HERCULES
lvl
40
2
7
HERCULES
Power: 182
HERO; OFFENSE; MYTHICAL; HERCULES
Offense:
382
382
Defense:
129
129
Health:
5,385
5,385
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
105
105
Potency:
5.00%
5.00%
Tenacity:
5.00%
5.00%
Precision:
5.00%
5.00%
Evasion:
0.00%
0.00%
Attack Speed:
28
28
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 1
BASIC
Halt!
Deal up to 215 damage to target opponent 2 times. 50% chance to Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:
Deal up to 251 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
Deal up to 251 damage. Purge 1 Helpful effect.
If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.
If Empowered: Followup chance is guaranteed.
LVL 1
SPECIAL
Zero to Hero
Gain 1 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 1,003 damage to target opponent.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 1 Heroism.
On Critical Strike: Increase duration of 2 Helpful effects on this character by 1
If Empowered: Gain 1 additional Protect, up to a max of 5.
LVL 1
SPECIAL
Strength of the Gods
Deal up to 557 damage to all opponents.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.
Damage from this ability is unavoidable.
LOCKED
PASSIVE
A True Hero
When a teammate is dealt damage, 10% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.
On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
LOCKED
PASSIVE
Go the Distance
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 20%.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
On Protect being consumed, this character gains 20% Speed Meter.
On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
Full Gear List
10
5
10
2,706,500
40
8
40
4
20
20
40
75
620
180
210
45
210
210
120
245
35
175
210
90
100
100
100
70
50
100
600
450
1,200
150
100
40
40
385
325
285
60
80
600
500
1,120
540
315
585
120
40
20
90
40
350
300
725
300
150
350
130
50
2
1
2
Gear Tier 4
15,000
8
40
8
40
4
20
4
20
8
40
Gear Tier 5
20,000
15
80
30
30
15
30
Gear Tier 6
78,000
60
180
70
60
105
30
35
30
35
60
70
30
Gear Tier 7
195,000
120
360
140
100
120
140
100
60
140
100
60
60
70
50
120
140
100
Gear Tier 8
700,000
200
150
700
150
100
40
40
185
145
145
40
40
Gear Tier 9
697,500
200
150
250
300
250
620
100
80
80
270
180
270
120
20
20
45
20
20
Gear Tier 10
1,001,000
200
150
250
300
250
500
350
300
725
300
150
350
100
60
100
270
135
315
130
20
50
20
45
20
20