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HERCULES
lvl
40
2
7
HERCULES

Power: 182

HERO; OFFENSE; MYTHICAL; HERCULES

Offense:
382
Defense:
129
Health:
5,385
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
105
Potency:
5.00%
Tenacity:
5.00%
Precision:
5.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Halt!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Guaranteed to inflict Offense Down.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Offense Down duration.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 215 damage to target opponent 2 times. 50% chance to Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:

Deal up to 251 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.
Deal up to 215 damage to target opponent 2 times. Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:

Deal up to 251 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.
Deal up to 322 damage to target opponent 2 times. Inflict Offense Down for 1 turn. 50% chance to perform a follow up attack:

Deal up to 376 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.
Deal up to 322 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:

Deal up to 376 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.
Deal up to 430 damage to target opponent 2 times. Inflict Offense Down for 2 turns. 50% chance to perform a follow up attack:

Deal up to 501 damage. Purge 1 Helpful effect.

If an opponent gains bonus Speed Meter, 30% chance to perform this ability on them.

If Empowered: Followup chance is guaranteed.
Zero to Hero
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Protect gained.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Gain a copy of 1 random Helpful effect from each adjacent teammate.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Gain 1 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 1,003 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 1,003 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 1,504 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain a copy of 1 random Helpful effect from each adjacent teammate.

Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 1,504 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.
Gain a copy of 1 random Helpful effect from each adjacent teammate.

Gain 2 [PROTECT] up to a max of 5. Gain 1 Counter up to a max of 5. Gain Defense Up for 1 turn. Deal up to 2,006 damage to target opponent.

Gain 1 Heroism.

On Critical Strike: Increase duration of 2 Helpful effects on this character by 1

If Empowered: Gain 1 additional Protect, up to a max of 5.
Strength of the Gods
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict Stun for 1 turn on Critical Strike.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Reduce Speed Meter by 30% on Critical Strike.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 557 damage to all opponents.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.
Deal up to 557 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.
Deal up to 836 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.
Deal up to 836 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn and reduce Speed Meter by 30%.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.
Deal up to 1,114 damage to all opponents. If this ability deals a Critical Strike, inflict Stun for 1 turn and reduce Speed Meter by 30%.

If Empowered: Deal 10% bonus damage per Helpful effect on this character, up to a max of 5.

Damage from this ability is unavoidable.
A True Hero
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Guaranteed to gain Protect when damaged teammate's Health is below 15% of max.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+5% base activation chance.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+1 Guaranteed Crit gained on becoming Empowered.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+5% base activation chance.
Requires Gear Tier 10
225
275
150
406,250
85
When a teammate is dealt damage, 10% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 10% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 15% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 1 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 15% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 2 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
When a teammate is dealt damage, 20% chance to perform the following: Gain 1 [PROTECT] up to a max of 5.

Chance to activate is guaranteed if teammate's Health is below 15% of its maximum.

When this character has [PROTECT] or Taunt and is the target of an opponent's ability he gains 1 Heroism up to a max of 5.

On start of turn, if Hercules has 5 Heroism, perform the following: Lose Heroism. Cleanse all harmful effects. Gain 2 Guaranteed Crit, up to a max of 5. The first time this happens do the following: Gain Empowered. Gain Invincibility for 1 turn.
Go the Distance
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% damage reduction for Basic Abilities.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+2% of max Health restored.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+10% damage reduction for Basic Abilities.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+2% of max Health restored.
Requires Gear Tier 10
375
350
200
545,000
130
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 20%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 30%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 5% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 30%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 7% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 40%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 7% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
If this character is affected by Taunt or [PROTECT] incoming damage is reduced by 40%.

On Protect being consumed, this character gains 20% Speed Meter.

On turn start, perform the following: Restore 9% of this character's max Health. If Empowered, gain 1 Guaranteed Crit, up to a max of 5.
Full Gear List
10
5
10
2,706,500
40
8
40
4
20
20
40
75
620
180
210
45
210
210
120
245
35
175
210
90
100
100
100
70
50
100
600
450
1,200
150
100
40
40
385
325
285
60
80
600
500
1,120
540
315
585
120
40
20
90
40
350
300
725
300
150
350
130
50
Gear Tier 3
2
1
2
Gear Tier 4
15,000
8
40
8
40
4
20
4
20
8
40
Gear Tier 5
20,000
15
80
30
30
15
30
Gear Tier 6
78,000
60
180
70
60
105
30
35
30
35
60
70
30
Gear Tier 7
195,000
120
360
140
100
120
140
100
60
140
100
60
60
70
50
120
140
100
Gear Tier 8
700,000
200
150
700
150
100
40
40
185
145
145
40
40
Gear Tier 9
697,500
200
150
250
300
250
620
100
80
80
270
180
270
120
20
20
45
20
20
Gear Tier 10
1,001,000
200
150
250
300
250
500
350
300
725
300
150
350
100
60
100
270
135
315
130
20
50
20
45
20
20