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EMPEROR ZURG
lvl
40
5
Maxed
7
EMPEROR ZURG

Power: 519

VILLAIN; OFFENSE; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; INTERSTELLAR

Offense:
937
Defense:
212
Health:
8,905
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
104
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

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Evil Aim
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% bonus damage dealt.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+30% bonus damage dealt.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 312 damage to target opponent 3 times. Deal up to 30% bonus damage the higher the target's Health is.
Deal up to 312 damage to target opponent 3 times. Deal up to 60% bonus damage the higher the target's Health is.
Deal up to 469 damage to target opponent 3 times. Deal up to 60% bonus damage the higher the target's Health is.
Deal up to 469 damage to target opponent 3 times. Deal up to 90% bonus damage the higher the target's Health is.
Deal up to 625 damage to target opponent 3 times. Deal up to 90% bonus damage the higher the target's Health is.
Zurg Vision
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+10% bonus damage dealt.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% base damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+20% bonus damage dealt.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 2,811 damage to target opponent. Deal up to 25% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 2,811 damage to target opponent. Deal up to 35% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 4,217 damage to target opponent. Deal up to 35% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 4,217 damage to target opponent. Deal up to 55% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Deal up to 5,622 damage to target opponent. Deal up to 55% bonus damage the lower the target's Health is.

On defeat opponent, gain Extra Turn.
Rapid Ion Blaster
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to chain to an adjacent opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to chain to an adjacent opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 143 damage to target opponent 23 times. 15% chance for each hit to chain to an adjacent opponent, dealing up to 138 damage.
Deal up to 143 damage to target opponent 23 times. 25% chance for each hit to chain to an adjacent opponent, dealing up to 138 damage.
Deal up to 214 damage to target opponent 23 times. 25% chance for each hit to chain to an adjacent opponent, dealing up to 207 damage.
Deal up to 214 damage to target opponent 23 times. 35% chance for each hit to chain to an adjacent opponent, dealing up to 207 damage.
Deal up to 285 damage to target opponent 23 times. 35% chance for each hit to chain to an adjacent opponent, dealing up to 276 damage.
Massive Ion Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Reduce Magic cost by 1.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% base damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Reduce Magic cost by 1.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% base damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
On turn start, deal up to 937 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 825 damage.
On turn start, deal up to 937 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 825 damage.
On turn start, deal up to 1,406 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 1,237 damage.
On turn start, deal up to 1,406 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 1,237 damage.
On turn start, deal up to 1,874 damage to opponent with highest Health percentage.

Chain to all other opponents, dealing up to 1,649 damage.
Galactic Evil
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+3% chance to gain Offense Up
Requires Gear Tier 6
150
75
25
77,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+3% chance to gain Offense Up
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
Decrease required Magic by 1.
Requires Gear Tier 10
250
150
100
266,250
65
On receiving damage, this character has a 5% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 8% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 8% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 11% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
On receiving damage, this character has a 11% chance to gain Offense Up for 1 turn.

Chance to activate is increased by 10% per Downtown Villain ally.
Full Gear List
2,604,500
90
480
105
240
280
30
35
270
315
90
105
50
150
50
150
600
450
1,200
150
310
345
150
100
80
120
60
60
600
500
1,120
225
495
405
225
120
350
300
725
150
250
200
150
130
20
20
Gear Tier 6
67,000
30
160
35
60
70
30
35
90
105
30
35
Gear Tier 7
170,000
60
320
70
50
180
210
150
60
70
50
180
210
150
Gear Tier 8
700,000
200
150
700
150
150
185
70
100
40
40
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
40
80
90
270
80
225
40
90
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
150
250
40
80
135
225
200
150
80
40
180
135
130
20
20
20