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EEYORE
lvl
33
2
7
EEYORE

Power: 162

HERO; DEFENSE; WILDS; WINNIE THE POOH; FOREST

Offense:
182
Defense:
91
Health:
3,153
Recovery:
0
Crit Chance:
0.00%
Crit Power:
150.00%
Speed:
90
Potency:
5.00%
Tenacity:
4.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

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I'LL STAY HERE AND BE MISERABLE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Reduce the target's Speed Meter by 15%
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
On Defense, this character gains Defense Up for 1 turn and opponent gains Offense Down for 1 turn.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to.

Deal up to 182 damage to target opponent. Inflict [DAMPENED] for 1 turn.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to.

Deal up to 182 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to.

Deal up to 273 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to. On Defense, this character gains [DEFENSE UP] for 1 turn.

Deal up to 273 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%. On Defense, inflict [OFFENSE DOWN] for 1 turn.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to. On Defense, this character gains [DEFENSE UP] for 1 turn.

Deal up to 364 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%. On Defense, inflict [OFFENSE DOWN] for 1 turn.
A BLUSTERY DAY
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Offense Down for 1 turn on damaged opponents.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
On Defense, reduce 100% Speed Meter on affected opponents.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal 223 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target.

If 'Winnie the Pooh' is a teammate, instead deal 159 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target.
Deal 223 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 159 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent.
Deal 334 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 239 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent.
Deal 334 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 239 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent. On Defense, reduce all opponent's Speed Meter by 100%.
Deal 446 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 319 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent. On Defense, reduce all opponent's Speed Meter by 100%.
SORT OF ATTACHED TO IT
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% damage reduced per Harmful effect on opponent.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% of Eeyore's Defense granted as bonus Defense to teammate.
Requires Gear Tier 6
100
55
20
19,500
Level 4
On Defense, this character has a 50% chance to not lose 'Eeyore's Tail' when dealt damage.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% damage reduced per Harmful effect on opponent.
Requires Gear Tier 10
150
100
50
146,250
25
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 100% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 5% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 100% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 10% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 150% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 10% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage. On Defense, this character has a 50% chance to not lose [EEYORE'S TAIL] when dealt damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 150% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 10% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage. On Defense, this character has a 50% chance to not lose [EEYORE'S TAIL] when dealt damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 150% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 15% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
THANKS FOR NOTICING ME
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to activate when damaged.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+10% chance to activate when damaged.
Requires Gear Tier 7
150
75
40
92,500
Level 4
When this ability inflicts a Harmful effect and the opponent is inflicted with Offense Down, Slow, and Dampened, inflict Stun on the opponent for 1 turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+10% chance to activate when damaged.
Requires Gear Tier 10
150
125
80
210,000
50
Once per turn when this character takes damage, 40% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].
Once per turn when this character takes damage, 50% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].
Once per turn when this character takes damage, 60% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].
Once per turn when this character takes damage, 60% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].

When this ability inflicts a Harmful effect and the opponent is inflicted with [OFFENSE DOWN], [SLOW], and [DAMPENED], inflict [STUN] on the opponent for 1 turn. (Does not work if the opponent is already inflicted with [STUN]).
Once per turn when this character takes damage, 70% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].

When this ability inflicts a Harmful effect and the opponent is inflicted with [OFFENSE DOWN], [SLOW], and [DAMPENED], inflict [STUN] on the opponent for 1 turn. (Does not work if the opponent is already inflicted with [STUN]).
Full Gear List
5
487,500
20
105
140
105
105
105
50
50
120
90
200
30
75
35
120
100
200
40
40
90
90
90
70
60
115
50
50
50
Gear Tier 3
1
Gear Tier 4
1,500
4
20
Gear Tier 5
6,000
15
20
15
Gear Tier 6
18,500
30
40
35
30
35
Gear Tier 7
45,000
60
80
70
50
60
70
50
Gear Tier 8
100,000
40
30
100
30
35
35
Gear Tier 9
129,500
40
30
50
60
50
100
20
20
20
45
45
45
Gear Tier 10
187,000
40
30
50
60
50
100
70
60
115
50
50
50
20
20
20
45
45
45