additional damage instead.
Cooler Than Cold
Level 1
Unlocks this Ability.
Level 2
30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.
Level 3
+50% damage dealt.
Level 4
If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take additional damage instead.
Level 5
+15% chance to reduce Speed Meter.
Deal up to 418 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

In Raids, this ability gains 200% bonus Potency.
Deal up to 418 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

In Raids, this ability gains 200% bonus Potency.
Deal up to 627 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

In Raids, this ability gains 200% bonus Potency.
Deal up to 627 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 4,883 additional damage instead.

In Raids, this ability gains 200% bonus Potency.
Deal up to 627 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

45% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 4,883 additional damage instead.

In Raids, this ability gains 200% bonus Potency.
Ice Block
Level 1
Unlocks this Ability.
Level 2
On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Level 3
+20% Health restored.
Level 4
On Stasis end, grant the following: 3 Undefeatable.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 596 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 596 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 715 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 715 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns. 3 Undefeatable.
Snow Slow
Level 1
Unlocks this Ability.
Level 2
When an "Incredibles" Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Bar.
Level 3
+50% damage dealt.
Level 4
If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take additional damage instead.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 434 damage.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 434 damage.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 651 damage.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 651 damage. If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 2,387 additional damage instead.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.