Ginko
FANTASYLAND
Updated:
14 minutes ago
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CURSED JACK SPARROW
lvl
80
9
Maxed
7
CURSED JACK SPARROW

Power: 1,188

HERO; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
3,187
Defense:
779
Health:
24,114
Recovery:
0
Crit Chance:
12.00%
Crit Power:
182.50%
Speed:
163
Potency:
38.00%
Tenacity:
27.00%
Precision:
22.00%
Evasion:
22.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

BACKHAND SLASH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If the target opponent has Continuous Healing then steal 1 Continuous Healing with the duration refreshed.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to Assist.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 1,912 damage to target opponent.
30% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 1,912 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
30% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 2,868 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
30% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 2,868 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
40% chance for Will Turner and Elizabeth Swann to assist.
Deal up to 3,824 damage to target opponent. If the target opponent has [CONTINUOUS HEALING] then steal 1 [CONTINUOUS HEALING] with the duration refreshed.
40% chance for Will Turner and Elizabeth Swann to assist.
SWORDMANSHIP OF A PIRATE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to gain 2 Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+5% Defense
Requires Gear Tier 5
100
70
17,000
Level 4
+50% damage dealt.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+10% chance to gain Evasion.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 6,693 damage ignoring 25% Defense of the target opponent.
Deal up to 6,693 damage ignoring 25% Defense of the target opponent. 50% chance to gain 2 [EVASION].
Deal up to 6,693 damage ignoring 30% Defense of the target opponent. 50% chance to gain 2 [EVASION].
Deal up to 10,039 damage ignoring 30% Defense of the target opponent. 50% chance to gain 2 [EVASION].
Deal up to 10,039 damage ignoring 30% Defense of the target opponent. 60% chance to gain 2 [EVASION].
FURY SLICER
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If the target opponent has Offense Up or Tactics, steal it with it's duration refreshed.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+10% health
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal 1,761 damage per slash to target opponent.
If the target opponent's health is below 30% then deal 2,072 additional damage.
Deal 1,761 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 30% then deal 2,072 additional damage.
Deal 2,641 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 30% then deal 3,107 additional damage.
Deal 2,641 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 40% then deal 3,107 additional damage.
Deal 3,522 damage per slash to target opponent. If the target opponent has [OFFENSE UP] or [TACTICS], steal it with it's duration refreshed.
If the target opponent's health is below 40% then deal 4,143 additional damage.
MOONLIGHT CURSE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If the attacker's Speed Meter is greater than 50% then 40% chance to steal 25% Speed Meter for self.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% chance to steal.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+10% Speed Meter stolen.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
-25% Speed Meter.
Requires Gear Tier 10
200
200
125
328,750
85
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 50% then 40% chance to steal 25% Speed Meter for self.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 50% then 50% chance to steal 25% Speed Meter for self.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 50% then 50% chance to steal 35% Speed Meter for self.
Once per turn when this character is inflicted with damage, negate the damage received and [COUNTERATTACK] the attacker.
If the attacker's Speed Meter is greater than 25% then 50% chance to steal 35% Speed Meter for self.
HEAVE HO
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% chance to gain Defense up.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+1 Defense up.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+10% chance to gain Defense up.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+10% chance to gain Defense up.
Requires Gear Tier 10
325
250
175
448,750
115
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 20% chance for this character to gain [DEFENSE UP] for 1 turn.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 30% chance for this character to gain [DEFENSE UP] for 1 turn.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 30% chance for this character to gain [DEFENSE UP] for 2 turns.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 40% chance for this character to gain [DEFENSE UP] for 2 turns.
For every 1% of Health lost Cursed Jack Sparrow gains a stat bonus of 1% to his Offense and Crit Chance.
When this character's health falls below 75%, 50% and 25% for the first time then 50% chance for this character to gain [DEFENSE UP] for 2 turns.
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
100
400
40
120
90
360
250
150
80
40
225
135
130
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
100
400
40
120
90
360
250
150
80
40
225
135
130
20
20
20
20