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FROZONE
lvl
40
5
7
FROZONE

Power: 427

HERO; SUPPORT; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
434
Defense:
176
Health:
6,329
Recovery:
397
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
88
Potency:
4.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

That's Cold
Level 1
Unlocks this Ability.
Level 2
50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Level 3
+50% damage dealt.
Level 4
If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take additional damage instead.
Level 5
+15% chance to inflict or extend Slow.
Deal up to 391 damage to target opponent.
Deal up to 391 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Deal up to 586 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.
Deal up to 586 damage to target opponent. 50% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.

If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take up to 4,883 additional damage instead.
Deal up to 586 damage to target opponent. 65% chance to extend duration of Slow by 1. In Raids, this chance is guaranteed.

If duration of Slow is extended to 4 or more, inflict Stun for 1 turn. Raid bosses take up to 4,883 additional damage instead.
Cooler Than Cold
Level 1
Unlocks this Ability.
Level 2
30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.
Level 3
+50% damage dealt.
Level 4
If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take additional damage instead.
Level 5
+15% chance to reduce Speed Meter.
Deal up to 418 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

In Raids, this ability gains 200% bonus Potency.
Deal up to 418 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

In Raids, this ability gains 200% bonus Potency.
Deal up to 627 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

In Raids, this ability gains 200% bonus Potency.
Deal up to 627 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

30% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 4,883 additional damage instead.

In Raids, this ability gains 200% bonus Potency.
Deal up to 627 damage to target opponent and all flanking opponents. Inflict Slow for 4 turns. Inflict Defense Down for 4 turns.

45% chance to reduce Speed Meter by 50%. In Raids, this chance is guaranteed.

If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 4,883 additional damage instead.

In Raids, this ability gains 200% bonus Potency.
Ice Block
Level 1
Unlocks this Ability.
Level 2
On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Level 3
+20% Health restored.
Level 4
On Stasis end, grant the following: 3 Undefeatable.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 596 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 596 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 715 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns.
Cleanse Harmful Effects and remove Taunt and Protect from target teammate. Grant Stasis for 1 turn. Grant Haste for 1 turn.

Restore 715 Health, plus 50% bonus per Harmful Effect cleansed, up to a max of 150%.

On Stasis end, grant the following: Critical Chance Up for 2 turns. Crit Power Up for 2 turns. 3 Undefeatable.
Snow Slow
Level 1
Unlocks this Ability.
Level 2
When an "Incredibles" Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Bar.
Level 3
+50% damage dealt.
Level 4
If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take additional damage instead.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 434 damage.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 434 damage.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 651 damage.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
When an opponent is inflicted with Slow, 30% chance to attack, dealing up to 651 damage. If a target is already affected by Slow, inflict Stun for 1 turn. Raid bosses take up to 2,387 additional damage instead.

When an 'Incredibles' Hero teammate falls below 50% Health, or any teammate gains Stasis, Frozone gains 30% Speed Meter.
Full Gear List
1,779,500
30
190
70
30
105
45
105
30
70
90
280
30
15
50
50
100
50
15
35
50
200
480
360
1,100
180
115
225
150
230
75
100
60
60
60
360
300
720
180
270
180
135
120
Gear Tier 6
56,500
15
90
35
15
70
15
35
15
35
45
140
15
15
Gear Tier 7
120,000
15
100
35
50
15
35
50
30
70
100
15
35
50
15
35
50
45
140
200
15
Gear Tier 8
800,000
240
180
800
180
75
145
110
150
35
100
40
40
40
Gear Tier 9
803,000
240
180
300
360
300
720
40
40
180
270
80
80
180
40
135
120
20
20
20