Oaken
FANTASYLAND
Updated:
11 minutes ago
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DEMONA
lvl
89
9
Maxed
7
DEMONA

Power: 1,301

VILLAIN; OFFENSE; DOWNTOWN; GARGOYLES; DOWNTOWN VILLAIN; TECH

Offense:
3,656
Defense:
801
Health:
22,027
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
159
Potency:
40.00%
Tenacity:
32.00%
Precision:
26.00%
Evasion:
28.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

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Particle Blasts
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
5% chance to inflict Continuous Damage per 'Downtown Villain' and 'Gargoyles' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If target has Continuous Damage, repeat the attack 1 time.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,828 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 914 damage over 2 turns.
Deal up to 1,828 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 914 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 2,742 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,371 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 2,742 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,371 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.

Then, if target has [CONTINUOUS DAMAGE], repeat the attack 1 time.
Deal up to 3,656 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,828 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.

Then, if target has [CONTINUOUS DAMAGE], repeat the attack 1 time.
Rocket Launcher
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Immediately evaluate all Continuous Damage effects on opponents.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus damage.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,828 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 1,828 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 2,742 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 2,742 damage to all opponents. Deal 10% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 3,656 damage to all opponents. Deal 10% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Recite: Fulminus Venite!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block on adjacent opponents.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+25% chance to inflict Heal Block on adjacent opponents.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 5,941 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 5,941 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 50% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 8,912 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 50% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 8,912 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 75% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 11,882 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 75% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Recite: Saeti
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
10% chance per 'Downtown Villain' and 'Gargoyles' teammate to activate.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+1 number of attacks.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following:
Deal up to 975 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 914 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 975 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 914 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 1,462 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,371 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 1,462 damage 4 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,371 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 1,950 damage 4 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,828 damage over 2 turns.
Full Gear List
972,500
200
150
250
300
250
500
350
300
725
200
300
60
80
180
270
100
40
90
130
100
20
20
90
20
20
20
Gear Tier 10
972,500
200
150
250
300
250
500
350
300
725
200
300
60
80
180
270
100
40
90
130
100
20
20
90
20
20
20